@@ -207,7 +207,7 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_
m_ParentWindow.DistributeStack (Slot, a_Player, this , true );
if (Slot.IsEmpty ())
{
// Empty the slot completely, the cilent doesn't like left-over ItemType with zero count
// Empty the slot completely, the client doesn't like left-over ItemType with zero count
Slot.Empty ();
}
SetSlot (a_SlotNum, a_Player, Slot);
@@ -1389,8 +1389,11 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
// //////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnchanting:
cSlotAreaEnchanting::cSlotAreaEnchanting (cEnchantingWindow & a_ParentWindow) :
cSlotAreaTemporary(1 , a_ParentWindow)
cSlotAreaEnchanting::cSlotAreaEnchanting (cEnchantingWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
cSlotAreaTemporary(1 , a_ParentWindow),
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
a_ParentWindow.m_SlotArea = this ;
}
@@ -1409,7 +1412,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
LOGWARNING (" GetSlot(%d) returned NULL! Ignoring click" , a_SlotNum);
return ;
}
switch (a_ClickAction)
{
case caShiftLeftClick:
@@ -1420,14 +1423,33 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
}
case caDblClick:
{
DblClicked (a_Player, a_SlotNum);
// DblClicked(a_Player, a_SlotNum);
return ;
}
case caMiddleClick:
{
MiddleClicked (a_Player, a_SlotNum);
return ;
}
case caDropKey:
case caCtrlDropKey:
{
DropClicked (a_Player, a_SlotNum, false );
return ;
}
case caNumber1:
case caNumber2:
case caNumber3:
case caNumber4:
case caNumber5:
case caNumber6:
case caNumber7:
case caNumber8:
case caNumber9:
{
NumberClicked (a_Player, a_SlotNum, a_ClickAction);
return ;
}
default :
{
break ;
@@ -1443,106 +1465,37 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
bAsync = true ;
}
cItem & DraggingItem = a_Player.GetDraggingItem ();
switch (a_ClickAction)
if (DraggingItem.IsEmpty ())
{
case caRightClick:
{
// Right-clicked
if (DraggingItem.IsEmpty ())
{
DraggingItem = Slot.CopyOne ();
Slot.Empty ();
break ;
}
if (Slot.IsEmpty ())
{
Slot = DraggingItem.CopyOne ();
DraggingItem.m_ItemCount -= 1 ;
if (DraggingItem.m_ItemCount <= 0 )
{
DraggingItem.Empty ();
}
}
else if ((!DraggingItem.IsEqual (Slot)) && (DraggingItem.m_ItemCount == 1 ))
{
// Swap contents
cItem tmp (DraggingItem);
DraggingItem = Slot;
Slot = tmp;
}
break ;
}
case caLeftClick:
if (!Slot.IsEmpty ())
{
// Left-clicked
if (DraggingItem.IsEmpty ())
{
DraggingItem = Slot.CopyOne ();
Slot.Empty ();
break ;
}
if (DraggingItem.IsEqual (Slot))
{
// Do nothing
break ;
}
if (!Slot.IsEmpty ())
{
if (DraggingItem.m_ItemCount == 1 )
{
// Swap contents
cItem tmp (DraggingItem);
DraggingItem = Slot;
Slot = tmp;
}
}
else
{
Slot = DraggingItem.CopyOne ();
DraggingItem.m_ItemCount -= 1 ;
if (DraggingItem.m_ItemCount <= 0 )
{
DraggingItem.Empty ();
}
}
break ;
DraggingItem = Slot;
Slot.Empty ();
}
default :
}
else if (Slot.IsEmpty ())
{
Slot = DraggingItem.CopyOne ();
DraggingItem.m_ItemCount -= 1 ;
if (DraggingItem.m_ItemCount <= 0 )
{
LOGWARNING (" SlotArea: Unhandled click action: %d (%s)" , a_ClickAction, ClickActionToString (a_ClickAction));
m_ParentWindow.BroadcastWholeWindow ();
return ;
DraggingItem.Empty ();
}
} // switch (a_ClickAction
SetSlot (a_SlotNum, a_Player, Slot);
if (bAsync)
{
m_ParentWindow.BroadcastWholeWindow ();
}
UpdateResult (a_Player);
}
void cSlotAreaEnchanting::DblClicked (cPlayer & a_Player, int a_SlotNum)
{
