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WSSAnvil: Fixed bad code in arrow loading.

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madmaxoft committed Nov 26, 2014
1 parent e88b930 commit 0ca891da6d7b527cdd8a34332d7a8acd99e7caf3
Showing with 8 additions and 2 deletions.
  1. +8 −2 src/WorldStorage/WSSAnvil.cpp
@@ -1807,9 +1807,10 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
{
if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx))
eTagType typeX = a_NBT.GetType(InBlockXIdx);
if ((typeX == a_NBT.GetType(InBlockYIdx)) && (typeX == a_NBT.GetType(InBlockZIdx)))
{
switch (a_NBT.GetType(InBlockXIdx))
switch (typeX)
{
case TAG_Int:
{
@@ -1823,6 +1824,11 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx)));
break;
}
default:
{
// No hit block, the arrow is still flying?
break;
}
}
}
}

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