0.32 "Gods and Makers"
Stone Soup 0.32.0 (20240829)
Highlights
- Beogh, Dithmenos, Yredelemnul, and Makhleb have been substantially revamped.
- Since everybody can become orcs, reworked Mountain Dwarves replace Hill Orcs.
- New species: Coglins, dual-wielding gizmo-inventing goblins in exosuits.
- More new spells, aimed at new school combinations and higher levels.
- Many more new and revamped monsters and decorations throughout the Dungeon.
Artefacts
- New and returning unrands:
- Returning: Brilliance, an eveningstar of foul flame, which inflicts
reduced damage to unholy foes and extra damage to holy foes. - Returning: Sword of the Doom Knight, which loses pain brand to instead
make its targets lose 10% of their maximum health on hit. - New: Charlatan's Orb, an orb which boosts your other skills by 20% of your
base Evocations but has the translocations and stealth downside of the real
Orb of Zot. - New: Gloves of the Gadgeteer, fragile gloves that boost evoker recharge
rate, wand damage, and give a chance to save wand charges on use.
- Returning: Brilliance, an eveningstar of foul flame, which inflicts
- The Cloak of the Thief is now +0, but gives noise suppression instead of
random bursts of fog and no longer gives negative slaying. - Randart MP bonuses and maluses now range from 4 to 12, instead of always
being fixed at 9.
Branches, Environment
- Crypt now contains more item rewards throughout its levels.
- Troves no longer ask Draconians to offer dragon scales.
- Ziggurats now scale up their enemy choices and counts up much faster
if one dares to dive through multiple ziggurats on the same character. - All bazaar portals are timed now.
- Quite a few new decorative features have been added to many a vault:
- Several new types of decorative statue: silver statues,
scintillating statues, mystic cages, and magic conduits. - A new decorative wall type: bedevilled crystal.
- Completely-decorative caches of fruits and meat, which may occasionally
be snacked upon when walked over. - Piles of debris, stony wreckage that crumbles away on a delay after
being hit. - Sacred lotuses, extremely resilient but entirely harmless plants.
- Several new types of decorative statue: silver statues,
- Miasma clouds deal more damage to monsters and slow them for longer.
- Rain no longer can create deep water.
- Skeletons no longer decay.
Character
- Only players without weapons can punch with their offhand.
- Player constriction no longer deals ramping-up damage.
- Removed mutations: noise dampening.
- Undead and demonic players can wield weapons of holy wrath, but the brand is
disabled for them. The same applies to good god-worshipping players who wield
weapons of foul flame. - The player can now be Blinded, which gives them a flat chance to miss with
any dodgeable effect that increases with their distance from the target they
are aiming at.- Wands of Light now Blind the player instead of inflicting Confusion.
- The Frozen status now lasts a bit longer, inflicts a heavier movement penalty,
and no longer prevents the player from being hit with Flash Freeze. - Background changes:
- Necromancers now start with Soul Splinter instead of Necrotise, as well as
a dagger and knowledge of Grave Claw. - Hedge Wizards now know Grave Claw instead of Cigotuvi's Dreadful Rot and
start with additional Conjurations and Necromancy skill. - Wanderers can now start with talismans and Shapeshifting skill, and those
that start with throwing items will usually start with more of them. Logic
for giving suitable skill levels and items has been improved in multiple
cases.
- Necromancers now start with Soul Splinter instead of Necrotise, as well as
Gods
- Beogh has been completely overhauled, becoming the god of collective
pariahs and outcasts. All species may elect to worship Beogh and become orcs
when at low HP in front of orc priests. Most abilities are also changed:- Orc apostles, scaling throughout the game, will challenge the player with
their own followers, unalterable artefact equipment, and potent mystic
might. Forfeiting their challenge by leaving the floor inflicts penance,
which only dismisses worshippers' followers and disables their invocations. - Shortly after defeating apostles, worshippers can recruit up to three
apostles to follow them at a time. Beogh now will automatically revive those
apostles if they die, but only after the player gains sufficient piety. - Other encountered orcs are pacified instead of recruited.
