View
@@ -10,25 +10,28 @@
# An Item is defined by an Item Type, an amount (and damage)
# The damage is optional, and if not specified it's assumed to be 0
#
# -Cactus Green:
# 351 : 1 ( : 2 )
# ItemType : Amount ( : Damage )
# Cactus Green example:
# 351 : 2 ( , 1 )
# ItemType : Damage ( , Amount )
# or simple use the item name (marked in items.ini):
# CactusGreen ( , 1 )
#
#
# **** Recipe and result ****
#
# 4:1@200=1:1 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
#
# 4 : 1 @ 200 = 1 : 1
# ItemType : Amount @ ticks = ItemID : Amount
# Write in full:
# Cobble : 0 , 1 @ 200 = 1 : 1 , 1
# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
#
#
# **** Fuel ****
#
# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
#
# ! 17 : 1 = 300
# Fuel ItemType : Amount = ticks
# ! Wood , 1 = 300
# Fuel ItemType , Amount = ticks
#
#******************************************************#
@@ -39,20 +42,24 @@
#--------------------------
# Smelting recipes
4:1 @ 200 = 1:1 # 1 Cobblestone -> 1 Rock
15:1 @ 200 = 265:1 # 1 Iron Ore -> 1 Iron Ingot
14:1 @ 200 = 266:1 # 1 Gold Ore -> 1 Gold Ingot
153:1 @ 200 = 406:1 # 1 Quartz Ore -> 1 Quartz
12:1 @ 200 = 20:1 # 1 Sand -> 1 Glass
319:1 @ 200 = 320:1 # 1 Raw Pork -> 1 Cooked Pork
363:1 @ 200 = 364:1 # 1 Raw Beef -> 1 Cooked Beef (steak)
365:1 @ 200 = 366:1 # 1 Raw Chicken -> 1 Cooked Chicken
337:1 @ 200 = 336:1 # 1 Clay -> 1 Clay Brick
82:1 @ 200 = 172:1 # 1 Clay Block -> 1 Hardened Clay
87:1 @ 200 = 405:1 # 1 NetherRack -> 1 NetherBrick
349:1 @ 200 = 350:1 # 1 Raw Fish -> 1 Cooked Fish
17:1 @ 200 = 263:1:1 # 1 Log -> 1 Charcoal
81:1 @ 200 = 351:1:2 # 1 Cactus -> 1 Green Dye
Cobble = Stone
IronOre = IronIngot
GoldOre = GoldIngot
NetherQuartzOre = NetherQuartz
Sand = Glass
Pork = CookedPork
RawBeef = Steak
RawChicken = CookedChicken
Clay = Brick
ClayBlock = HardenedClay
TallGrass = NetherBrickItem
RawFish = CookedFish
Log = CharCoal
Cactus = GreenDye
WetSponge = Sponge
Stonebrick = CrackedStonebrick
RawRabbit = CookedRabbit
RawMutton = CookedMutton
@@ -61,31 +68,41 @@
#--------------------------
# Fuels
! 263:1 = 1600 # 1 Coal -> 80 sec
! 263:1:1 = 1600 # 1 Charcoal -> 80 sec
! 126:1 = 15 # 1 Halfslab -> 7.5 sec
! 5:1 = 300 # 1 Planks -> 15 sec
! 280:1 = 100 # 1 Stick -> 5 sec
! 85:1 = 300 # 1 Fence -> 15 sec
! 53:1 = 300 # 1 Wooden Stairs -> 15 sec
! 58:1 = 300 # 1 Crafting Table -> 15 sec
! 47:1 = 300 # 1 Bookshelf -> 15 sec
! 54:1 = 300 # 1 Chest -> 15 sec
! 84:1 = 300 # 1 Jukebox -> 15 sec
! 327:1 = 20000 # 1 Lava Bucket -> 1000 sec
! 17:1 = 300 # 1 Wood -> 15 sec
! 6:1 = 100 # 1 Sapling -> 5 sec
! 173:1 = 16000 # 1 Coal Block -> 800 sec
! 369:1 = 2400 # 1 Blaze Rod -> 120 sec
! 25:1 = 300 # 1 Note Block -> 15 sec
! 151:1 = 300 # 1 Daylight Sensor -> 15 sec
! 107:1 = 300 # 1 Fence Gate -> 15 sec
! 167:1 = 300 # 1 Trapdoor -> 15 sec
! 146:1 = 300 # 1 Trapped Chest -> 15 sec
! 72:1 = 300 # 1 Pressure Plate -> 15 sec