cItem & Dragging = a_Player.GetDraggingItem ();
if ((!Dragging.IsEmpty ()) || (a_SlotNum != 0 ))
else if ((DraggingItem.m_ItemCount == 1 ) && !DraggingItem.IsEqual (Slot))
{
return ;
// Switch contents
cItem tmp (DraggingItem);
DraggingItem = Slot;
Slot = tmp;
}
cItem Item = * GetSlot ( 0 , a_Player);
if (!m_ParentWindow. CollectItemsToHand (Item, * this , a_Player, false ) )
SetSlot (a_SlotNum , a_Player, Slot );
if (bAsync )
{
m_ParentWindow.CollectItemsToHand (Item, * this , a_Player, true );
m_ParentWindow.BroadcastWholeWindow ( );
}
}
@@ -1567,7 +1520,15 @@ void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Playe
{
a_ItemStack.Empty ();
}
}
void cSlotAreaEnchanting::OnPlayerAdded (cPlayer & a_Player)
{
super::OnPlayerAdded (a_Player);
UpdateResult (a_Player);
}
@@ -1587,29 +1548,33 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaEnchanting::SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
super::SetSlot (a_SlotNum, a_Player, a_Item);
UpdateResult (a_Player);
}
void cSlotAreaEnchanting::UpdateResult (cPlayer & a_Player)
{
cItem Item = *GetSlot (0 , a_Player);
if (Item.IsEmpty () || !Item.m_Enchantments .IsEmpty ())
{
m_ParentWindow.SetProperty (0 , 0 , a_Player);
m_ParentWindow.SetProperty (1 , 0 , a_Player);
m_ParentWindow.SetProperty (2 , 0 , a_Player);
}
else if (cItem::IsEnchantable (Item.m_ItemType ) || Item.m_ItemType == E_ITEM_BOOK)
if (cItem::IsEnchantable (Item.m_ItemType ) && Item.m_Enchantments .IsEmpty ())
{
int Bookshelves = std::min (GetBookshelvesCount (a_Player.GetWorld ()), 15 );
cFastRandom Random;
int base = (Random.GenerateRandomInteger (1 , 8 ) + (int )floor ((float )Bookshelves / 2 ) + Random.GenerateRandomInteger (0 , Bookshelves));
int topSlot = std::max (base / 3 , 1 );
int middleSlot = (base * 2 ) / 3 + 1 ;
int bottomSlot = std::max (base , Bookshelves * 2 );
int Base = (Random.GenerateRandomInteger (1 , 8 ) + (int )floor ((float )Bookshelves / 2 ) + Random.GenerateRandomInteger (0 , Bookshelves));
int TopSlot = std::max (Base / 3 , 1 );
int MiddleSlot = (Base * 2 ) / 3 + 1 ;
int BottomSlot = std::max (Base , Bookshelves * 2 );
m_ParentWindow.SetProperty (0 , topSlot , a_Player);
m_ParentWindow.SetProperty (1 , middleSlot , a_Player);
m_ParentWindow.SetProperty (2 , bottomSlot , a_Player);
m_ParentWindow.SetProperty (0 , TopSlot , a_Player);
m_ParentWindow.SetProperty (1 , MiddleSlot , a_Player);
m_ParentWindow.SetProperty (2 , BottomSlot , a_Player);
}
else
{
@@ -1625,12 +1590,9 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
int cSlotAreaEnchanting::GetBookshelvesCount (cWorld * a_World)
{
int PosX, PosY, PosZ;
((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos (PosX, PosY, PosZ);
int Bookshelves = 0 ;
cBlockArea Area;
Area.Read (a_World, PosX - 2 , PosX + 2 , PosY, PosY + 1 , PosZ - 2 , PosZ + 2 );
Area.Read (a_World, m_BlockX - 2 , m_BlockX + 2 , m_BlockY, m_BlockY + 1 , m_BlockZ - 2 , m_BlockZ + 2 );
static const struct
{
@@ -1678,7 +1640,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
if (
(Area.GetRelBlockType (CheckCoords[i].m_AirX , CheckCoords[i].m_AirY , CheckCoords[i].m_AirZ ) == E_BLOCK_AIR) && // There's air in the checkspot
(Area.GetRelBlockType (CheckCoords[i].m_BookX , CheckCoords[i].m_BookY , CheckCoords[i].m_BookZ ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place
)
)
{
Bookshelves++;
}
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