Permalink
Switch branches/tags
Nothing to show
Commits on Dec 6, 2014
  1. Merge pull request #21 from mntmn/master

    fixed crash when calling SDL.IMG.load
    Freezerburn committed Dec 6, 2014
Commits on Dec 1, 2014
Commits on Nov 16, 2014
  1. Update version to 0.2

    Freezerburn committed Nov 16, 2014
  2. Fix header misspelling.

    Accidentally typed "v8.H" instead of "v8.h".
    Freezerburn committed Nov 16, 2014
Commits on Jun 25, 2014
  1. Merge pull request #20 from LazerUnicorns/linux-bindings

    Fixes mess with missing conditions for bindings.gyp
    Freezerburn committed Jun 25, 2014
Commits on Jun 24, 2014
  1. Fixes mess with missing conditions for bindings.gyp

    Christoph Martens committed Jun 24, 2014
Commits on Feb 9, 2014
Commits on Feb 4, 2014
  1. Start creating macros for easier wrapping

    Vincent Kuyatt committed Feb 4, 2014
  2. Move defines to binding.gyp

    Vincent Kuyatt committed Feb 4, 2014
  3. Extra comment

    Vincent Kuyatt committed Feb 4, 2014
Commits on Feb 3, 2014
  1. Begin support for finding SDL libraries

    Vincent Kuyatt committed Feb 3, 2014
  2. Comment out unneeded output

    Vincent Kuyatt committed Feb 3, 2014
Commits on Jan 31, 2014
  1. Change the gyp file slightly

    Vincent Kuyatt committed Jan 31, 2014
  2. Update README.md

    Added license
    Freezerburn committed Jan 31, 2014
  3. Add MIT license

    Freezerburn committed Jan 31, 2014
  4. Merge pull request #17 from Freezerburn/master

    (almost fully) Update to SDL2
    Freezerburn committed Jan 31, 2014
  5. Add game controller bindings

    Vincent Kuyatt committed Jan 31, 2014
Commits on Jan 30, 2014
  1. Refactor/add joystick bindings, add texture bindings

    Vincent Kuyatt committed Jan 30, 2014
Commits on Jan 26, 2014
  1. Add SDL_UpdateTexture wrapping

    Vincent Kuyatt committed Jan 26, 2014
  2. Sloppy, semi update to the readme

    Vincent Kuyatt committed Jan 26, 2014
  3. Remove log messages, replace code wrapping font

    Vincent Kuyatt committed Jan 26, 2014
  4. Wrap SDL_ttf. Start fixing wrappers

    Vincent Kuyatt committed Jan 26, 2014
Commits on Jan 21, 2014
  1. Include small bit of test code.

    Vincent Kuyatt committed Jan 21, 2014
  2. New RectWrapper to fix Rects leaking memory.

    Vincent Kuyatt committed Jan 21, 2014
Commits on Jan 20, 2014
  1. Wrap mouse handling functions.

    Vincent Kuyatt committed Jan 20, 2014
  2. Finish wrapping keyboard handling.

    Vincent Kuyatt committed Jan 20, 2014
  3. All the scancodes.

    Vincent Kuyatt committed Jan 20, 2014
Commits on Jan 19, 2014
  1. Add all keycodes (not scancodes)

    Vincent Kuyatt committed Jan 19, 2014
  2. Lots of event functions wrapped.

    A bunch of functions are not implemented due to threading
    issues or just not having certain structures wrapped. This
    will be fixed someday. For now, basic functionality for events
    is in, allowing someone to fully process the event queue.
    Vincent Kuyatt committed Jan 19, 2014
Commits on Jan 18, 2014
  1. More functions wrapped, more refactoring, etc.

    Vincent Kuyatt committed Jan 18, 2014
  2. Can get PixelFormat from Surface, Color testing

    Vincent Kuyatt committed Jan 18, 2014
  3. Seperate simple containers to another file, re-wrap SDL_Color

    This method of wrapping containers is cleaner than the previous, erroneous,
    and cryptic method of looping over arrays. (we could have the fun problem
    of not updating a length count and iterate over random memory)
    Vincent Kuyatt committed Jan 18, 2014
Commits on Jan 15, 2014
  1. Surface/texture/renderer wrapped. Can draw a white square!

    Vincent Kuyatt committed Jan 15, 2014
  2. Refactor/move code, builds completely clean now, added lots of featur…

    …es (untested)
    Vincent Kuyatt committed Jan 15, 2014