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init.js
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init.js
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import ParticleSystem, {
Body,
BoxZone,
Emitter,
Gravity,
Life,
Mass,
MeshRenderer,
Position,
RadialVelocity,
Radius,
Rate,
Rotate,
Scale,
Span,
Vector3D,
} from 'three-nebula';
let THREE;
const createMesh = ({ geometry, material }) =>
new THREE.Mesh(geometry, material);
const createEmitter = ({ position, body }) => {
const emitter = new Emitter();
return emitter
.setRate(new Rate(new Span(5, 10), new Span(0.1, 0.25)))
.addInitializers([
new Mass(1),
new Radius(10),
new Life(2, 4),
new Body(body),
new Position(new BoxZone(100)),
new RadialVelocity(200, new Vector3D(0, 1, 1), 30),
])
.addBehaviours([
new Rotate('random', 'random'),
new Scale(1, 0.1),
new Gravity(3),
])
.setPosition(position)
.emit();
};
export default async (three, { scene, camera }) => {
THREE = three;
const system = new ParticleSystem();
const sphereEmitter = createEmitter({
position: {
x: -100,
y: 0,
},
body: createMesh({
geometry: new THREE.SphereGeometry(10, 8, 8),
material: new THREE.MeshLambertMaterial({ color: '#ff0000' }),
}),
});
const cubeEmitter = createEmitter({
position: {
x: 100,
y: 0,
},
body: createMesh({
geometry: new THREE.BoxGeometry(20, 20, 20),
material: new THREE.MeshLambertMaterial({ color: '#00ffcc' }),
}),
});
camera.position.z = 400;
camera.position.y = -100;
return system
.addEmitter(sphereEmitter)
.addEmitter(cubeEmitter)
.addRenderer(new MeshRenderer(scene, THREE));
};