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room.h
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/
room.h
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// room.h
//
// Copyright (C) 2004, 2005 David J. Goehrig
// All rights reserved
//
// This is the chat room support for the server
// A room object tracks all of the sockets currently
// connected to a chat room. Each room will handle
// broadcasting to its members.
//
#ifndef __HAVE_ROOM__
#define __HAVE_ROOM__
#include <iostream>
#include <list>
#include "socket.h"
#include "message.h"
#include "object.h"
using namespace std;
class Room {
public:
Room(const string& s);
~Room();
void add(Socket* c);
void remove(Socket* c);
void add_bot(Socket* c);
void remove_bot(Socket* c);
bool announce(const string& o, const string& u, const string& a, const string& s);
bool broadcast(Message& m);
bool send_bot(Message& m);
bool isBot(Socket* c);
bool isMember(Socket* c);
bool isEmpty();
void disconnect_members();
void members(Message& m);
void bot_members(Message& m);
void addAvatars(Message& m);
string name;
private:
Socket* bot;
list<Socket*> mem;
};
#endif