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Commits on Nov 27, 2011
  1. Investigating the issues with dlopen under LLVM.

    Note: Doom 3 will load any valid game library without crashing if you compile with regular GCC (not LLVM-GCC or Clang).
    Compiling with LLVM-GCC or Clang will result in the game crashing on map load, unless you link the game library to the executable its self (which while inflexible in regards to mod support, will make a game playable when using an LLVM compiler).
    Geenz committed Nov 27, 2011
  2. Merge pull request #1 from fabiensanglard/master

    Added build instructions for pre Xcode 4.2 users (thanks Fabien!)
    Geenz committed Nov 27, 2011
  3. Added intructions for XCode 4.0 build

    Fabien Sanglard committed Nov 27, 2011
Commits on Nov 26, 2011
  1. Cleaning up the reversed commit.

    Geenz committed Nov 26, 2011
  2. Revert 5f24884^..HEAD

    Geenz committed Nov 26, 2011
  3. Updated .gitignore.

    Geenz committed Nov 26, 2011
  4. Added a Copy Files build phase to copy game.dylib and game-d3xp.dylib…

    … to Doom 3.app/Resources/
    
    This will completely automate the process of copying the relevant
    dylibs to the Resources folder within the app its self until
    dynamically loading dylibs on the fly actually work.
    Geenz committed Nov 26, 2011
  5. Fix the crash preventing the game from loading, and make it so that g…

    …ame.dylib is loaded local to Doom 3.app (instead of /usr/local/lib)
    Geenz committed Nov 26, 2011
  6. Compile with Clang 3.0.

    Geenz committed Nov 26, 2011
  7. Fixed OpenAL linking stuff. Working on other bits and pieces to get s…

    …omething usable together here. (Thanks Fabian! Great post on your non-blog on OS X compilation! http://fabiensanglard.net/doom3_macosx/index.php)
    Geenz committed Nov 26, 2011
Commits on Nov 23, 2011
  1. Builds On My Machine™

    Geenz committed Nov 23, 2011
  2. Various little bits and pieces in the hopes of getting this compiling…

    … under Xcode 4.2 against the OS 10.6 SDK (only one more linker error! yay!)
    Geenz committed Nov 23, 2011
  3. Update all of our build settings to target SDK 10.6, and use LLVM GCC…

    …. Also, fixed compatibility error with ucontext.h (we want sys/ucontext.h).
    Geenz committed Nov 23, 2011
  4. Suck it Aspyr.

    Geenz committed Nov 23, 2011
Commits on Nov 22, 2011
  1. towards XCode 4 support - need those converted

    Timothee 'TTimo' Besset committed Nov 22, 2011
  2. hello world

    Timothee 'TTimo' Besset committed Nov 22, 2011