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Reduce early numbers of two-headed ogres (minmay)
For most characters before Lair, two-headed ogres are difficult monsters to kill and dangerous to engage in melee. This monster was substantially buffed in 4a29806, yet its weighting was unadjusted except for absorbing weight of hill giants when those were removed. This commit switches the distribution shape of two-headed ogres to SEMI, which gives them half weight on D:8-11, and also reduces their weight by 10%. These changes mean that about 1.5 two-headed ogres are seen on-average before D:12, which is about half as many as generate on those levels presently.
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