Permalink
Browse files
WSSAnvil: Fixed bad code in arrow loading.
- Loading branch information...
Showing
with
8 additions
and
2 deletions.
-
+8
−2
src/WorldStorage/WSSAnvil.cpp
|
|
@@ -1807,9 +1807,10 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ |
|
|
int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
|
|
|
if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
|
|
|
{
|
|
|
if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx))
|
|
|
eTagType typeX = a_NBT.GetType(InBlockXIdx);
|
|
|
if ((typeX == a_NBT.GetType(InBlockYIdx)) && (typeX == a_NBT.GetType(InBlockZIdx)))
|
|
|
{
|
|
|
switch (a_NBT.GetType(InBlockXIdx))
|
|
|
switch (typeX)
|
|
|
{
|
|
|
case TAG_Int:
|
|
|
{
|
|
|
@@ -1823,6 +1824,11 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ |
|
|
Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx)));
|
|
|
break;
|
|
|
}
|
|
|
default:
|
|
|
{
|
|
|
// No hit block, the arrow is still flying?
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
0 comments on commit
0ca891d