- Beogh gains a new 5* ability, Blood for Blood. This can only be invoked
on top of an orc apostle's corpse, and summons a large amount of orcs both
immediately around the player and around the edges of the screen over time.
- Orc apostles, scaling throughout the game, will challenge the player with
- Dithmenos has been completely overhauled, becoming the god of actors,
thieves, and everyone else who works in the shadows. They no longer count as
evil, and have replaced nearly all of their active and passive abilities.- 1*: Passive noise dampening, halving all noise made around the player.
- 2*: A passive shadow mimic, which now casts differing spells based on the
spell schools of spells cast to now cover all spell types, deals more
damage with weapons scaling to XL, and also lingers around afterwards. - 3*: Shadowslip, which instantly swaps worshippers' places with a lingering
shadow and misleads foes into targeting the shadow for a while instead. - 4*: Aphotic Marionette, which forces an enemy with spells to instantly cast
random conjurations at other enemies or give buffs & summons to the
player. - 5*: Primordial Nightfall, which reduces one's line of sight to zero, with
line of sight gradually coming back over the duration.
- Yredelemnul has been significantly overhauled.
- Yred now uses a somewhat conventional piety system again, though followers
have to obey the rules of raising the black torch. - Followers of Yred get an umbral aura around them that grows as they gain
piety, and zombies are passively animated only in the umbra aura. - Yredelemnul grants the following active abilities:
- 0*: Raise the Black Torch, which enables piety gain, but which can only
be used once per floor and only lasts until the player leaves the
floor. Starting at 1*, this ability also summons scaling undead
allies. - 2*: Hurl Torchlight, which mights undead while damaging most others.
- 4*: Bind Soul, which now temporarily flays the player until the
binding is successful and heavily scales the soul's HP with invo. - 5*: Fathomless Shackles, which binds a large area centered on the
player and damages over time while vampirically draining foes. - Removed abilities: Dark Bargain, Drain Life.
- 0*: Raise the Black Torch, which enables piety gain, but which can only
- Yred now uses a somewhat conventional piety system again, though followers
- Makhleb has been significantly revamped.
- Minor and Major Destruction have been merged into a single ability: Unleash
Destruction. Earned at 2*, it costs more HP than Major Destruction, but no
piety. - At 4* the player will receive one of 4 random upgrades to their Unleash
Destruction ability. These upgrades, themed after each of the 4 Hells, grant
additional effects and elements to your Destruction as well as allow it to
pierce enemies. - Lesser and Greater Servant have been merged into a single ability: Infernal
Servant. Earned at 3*, this costs an amount of piety between Lesser and
Greater Servant. Many more types of demons can be summoned by this ability
and the quality of demon increases with Invocations skill. It is no longer
possible to reduce the chance of a hostile demon, but the player will always
receive a friendly one at the same time. - At 6*, the player is offered a one-time choice between 3 different Infernal
Marks which they may brand themselves with. These Marks grant powerful
effects so long as the player continues to worship Makhleb:- Mark of Haemoclasm: Gives all slain enemies a chance to explode in a
shower of gore upon death. This explosion may cause a chain reaction if it
kills something. - Mark of the Legion: Replaces Infernal Servant with Infernal Legion, which
summons a swarm of lower-level demons over time. You may fire Unleash
Destruction freely through these allies. - Mark of Carnage: Infernal Servants appear next to enemies instead of the
player and arrive in a large explosion of Destruction. - Mark of Annihilation: Replaces Infernal Servant with Globe of
Annihilation, which fires a slow-moving homing projectile that explodes
in a massive blast of hellish Destruction. - Mark of the Tyrant: Infernal Servants last much longer and killing enemies
will buff them with Haste, Might, Regeneration, or Brilliance. At high
Invocations skill, it becomes possible to summon even Hell Sentinels. - Mark of the Celebrant: Unleash a flurry of blood arrows at nearby enemies
whenever the player falls below 50% of their max HP, but does not recharge
until they are fully healed once more. - Mark of Execution: Upon killing an enemy in melee, there is a chance to
temporarily take on the appearance of an Executioner, gaining a strong
auxiliary blade attack and rampage. This effect lasts indefinitely, so
long as the player continues attacking. - Mark of Atrocity: Both the damage and HP cost of Unleash Destruction now
increases with the number of times in a row it is used. Upon the 4th use
in a row, a huge barrage of empowered Destruction will be fired at many
enemies in sight. - Mark of the Fanatic: Gives the player the Vessel of Slaughter ability,
temporarily transforming them into a demonic avatar of Makhleb and greatly
increasing their power and durability. But when the form ends, they will
be forced to fight their way out of the Crucible of Flesh as a cost!
