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branch: master
Commits on Dec 6, 2014
  1. @Freezerburn

    Merge pull request #21 from mntmn/master

    Freezerburn authored
    fixed crash when calling SDL.IMG.load
Commits on Dec 1, 2014
  1. @mntmn
Commits on Nov 16, 2014
  1. @Freezerburn

    Update version to 0.2

    Freezerburn authored
  2. @Freezerburn

    Fix header misspelling.

    Freezerburn authored
    Accidentally typed "v8.H" instead of "v8.h".
Commits on Jun 25, 2014
  1. @Freezerburn

    Merge pull request #20 from LazerUnicorns/linux-bindings

    Freezerburn authored
    Fixes mess with missing conditions for bindings.gyp
Commits on Jun 24, 2014
  1. @martensms
Commits on Feb 9, 2014
Commits on Feb 4, 2014
  1. Start creating macros for easier wrapping

    Vincent Kuyatt authored
  2. Move defines to binding.gyp

    Vincent Kuyatt authored
  3. Extra comment

    Vincent Kuyatt authored
Commits on Feb 3, 2014
  1. Begin support for finding SDL libraries

    Vincent Kuyatt authored
  2. Comment out unneeded output

    Vincent Kuyatt authored
Commits on Jan 31, 2014
  1. Change the gyp file slightly

    Vincent Kuyatt authored
  2. @Freezerburn

    Update README.md

    Freezerburn authored
    Added license
  3. @Freezerburn

    Add MIT license

    Freezerburn authored
  4. @Freezerburn

    Merge pull request #17 from Freezerburn/master

    Freezerburn authored
    (almost fully) Update to SDL2
  5. Add game controller bindings

    Vincent Kuyatt authored
Commits on Jan 30, 2014
  1. Refactor/add joystick bindings, add texture bindings

    Vincent Kuyatt authored
Commits on Jan 26, 2014
  1. Add SDL_UpdateTexture wrapping

    Vincent Kuyatt authored
  2. Sloppy, semi update to the readme

    Vincent Kuyatt authored
  3. Remove log messages, replace code wrapping font

    Vincent Kuyatt authored
  4. Wrap SDL_ttf. Start fixing wrappers

    Vincent Kuyatt authored
Commits on Jan 21, 2014
  1. Include small bit of test code.

    Vincent Kuyatt authored
  2. New RectWrapper to fix Rects leaking memory.

    Vincent Kuyatt authored
Commits on Jan 20, 2014
  1. Wrap mouse handling functions.

    Vincent Kuyatt authored
  2. Finish wrapping keyboard handling.

    Vincent Kuyatt authored
  3. All the scancodes.

    Vincent Kuyatt authored
Commits on Jan 19, 2014
  1. Add all keycodes (not scancodes)

    Vincent Kuyatt authored
  2. Lots of event functions wrapped.

    Vincent Kuyatt authored
    A bunch of functions are not implemented due to threading
    issues or just not having certain structures wrapped. This
    will be fixed someday. For now, basic functionality for events
    is in, allowing someone to fully process the event queue.
Commits on Jan 18, 2014
  1. More functions wrapped, more refactoring, etc.

    Vincent Kuyatt authored
  2. Can get PixelFormat from Surface, Color testing

    Vincent Kuyatt authored
  3. Seperate simple containers to another file, re-wrap SDL_Color

    Vincent Kuyatt authored
    This method of wrapping containers is cleaner than the previous, erroneous,
    and cryptic method of looping over arrays. (we could have the fun problem
    of not updating a length count and iterate over random memory)
Commits on Jan 15, 2014
  1. Surface/texture/renderer wrapped. Can draw a white square!

    Vincent Kuyatt authored
  2. Refactor/move code, builds completely clean now, added lots of featur…

    Vincent Kuyatt authored
    …es (untested)
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