XDamageSubtractAndTrigger behaves exactly like XDamageSubtract except it receives an optional fence sync object. If the value of this object is not None, it is triggered by X once all the rendering associated with the damage regions being subtracted has completed. Bump version number to 1.3 to match protocol version. Signed-off-by: James Jones <jajones@nvidia.com> Reviewed-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Keith Packard <keithp@keithp.com>
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