- Mark of Haemoclasm: Gives all slain enemies a chance to explode in a
- Minor and Major Destruction have been merged into a single ability: Unleash
- Xom has received significant adjustments and many new effects.
- Summoned monsters (both friendly and hostile) now scale with the player's
XL, resulting in fewer unfair encounters at low XL and fewer harmless ones
at high XL. A much greater variety of creatures can now be summoned. - Xom can now transport sufficiently-wealthy players to a curious bazaar where
an assortment of spells and consumables Xom finds amusing may be purchased
(as well as occasionally a chaos-branded unrand weapon). - Many other new Xom effects have been added, such as planting a garden,
creating a safe adventurer enclosure, teaching rats how to chant Word of
Recall, and summoning a fleet of living Force Lance spells. - Xom wrath now causes hostile effects of much greater intensity than those
experienced while worshipping.
- Summoned monsters (both friendly and hostile) now scale with the player's
- Both Beogh and Yred's recall abilities are now instant.
- Jiyva now prevents all harm players could do to all jellies and slimes,
instead of punishing them whenever they did so. Fedhas now also prevents
players from doing harm to friendly plants. - Nemelex is now a chaotic (but not evil) god.
- Okawaru's Duel now heals the player for half their missing health when used,
but resets their HP and MP back to whatever they were before entering, once
the duel is complete. It costs half as much piety and is now usable in Sprint. - Qazlal's Upheaval and Disaster Area no longer hit the player nor any of
their elemental allies. - Cheibriados' Step From Time ability is now significantly more likely to result
in monsters wandering away from the player's location, and monsters can no
longer act before the player takes a subsequent action. - Kikubaaqudgha's Torment ability has been replaced with Sign of Ruin, which
applies a temporary status effect to a group of enemies that causes them to
suffer Draining and also one of Weak, Blind, or Slow whenever they take melee
damage. - Vehumet's range extension now applies to Hailstorm, Frozen Ramparts, Eringya's
Toxic Bog, and any eligible spells cast by the player's Spellforged Servitor. - Vehumet's second spell gift is now level 2-3 instead of 1-2.
- The Shining One's Divine Shield ability has been reworked. It now provides a
100% block chance for the next several attacks after using it. Ranged
projectiles will be reflected and melee attackers have a high chance to become
blinded. - Makhleb, Vehumet, and the Shining One are now much more likely to restore
HP or MP on eligible kills made while at low piety. - Trog's Brothers in Arms ability no longer costs extra piety in Sprint.
- Most gods now comment upon or otherwise influence the player's death.
Interface and Options
- Examining a monster with 'xv' now displays more accurate and detailed
information about a monster's damage (especially with weapons) and your chance
to hit them.
Items
- New evoker: Gell's Gravitambourine, which pulls all monsters in a large
radius close together and then binds them in place for several turns. - Dispersal darts are now much more likely to blink their targets away
from the thrower. - Condenser vanes now reroll misery clouds if the good gods would block
their creation, rather than placing nothing as a result. - Randart launchers can now generate with Chaos or Holy brands.
Lua
- A new crawl.stack() function that returns a backtrace string for either the
current lua execution stack or that of a coroutine given as an argument.
Monsters
-
Uniques:
- Revamped: Arachne has been exiled out of the Spider Nest, now appearing
a bit later in games without Spider's Nest, with a Greater Ensnare spell
and an orb spider band. - Revamped: Blork the orc is now Blorkula the Orcula, both vampire and orc.
