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Council god #387
I see, but in that case you wouldn't respect the aptitude differences right?
With the current model, it really doesn't matter what you train unless you abandon the god. But when you're worshipping them, your skills are essentially dictated by your aptitudes. I like that an ogre won't be as skilled with blades as an elf, even if they get full cross training.
You're right, all of these commits were quite exploratory :)
This mechanic is way simpler now, there is no collection vector. Instead, weapons are spawned and assigned a slot number which represents their age, and they get despawned based on that.
It's my first time with the codebase so I've been firing blindly for a while haha. In my last commits, I think I'm starting to have a mental map of where I want to take this. I appreciate you taking a look at it!