BroadcastChatLeave = { Params ="MessageText", Return ="", Notes ="Broadcasts the specified message to all players, with its message type set to mtLeave. Use for players leaving the server." },
BroadcastChatSuccess = { Params ="MessageText", Return ="", Notes ="Broadcasts the specified message to all players, with its message type set to mtSuccess. Use for success messages." },
BroadcastChatWarning = { Params ="MessageText", Return ="", Notes ="Broadcasts the specified message to all players, with its message type set to mtWarning. Use for concerning events, such as plugin reload etc." },
CreateAndInitializeWorld = { Params ="WorldName", Return ="{{cWorld|cWorld}}", Notes ="Creates a new world and initializes it. If there is a world whith the same name it returns nil.<br/><br/><b>NOTE</b>This function is currently unsafe, do not use!" },
FindAndDoWithPlayer = { Params ="PlayerName, CallbackFunction", Return ="", Notes ="Calls the given callback function for all players with names partially (or fully) matching the name string provided." },
CreateAndInitializeWorld = { Params ="WorldName", Return ="{{cWorld|cWorld}}", Notes ="Creates a new world and initializes it. If there is a world whith the same name it returns nil.<br><br><b>NOTE</b>This function is currently unsafe, do not use!" },
FindAndDoWithPlayer = { Params ="PlayerName, CallbackFunction", Return ="", Notes ="Calls the given callback function for all players with names partially (or fully) matching the name string provided.<br>This function is not case-sensitive." },
DoWithPlayerByUUID = { Params ="PlayerUUID, CallbackFunction", Return ="bool", Notes ="If there is the player with the uuid, calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." },
ForEachPlayer = { Params ="CallbackFunction", Return ="", Notes ="Calls the given callback function for each player. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|cPlayer}})</pre>" },
ForEachWorld = { Params ="CallbackFunction", Return ="", Notes ="Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" },
I don't think you wanted to add the
Fas well?