Following a thread posted on forums.gta5-mods.com, it seems ScriptHookVDotNet have some problems calculating quaternions in some particular scenarios.
More exactly —and to repost an example in wrote there—, I firstly converted a Menyoo-based map to .ymap (Los Santos Electric Railway [Replace]洛圣都电气化铁路 to be exact) but two specific replaced items aren't rotated in-game (rail catenaries replacing prop_cs_20m_rope.ydr and prop_cs_30m_rope.ydr in \Grand Theft Auto V\mods\x64c.rpf\levels\gta5\props\lev_des\lev_des.rpf), standing always in a horizontal position when loaded as addon map.
However they are correctly rotated/shifted when loaded in both Menyoo or Map Editor in-game or when displayed in the Codewalker app.
Another user also reported the same problem while exporting their map as addon.
Does this quaternation issue is related to a bug within ScriptHookVDotNet?
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Following a thread posted on forums.gta5-mods.com, it seems ScriptHookVDotNet have some problems calculating quaternions in some particular scenarios.
More exactly —and to repost an example in wrote there—, I firstly converted a Menyoo-based map to .ymap (Los Santos Electric Railway [Replace]洛圣都电气化铁路 to be exact) but two specific replaced items aren't rotated in-game (rail catenaries replacing prop_cs_20m_rope.ydr and prop_cs_30m_rope.ydr in \Grand Theft Auto V\mods\x64c.rpf\levels\gta5\props\lev_des\lev_des.rpf), standing always in a horizontal position when loaded as addon map.
However they are correctly rotated/shifted when loaded in both Menyoo or Map Editor in-game or when displayed in the Codewalker app.
Another user also reported the same problem while exporting their map as addon.
Does this quaternation issue is related to a bug within ScriptHookVDotNet?
The text was updated successfully, but these errors were encountered: