- Version 2.2 added progress bar and timer.
- Version 2.1 fixed unlock and order of objects issue.
- Version 2.0 of the script doesn't need to load the helper Action file. If you have any of previous versions, you may delete 'Ai-to-Psd' set from
Windows → Actionsright after upgrade.
The script may help to prepare vector layers for export from AI to PSD file.
solid filled objects remain vector in the PSD.
- Download archive and unzip
Ai2Psd.jsxin the Illustrator Scripts folder:
- OS X:
/Applications/Adobe Illustrator [vers.]/Presets.localized/en_GB/Scripts
- Windows (32 bit):
C:\Program Files (x86)\Adobe\Adobe Illustrator [vers.]\Presets\en_GB\Scripts\
- Windows (64 bit):
C:\Program Files\Adobe\Adobe Illustrator [vers.] (64 Bit)\Presets\en_GB\Scripts\
- OS X:
- Restart Illustrator
If you want to save the vector stroke in the PSD, then you have to select the object and use
Object → Path → Outline Stroke.
If you have a large group of small objects, e.g. hair brush draws, fur or outlined text, it'd be better to combine such elements into the
Compound Path with Object → Compound Path → Make before the script is executed.
- Open document in Adobe Illustrator
File → Scripts → ai-to-psd
- Wait for the message of completion
- Export the file to PSD via
File → Export → Export As...
Attention: Meshes, objects with a gradient fill, pattern, various strokes, Open Path can not be left as vectors after the export, but they are automatically grouped to be separate raster layers in the PSD.
Progress bar in v2.2
Should work with Adobe Illustrator CS6 and above.
The script has been tested on Illustrator CS6 (Win), Illustrator CC 2017 (Mac OS High Sierra).
|v2.2||Added progress bar and timer.|
|v2.1||Fixed unlock and order of objects issue.|
|v2.0||The script doesn't need to load the helper Action file.|
|v1.3||Fixed Overprint issue.|
|v1.1||The script unlocks visible layers & objects before and the do the rest.|
This script is in active development.
Found a bug? Please submit a new issues on GitHub.
Radmir Kashaev: GitHub
Ai-to-Psd is licensed under the MIT licence.
See the included LICENSE file for more details.