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Update audiolib.js to 0.6.4 (from 0.5.1).
Add basic README file to repo.
Elaborate on Codify/Pippy a bit more.
Link to OLPC for context.
Link to source for castle model.
Add line indicating current playback position to music demo.
Slow down step sequencer.
New index page describing the various demos.
Move index.html to tile_test.html, to make room for a proper index.
Tweak initial camera position for maison demo.
Tweak initial camera position for sintel and sintel_lite demos.
Boost volume in play mode.
Add a live play mode.
Tweaks to music sequencer: draw/erase mode, clear button, colors, etc.
Implement music sequencer.
Use linear interpolation to better hit exact pitch in K-S string synth.
Small tweaks to K-S string synthesis.
Hook up audio to music.js; play notes on mouseover.
Factor out KS string synthesis.
Add audio test (plucked string synthesis using Karplus-Strong algorit…
Fix shadow map in music demo.
Convert music voxels to proper hexagonal grid.
Fix facing direction of bottom face of hex prism.
Change cubes in voxel demo into hexagons.
Renamed files and split off separate JS file. Also enforce 4:3 ratio.
Hack voxels demo to work with our paths.
Add voxels demo from Mr. Doob.
Loading indication for nell_home_test.
Hack in a speech bubble when we get right up to nell.
It's a hack because we should be using a sprite positioned properly in
3d space. But I'm not sure I want to waste that much texture memory,
or get ugly scaling by using a smaller texture.
Fix 'icons' in the world tile view.
Fix FF bug -- <image> is not a valid HTML tag name!
Don't know how this ever worked in Chrome.
Fade sound volume down when high above the ground.
Add nicer seagull/harbour sound.
Add simple seagull sounds.
Updated Nell-in-watchtower scene.
Camera animation, sky & fog, ground texture, fixed 4:3 aspect ratio.