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Commits on Oct 5, 2012
  1. @glguy
  2. @glguy
  3. @glguy

    Add error cleanup for Handles, game goes on when people quit

    This change does not remove the player's token from
    the board but it does allow the game to continue without
    aborting the server
    glguy committed Oct 5, 2012
  4. @glguy

    Survivor win condition doesn't apply in single player

    This will help people just playing around or testing
    glguy committed Oct 5, 2012
  5. @glguy

    refactor clientSocketLoop and add a "starting" mode

    Previously there was a bug where a player could start a new game while
    a new game was starting
    glguy committed Oct 4, 2012
  6. @yav
  7. @yav

    Add score tracking

    yav committed Oct 4, 2012
  8. @glguy

    Fade older messages a bit

    glguy committed Oct 4, 2012
  9. @glguy
  10. @glguy

    Merge countdowns and restarts

    glguy committed Oct 4, 2012
  11. @glguy
  12. @yav
  13. @glguy
  14. @yav
  15. @glguy
  16. @glguy
  17. @glguy
  18. @glguy

    Add smoke

    glguy committed Oct 4, 2012
  19. @glguy
Commits on Oct 4, 2012
  1. @glguy

    Add pillars and winners

    glguy committed Oct 4, 2012
  2. @glguy

    Add enhanced bounds checking, track client name

    Additionally add currently unused support for ding and text message
    server commands
    glguy committed Oct 4, 2012
  3. @glguy
  4. @glguy
  5. @glguy

    Major refactor into modules

    glguy committed Oct 3, 2012
  6. @glguy
  7. @glguy

    Move attack checking to an arc

    glguy committed Oct 3, 2012
Commits on Oct 3, 2012
  1. @glguy
  2. @glguy
  3. @glguy

    Cabalize

    glguy committed Oct 3, 2012
  4. @glguy

    Split out network messages

    glguy committed Oct 3, 2012
  5. @yav

    Merge branch 'master' of git://github.com/glguy/Ninjas

    Conflicts:
    	Main.hs
    yav committed Oct 2, 2012
  6. @yav

    Hook in the attack command

    yav committed Oct 2, 2012
  7. @glguy
  8. @yav
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