Changelog
- Reworked script management backend
- Reworked
PedHash enum
- Added Vehicle NeonLightsColor property and SetNeonLightsOn method
- Added
Ped.DrivingSpeed, Ped.MaxDrivingSpeed and Ped.DrivingStyle
- Added
Ped.Weapons, WeapongCollection and Weapon classes
- Added
Vector2.RandomXY(), Vector3.Around(), Vector3.RandomXY() and Vector3.RandomXYZ()
- Added
Vector2.DistanceTo() and Vector3.DistanceTo()
- Added
Vehicle.PlaceOnGround(), Vehicle.PlaceOnNextStreet() and Vehicle.CreatePedOnSeat()
- Added
Entity attach and range methods
- Added
Blip class and implementation
- Added
Prop class
- Added
Camera and GameplayCamera class and implementation
- Added
Entity.Delete()
- Added
World.CreateObject()
- Added getter to
Ped.CanRagdoll and fixed setter
- Added
Tasks.PlayAnimation() and animation handling
- Added
Tasks.ReactAndFlee() and Tasks.SkyDive()
- Added
TaskSequence implementation
- Added
Player.Money property
- Added simple UI menu rendering
- Moved
Script.IsKeyPressed() to Game.IsKeyPressed()
- Renamed
Entity.ID to Entity.Handle
- Fixed crash after loading savegame
- Fixed
Entity.IsInAir
- Fixed crash if unable to write to log file
- Fixed
Vehicle.LightsOn
- Fixed logged exceptions not containing line and file information
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