Skip to content

Latest commit

 

History

History
96 lines (65 loc) · 3.09 KB

design.md

File metadata and controls

96 lines (65 loc) · 3.09 KB

Network Protocol 2

Building a low-latency network requires P2P nodes that have low-latency connections and a protocol designed to minimize latency. for the purpose of this document we will assume that two nodes are located on opposite sides of the globe with a ping time of 250ms.

Announce, Request, Send Protocol

Under the prior network archtiecture, transactions and blocks were broadcast in a manner similar to the Bitcoin protocol: inventory messages notify peers of transactions and blocks, then peers fetch the transaction or block from one peer. After validating the item a node will broadcast an inventory message to its peers.

Under this model it will take 0.75 seconds for a peer to communicate a transaction or block to another peer even if their size was 0 and there was no processing overhead. This level of performance is unacceptable for a network attempting to produce one block every second.

This prior protocol also sent every transaction twice: initial broadcast, and again as part of a block.

Push Protocol

To minimize latency each node needs to immediately broadcast the data it receives to its peers after validating it. Given the average transaction size is less than 100 bytes, it is almost as effecient to send the transaction as it is to send the notice (assuming a 20 byte transaction id)

Each node implements the following protocol:

onReceiveTransaction( from_peer, transaction )
    if( isKnown( transaction.id() ) ) 
        return

    markKnown( transaction.id() )

    if( !validate( transaction ) ) 
       return

    for( peer : peers )
      if( peer != from_peer )
         send( peer, transaction )


onReceiveBlock( from_peer, block_summary )
    if( isKnown( block_summary ) 
        return

    full_block = reconstructFullBlcok( from_peer, block_summary )
    if( !full_block ) disconnect from_peer 

    markKnown( block_summary )

    if( !pushBlock( full_block ) ) disconnect from_peer 

    for( peer : peers )
       if( peer != from_peer )
         send( peer, block_summary )
         

 onHello( new_peer, new_peer_head_block_num )

    replyHello( new_peer ) // ack the hello message with our timestamp to measure latency

    if( peers.size() >= max_peers )
       send( new_peer, peers )
       disconnect( new_peer )
       return
      
    while( new_peer_head_block_num < our_head_block_num )
       sendFullBlock( new_peer, ++new_peer_head_block_num )

    new_peer.synced = true
    for( peer : peers )
        send( peer, new_peer )

 onHelloReply( from_peer, hello_reply )
     update_latency_measure, disconnect if too slow

 onReceivePeers( from_peer, peers )
    addToPotentialPeers( peers )

 onUpdateConnectionsTimer
    if( peers.size() < desired_peers )
      connect( random_potential_peer )

 onFullBlock( from_peer, full_block )
    if( !pushBlock( full_block ) ) disconnect from_peer 

 onStartup
    init_potential_peers from config
    start onUpdateConnectionsTimer