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README for SDL_Perl-2.2.1
What's New in 2.2.1:
SDL_Perl-2.2.1
Adds critical bug fixes in the following areas:
-SDL and Constants
-SFont and TTFont
-SDL::Tutorial
Prerequisites:
SDL Perl recommends installing the following libraries available
from http://www.libsdl.org/ prior to installing:
SDL-1.2.8
smpeg-0.4.5
SDL_image-1.2.4
SDL_mixer-1.2.6
SDL_sound-1.0.1
SDL_net-1.2.5
SDL_gfx-2.0.13
SDL_ttf-2.0.7
SDL_svg-1.1.9
SDL_vnc-1.0.0
Additionally the following Perl modules should be installed:
Module-Build-0.22
Test-Simple-0.62
Installation:
perl Build.PL
./Build
./Build test
./Build bundle # MacOS X only!
./Build install
Installation with Windows + MinGW:
set SDL_INST_DIR=Absolute/Path/to/SDLdir
perl Build.PL
./Build
./Build test
./Build install
The build process will use the new Module::Build facility
to auto detect and build SDL Perl for your platform. If
the build fails please forward bugs to sdl-devel@perl.org.
For MacOS X users there is a new experimental bundle,
that is called SDLPerl.app. You can use this bundle
to run perl scripts with a .spl extension, you know,
SDL Perl files. We will work on brining this style
launcher and an integrated development environment to
all platforms shortly.
Documentation:
Each module now includes its own documentation, and
is accessible through perldoc. Additional tutorials,
code, and tips can be found at the website:
http://sdl.perl.org
Online documentation and tutorials are available through
perldoc module.
Contributing:
Anyone wishing to contribute modules, sprite engines, documentation,
and anything else that others might find useful, please join
the mailing list:
sdl-devel@perl.org
This is a mailing list for those interested in SDLperl development,
both as an applications developer, and as a core contributor.
I am always more than happy to take patches, bug reports, and
helpful suggestions. It is feedback, both good and poor, that
keeps projects like this going.
Enjoy,
David J. Goehrig <dgoehrig@cpan.org>
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