He now casts a wider spread of conjurations and can delay death by
becoming a rainbow swarm of vampire bats. - Revamped: Wiglaf has returned, gaining a randart hat, and dropping Okawaru
invocations of Haste for Hellfire Mortar. - New: Xak'krixis, a formicid Royal Expeditionary Alchemist, found solely in
the Spider Nest. They have Ignite Poison and a version of Fulminant Prism
that doesn't hurt allies. - Reflavoured: Nergalle is now an archivist, and Ijyb is now an ex-Coglin
artificer.
- Revamped: Arachne has been exiled out of the Spider Nest, now appearing
-
New monsters:
- Marrowcudas, early-D skeleton fish that summon swarms of themselves
whenever they hit foes. - Obsidian bats, Orcish Mines stone bats which summon demonic animals
whenever they hit foes. - Polterguardians, Vaults geists that give their allies Repel Missiles.
- Scrub nettles, which fire partially-irresistible poison stings.
- Thermic dynamos, Elven Halls vortex-engines that wield both hits and
rebounding bolts of fire and ice. - Undying armouries, late Vaults terrors that hurl dancing weapons and
grant temporary copies of the same weapon to their allies.
- Marrowcudas, early-D skeleton fish that summon swarms of themselves
-
Other monster changes:
- Arcanists now cast Searing Ray instead of Force Lance.
- Crystal guardians and crystal echidnas no longer fire rebounding bolts of
fire or ice, and instead have crystallizing shots that inflict Vitrify. - Deep elf elementalists cast Hoarfrost Cannonade instead of Freezing Cloud.
- Deep elf high priests give a long duration brilliance buff to every ally
in their sight, rather than using an aura of brilliance. - Demonspawn Black Suns have been renamed to Soul Scholars and their Black
Mark spell has been replaced with Sign of Ruin (which functions like the new
Kikubaaqudgha invocation). - Demonspawn corrupters now summon thunderhulks instead of vault sentinels.
- Draconian monster adjustments: yellow draconians have acidic bites,
white draconians have more damaging breath, and stormcallers no longer are
hurt by their own Upheavals. - Glowing orange brains are now reluctant to move closer to their foes and
having an innate aura of brilliance affecting their allies. - Guardian serpents and draconian shifters' Blink Allies Encircling now
blinks over 3 to 6 allies as is possible, instead of always 8. - Hell beasts have become sin beasts, gaining HD and antimagic attacks.
Geryon's (hell -> sin) beast summoning has been weakened in exchange. - Monster shadows are now called shadowghasts.
- Necrophages are weaker and now only appear from Yred's summonings.
- Norris now casts Draining Gaze instead of Brain Bite.
- Ophanim now passively irresistibly inflict Mark on all those they see.
- Worldbinders now summon ironbound frosthearts instead of thunderhulks and
their summons have a longer duration. - The Serpent of Hell has been adjusted to have more appropriate breath
attacks in Dis, Gehenna, and Tartarus.
-
Monster constriction is now more difficult to escape via moving, but blinks
now always work as an escape. -
Monster repel missiles now acts as a flat +15 effective EV against
projectiles, rather than scaling heavily to the monster's own EV. -
Player ghosts now can cast many additional low-level and mid-level spells.
-
Monsters put to sleep through effects like Ensorcelled Hibernation cannot be
woken by any means until after the player's next action. -
Removed monsters: burning bushes, lorocyprocas.
Species
- New species: Coglins, goblins in mechanical exoskeletons. Features:
- Their exoskeletons allow them to dual wield, but innately take a few
swings to rev up to normal damage. - They can't wear jewellery, but at XL 14 they can choose to invent one of
three gizmos that passively provide resists and unique benefits.
- Their exoskeletons allow them to dual wield, but innately take a few
- Returning species: Since all species can become orcs, Hill Orcs swap out with
Mountain Dwarves, with similar but less skewed apts and stats. New features:- They ignore half of the spellcasting penalty heavy armour would inflict.
- They can enchant randart equipment up to the base equipment's default
enchantment maximum.
