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Removed outdated message sending methods.

Fixes #1381
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bearbin committed Sep 6, 2014
1 parent b1cc145 commit f6e029253f6902a038328ee3c02e2e08647da305
Showing with 3 additions and 3 deletions.
  1. +3 −3 MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html
@@ -202,7 +202,7 @@ <h2>Final example and conclusion</h2>
if (#Split ~= 2) then
-- There was more or less than one argument (excluding the "/explode" bit)
-- Send the proper usage to the player and exit
SendMessage(Player, "Usage: /explode [playername]")
Player:SendMessage("Usage: /explode [playername]")
return true
end
@@ -213,7 +213,7 @@ <h2>Final example and conclusion</h2>
if (Explodee:GetName() == Split[2]) then
-- Create an explosion at the same position as they are; see <a href="cWorld.html">API docs</a> for further details of this function
Player:GetWorld():DoExplosionAt(Explodee:GetPosX(), Explodee:GetPosY(), Explodee:GetPosZ(), false, esPlugin)
SendMessageSuccess(Player, Split[2] .. " was successfully exploded")
Player:SendMessageSuccess(Split[2] .. " was successfully exploded")
HasExploded = true;
return true -- Signalize to MCS that we do not need to call this callback for any more players
end
@@ -224,7 +224,7 @@ <h2>Final example and conclusion</h2>
if not(HasExploded) then
-- We have not broken out so far, therefore, the player must not exist, send failure
SendMessageFailure(Player, Split[2] .. " was not found")
Player:SendMessageFailure(Split[2] .. " was not found")
end
return true

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