From 7586069829af86a03f900daebc0cbf9622071f30 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 1 Dec 2014 19:07:54 +0100 Subject: [PATCH] Using static cast for Dungeon spawners --- src/Generating/DungeonRoomsFinisher.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 0267c41fa9..492ab1ed9a 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -265,7 +265,7 @@ class cDungeonRoom : ) { a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0); - cMobSpawnerEntity * MobSpawner = (cMobSpawnerEntity *)a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ); + cMobSpawnerEntity * MobSpawner = static_cast(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ)); ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER)); MobSpawner->SetEntity(m_MonsterType); }