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context pop-up menu placement sometimes wrong #95

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splace opened this issue May 19, 2019 · 7 comments
Open

context pop-up menu placement sometimes wrong #95

splace opened this issue May 19, 2019 · 7 comments

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@splace
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splace commented May 19, 2019

Screenshot from 2019-05-19 18:03:01

@splace
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splace commented May 19, 2019

however drag-drop and keyboard cut/paste work as usual

@create3000
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create3000 commented May 21, 2019

Are you sure you are hovering a node, and not the 'Root Nodes' label, and are you sure you are editing a PROTO not a X3DPrototypeInstance?

@splace
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splace commented May 21, 2019

Are you sure you are hovering a node, and not the 'Root Nodes' label, and are you sure you are editing a PROTO not a X3DPrototypeInstance?

yes and drag-drop and keyboard cut/paste work as usual

@splace
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splace commented May 21, 2019

i can not now reproduce exactly, i originally was able (in order to get screen shot) so unfortunately it may be an upstream issue and an intermittent one.

i have been noticing that the context menu's placement has always been a bit wayward, but this was the first time the actual target was being repeatably missed.

playing i find i can repeatably make the content menu's placement go wrong, this all seems related.

see below, recording of moving around and clicking right button.

Peek 2019-05-21 16-23

@splace
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splace commented May 21, 2019

seems as though the adjustment to keep the context window in view is either faulty or has the wrong size.

this seems to happen the first time the 'view' menu is displayed AND on the next context menu after the 'view' menu is displayed.

Peek 2019-05-21 16-43

@splace
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splace commented May 21, 2019

this is looking less likely to be the same bug as the OP

@splace splace changed the title context pop-up menu doesn't have normal editing options when Node in PROTO context pop-up menu placement sometimes wrong May 21, 2019
@splace
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splace commented Jul 6, 2019

still an issue in 4.5.8

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