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init.js
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init.js
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import ParticleSystem, {
Body,
Collision,
Emitter,
Gravity,
Life,
Mass,
MeshRenderer,
RadialVelocity,
Radius,
Rate,
Scale,
Span,
Vector3D,
} from 'three-nebula';
let THREE;
const createEmitter = () => {
const emitter = new Emitter();
const sphere = new THREE.Mesh(
new THREE.SphereGeometry(100, 24, 24),
new THREE.MeshStandardMaterial({
color: 0x2170ce,
metalness: 0.5,
wireframe: true,
})
);
return emitter
.setRate(new Rate(new Span(2, 5), new Span(0.5, 1)))
.addInitializers([
new Mass(1),
new Radius(100),
new Life(10, 20),
new Body(sphere),
new RadialVelocity(new Span(300, 500), new Vector3D(0, 1, 0), 30),
])
.addBehaviours([new Scale(1), new Gravity(3), new Collision(emitter)])
.emit();
};
export default async (three, { scene, camera }) => {
THREE = three;
const system = new ParticleSystem();
camera.position.z = 750;
return system
.addEmitter(createEmitter())
.addRenderer(new MeshRenderer(scene, THREE));
};