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#ifndef __AW_PARTS_
#define __AW_PARTS_
#include "intern.h"
#include "endian.h"
//The game is divided in 10 parts.
#define GAME_NUM_PARTS 10
#define GAME_PART_FIRST 0x3E80
#define GAME_PART1 0x3E80
#define GAME_PART2 0x3E81 //Introductino
#define GAME_PART3 0x3E82
#define GAME_PART4 0x3E83 //Wake up in the suspended jail
#define GAME_PART5 0x3E84
#define GAME_PART6 0x3E85 //BattleChar sequence
#define GAME_PART7 0x3E86
#define GAME_PART8 0x3E87
#define GAME_PART9 0x3E88
#define GAME_PART10 0x3E89
#define GAME_PART_LAST 0x3E89
extern const uint16_t memListParts[GAME_NUM_PARTS][4];
//For each part of the game, four resources are referenced.
#define MEMLIST_PART_PALETTE 0
#define MEMLIST_PART_CODE 1
#define MEMLIST_PART_POLY_CINEMATIC 2
#define MEMLIST_PART_VIDEO2 3
#define MEMLIST_PART_NONE 0x00
#endif