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Quaternation issues? #726

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CalicoApricot opened this issue Nov 7, 2017 · 1 comment
Closed

Quaternation issues? #726

CalicoApricot opened this issue Nov 7, 2017 · 1 comment

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@CalicoApricot
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@CalicoApricot CalicoApricot commented Nov 7, 2017

Following a thread posted on forums.gta5-mods.com, it seems ScriptHookVDotNet have some problems calculating quaternions in some particular scenarios.

More exactly —and to repost an example in wrote there—, I firstly converted a Menyoo-based map to .ymap (Los Santos Electric Railway [Replace]洛圣都电气化铁路 to be exact) but two specific replaced items aren't rotated in-game (rail catenaries replacing prop_cs_20m_rope.ydr and prop_cs_30m_rope.ydr in \Grand Theft Auto V\mods\x64c.rpf\levels\gta5\props\lev_des\lev_des.rpf), standing always in a horizontal position when loaded as addon map.

However they are correctly rotated/shifted when loaded in both Menyoo or Map Editor in-game or when displayed in the Codewalker app.
Another user also reported the same problem while exporting their map as addon.

Does this quaternation issue is related to a bug within ScriptHookVDotNet?

@varunkumar2310
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@varunkumar2310 varunkumar2310 commented Mar 12, 2018

@CalicoApricot
I have fixed issues on quaternions in PR #773 #774 #775 .
Can you verify once again, if the issues are still persisting ?

@crosire crosire closed this Aug 11, 2019
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3 participants