Showing with 161 additions and 161 deletions.
  1. +2 −2 src/Blocks/BlockCrops.h
  2. +159 −159 src/Blocks/BlockHandler.cpp
@@ -29,7 +29,7 @@ class cBlockCropsHandler :
cFastRandom rand;

// If not fully grown, drop the "seed" of whatever is growing:
if (a_Meta < (RipeMeta - 1))
if (a_Meta < RipeMeta)
{
switch (m_BlockType)
{
@@ -97,7 +97,7 @@ class cBlockCropsHandler :

// If there is still room to grow and the plant can grow, then grow.
// Otherwise if the plant needs to die, then dig it up
if ((Meta < (RipeMeta - 1)) && (Action == paGrowth))
if ((Meta < RipeMeta) && (Action == paGrowth))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++Meta);
}