XDamageSubtractAndTrigger behaves exactly like XDamageSubtract except it receives an optional fence sync object. If the value of this object is not None, it is triggered by X once all the rendering associated with the damage regions being subtracted has completed. Use version 1.3.0 to mark the inclusion of DamageSubtractAndTrigger. Really this should be 1.2.0, but that proto package version was already released, and it's less confusing if the protocol version and package version are in sync. Reviewed-by: Pierre-Loup Griffais <pgriffais@nvidia.com> Reviewed-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Robert Morell <rmorell@nvidia.com> Reviewed-by: Keith Packard <keithp@keithp.com>
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