- Draconian breaths have been revamped: most effects have been replaced for
much stronger and flashier effects, but now use a limited number of charges
refilled by gaining experience instead of coming back on a breath timer.- Red draconians breathe penetrating bolts that explode on each hit.
- White draconians breathe high-damage penetrating bolts that turn defeated
foes into blocks of ice. - Black draconians breathe projectiles that chain in a connected group.
- Grey draconians now have mud immunity and breathe large mud blasts.
- Green breathe now get additional noxious clouds alongside the main path.
- Yellow draconians breathe a penetrating bolt that leaves acidic clouds.
- Purple draconians breathe an explosion of both dispelling and antimagic.
- Pale draconians now deal fairly more impact damage with their steam breath.
- Deep Elves now regenerate MP more rapidly and their Air Magic apt has been
raised from 0 to +1. - Formicid Translocations apt raised from -1 to +2.
- New Demonspawn mutation: Foul Shadow, which wreathes the player in umbra to
reduce monster accuracy and increases stealth, and also burns attackers in
melee range with foul flame.
Spells
- New spells:
- Soul Splinter (L1 Necro): Force a tiny fragment of an enemy's soul from
their body, weakening them and creating a short-lived soul wisp ally. - Grave Claw (L2 Necro): Skewers an enemy on shards of bone, dealing
unavoidable damage and briefly preventing them from moving. It uses the
malice of the recently dead as ammunition and can only be recharged by
slaying living beings. - Maxwell's Portable Piledriver (L3 Tloc): Grabs an adjacent foe and hurls
both you and it forward, inflicting damage if they collide with something
solid in the process. - Cigotuvi's Putrefaction (L4 Necro / Air): Causes a heavily wounded living
monster to spew a large amount of miasma clouds over several turns, but
drains the caster. - Hoarfrost Cannonade (L5 Ice / Alch): Summons two transient icy cannons
that deal damage, slow down movement, and eventually (safely) explode. - Gell's Gavotte (L6 Tloc): Pulls the player and everybody else in sight
four tiles in a chosen direction, damaging those flung into solid objects. - Permafrost Eruption (L6 Ice / Earth): Creates an explosion of rock and ice
on top of the densest cluster of enemies in sight. - Hellfire Mortar (L7 Fire / Earth): Temporarily digs out a river of lava,
then deploys an auto-firing magma cannon to float down that river. - Magnavolt (L7 Air / Earth): Magnetises enemies, making them lose all EV and
drop magnetised vortices on death, then zaps every magnetised foe in sight. - Rimeblight (L7 Ice / Necro): Inflicts a plague on enemies that spreads
through icy explosions, which can instantly kill foes at low health. - Fulsome Fusillade (L8 Conj / Alch): Rains reagent explosions of random
elements on top of random foes, inflicting random debuffs if they overlap.
- Soul Splinter (L1 Necro): Force a tiny fragment of an enemy's soul from
- Teleport Other now tries to teleport affected monsters out of the caster's
sight. - Players with Spellforged Servitor memorised now get an Imbue Servitor ability
that allows you to choose which compatible spell the servitor will cast. - Manifold Assault has moved from L4 to L7, no longer misses its strikes, and
hits 4 to 12 foes at once instead of 2 to 4. - Blazeheart Golem now scales properly with spellpower.
- Polar Vortex no longer damages enemies outside the player's line-of-sight.
- Animated Armours now gain the resists from their armour base type.
- The Dryad created by Summon Forest now avoids moving towards hostile
monsters. - Removed spells: Necrotise, Cigotuvi's Dreadful Rot, Gell's Gravitas.
Tiles and Other Art
- New tiles for existing game elements:
- Dozens of monster-only spells.
- Dozens of mutation icons.
- Several monster-specific metal spell effects.
- The Alchemist starting screen icon.
- Boulders from Brom's Barrelling Boulder.
- Box of beasts & the tin of tremorstones (now with inert and usable splits).
- Calcifying dust clouds.
- Call Canine Familiar's spell icon.
- Crystal walls in Zot.
- Formless jellyfish.
- Jiyva's altar.
- Yred's Recall tile.