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// GLBuffer.h
// CeedGL
// Created by Raphael Sebbe on 01/11/10.
// Copyright (c) 2010 Creaceed. All rights reserved.
#import <Foundation/Foundation.h>
#import <CeedGL/GLObject.h>
#import <CeedGL/GLBufferDataSource.h>
@interface GLBuffer : GLObject {
GLenum mUsage;
GLsizeiptr mSize;
@property (readonly, nonatomic) GLenum usage;
@property (readonly, nonatomic) GLsizeiptr size;
+ (GLBuffer*)buffer;
// Loading data
- (void)setFromExistingHandle:(GLuint)handle size:(GLsizeiptr)size usage:(GLenum)usage;
- (void)loadData:(const GLvoid*)data size:(GLsizeiptr)size usage:(GLenum)usage target:(GLenum)target;
- (void)loadSubData:(const GLvoid*)data offset:(GLintptr)offset size:(GLsizeiptr)size target:(GLenum)target;
// Loading data from data source
- (void)loadDataFromSource:(id<GLBufferDataSource>)source usage:(GLenum)usage target:(GLenum)target;
- (void)loadSubDataFromSource:(id<GLBufferDataSource>)source offset:(GLintptr)offset size:(GLsizeiptr)size target:(GLenum)target;
// Binding
- (void)bind:(GLenum)target;
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