UPDATE This README is a few years out of date. I'm currently updating the code to run on top of my new tedit/js-git platform.
What follows is the original README from before I even had a github account.
A live server it hosted at http://creationix.com:7777/
Sousaball is a side-view platform game. The goal depends on the programming of the level, but usually it consists of getting all the coins and advancing to the next level.
Eventually the project will evolve into a social networking site where members create and share levels. They will be able to link to each others levels. Also when playing a level, there will be a option to see others in the same "room" and interact with them in real-time. That way you can work as a team to solve some puzzle.
SousaBall comes with a web based level editor. Currently it can only edit the tiles of existing levels and there is no authentication. To get to it, simple append ;edit to the end of any level url and you'll be editing that level. If you would like a level created for your own use, send me an email and I'll create it. Eventually I'll have this completely automated through the web interface and you'll be able to create your own levels once registered and signed in.
Sousaball works out of the box using the modules provided in the Ivy distribution.
Once ivy is installed and it's
bin folder is in your path. Simply clone this repo and run
git clone http://github.com/creationix/sousaball.git cd sousaball spark
Then go to http://localhost:3000/ and have fun.
- User Registration
- Level authentication
- Ability to program secrets/triggers through the GUI editor
- Ability to create new levels through the website
- Informational pane around game frame with more info
- iPad support
- Improve the physics engine
- Allow for moving platforms
- Add in enemies