Replace Gnoll aptitude mechanic with locked stats #532
Replace Gnoll aptitude mechanic with locked stats
This commit removes the Gnoll aptitude system in order to replace it with a different main feature: locked, low stats. This version of Gnoll has +3 in every aptitude at all skill levels, unlike the previous system which reduced the effective aptitude as more skill levels were gained. In order to compensate, Gnolls have a base stat line of 5 Str/5 Int/5 Dex. Additionally, these stats cannot be changed by any source, temporary or permanent. For example, Gnolls cannot gain stats from backgrounds, potions of might/brilliance/agility, Cheibriados, or changing forms. Likewise, they cannot lose stats from stat drain or have their stats shifted by Jiyva. This is an alternative approach to encouraging adaptability and flexibility through being a generalist over a specialist. Balancing mechanics from previous iterations of Gnoll (like lower MR growth) have been temporarily reverted to start balance testing from a clean slate. They may be re-introduced at a later time if necessary or interesting.
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