! 270:1 = 200 # 1 Wooden Pickaxe -> 10 sec
! 271:1 = 200 # 1 Wooden Axe -> 10 sec
! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
! 268:1 = 200 # 1 Wooden Sword -> 10 sec
! CharCoal = 1600 # -> 80 sec
! Coal = 1600 # -> 80 sec
! WoodenSlab = 15 # -> 7.5 sec
! Planks = 300 # -> 15 sec
! Stick = 100 # -> 5 sec
! Fence = 300 # -> 15 sec
! SpruceFence = 300 # -> 15 sec
! BirchFence = 300 # -> 15 sec
! JungleFence = 300 # -> 15 sec
! DarkOakFence = 300 # -> 15 sec
! AcaciaFence = 300 # -> 15 sec
! WoodStairs = 300 # -> 15 sec
! Workbench = 300 # -> 15 sec
! Bookshelf = 300 # -> 15 sec
! Chest = 300 # -> 15 sec
! Jukebox = 300 # -> 15 sec
! Lavabucket = 20000 # -> 1000 sec
! Log = 300 # -> 15 sec
! Sapling = 100 # -> 5 sec
! CoalBlock = 16000 # -> 800 sec
! BlazeRod = 2400 # -> 120 sec
! NoteBlock = 300 # -> 15 sec
! DaylightSensor = 300 # -> 15 sec
! FenceGate = 300 # -> 15 sec
! SpruceFenceGate = 300 # -> 15 sec
! BirchFenceGate = 300 # -> 15 sec
! JungleFenceGate = 300 # -> 15 sec
! DarkOakFenceGate = 300 # -> 15 sec
! Trapdoor = 300 # -> 15 sec
! TrappedChest = 300 # -> 15 sec
! WoodPlate = 300 # -> 15 sec
! WoodPickaxe = 200 # -> 10 sec
! WoodAxe = 200 # -> 10 sec
! WoodShovel = 200 # -> 10 sec
! WoodHoe = 200 # -> 10 sec
! WoodSword = 200 # -> 10 sec
View
@@ -1,9 +1,17 @@
[Items]
air=0
rock=1
granite=1:1
polishedgranite=1:2
diorite=1:3
polisheddiorite=1:4
andesite=1:5
polishedandesite=1:6
stone=1
grass=2
dirt=3
coarseddirt=3:1
podzol=3:2
cobblestone=4
cobble=4
planks=5
@@ -17,6 +25,11 @@ birchplanks=5:2
lightplanks=5:2
jungleplanks=5:3
redplanks=5:3
acaciaplanks=5:4
darkoakplanks=5:5
bigoakplanks=5:5
roofedoakplanks=5:5
; Obsolete: do not use "wood", as its meaning is not clear - wiki uses log as wood, we use planks as wood.
wood=5
@@ -40,6 +53,7 @@ stilllava=11
slava=11
stationarylava=11
sand=12
redsand=12:1
gravel=13
goldore=14
ironore=15
@@ -64,6 +78,7 @@ spruceleaves=18:1
birchleaves=18:2
jungleleaves=18:3
sponge=19
wetsponge=19:1
glass=20
lapisore=21
lapisblock=22
@@ -169,6 +184,7 @@ torch=50
fire=51
mobspawner=52
woodstairs=53
oakwoodstairs=53
chest=54
redstonedust=55
redstonewire=55
@@ -274,13 +290,47 @@ redstonelamp=123
redstonelampoff=123
redstonelampon=124
woodendoubleslab=125
appledoublewoodslab=125:0
oakwooddoubleslab=125:0
coniferwooddoubleslab=125:1
pinewooddoubleslab=125:1
sprucewooddoubleslab=125:1
darkwooddoubleslab=125:1
birchwooddoubleslab=125:2
whitewooddoubleslab=125:2
junglewooddoubleslab=125:3
acaciawooddoubleslab=125:4
bigoakwooddoubleslab=125:5
darkoakwooddoubleslab=125:5
roofedwooddoubleslab=125:5
woodenslab=126
applewoodslab=126:0
oakwoodslab=126:0
coniferwoodslab=126:1
pinewoodslab=126:1
sprucewoodslab=126:1
darkwoodslab=126:1
birchwoodslab=126:2
whitewoodslab=126:2
junglewoodslab=126:3
acaciawoodslab=126:4
bigoakwoodslab=126:5
darkoakwoodslab=126:5
roofedwoodslab=126:5
cocoabeans=127
sandstonestairs=128
emeraldore=129
enderchest=130
tripwirehook=131
tripwire=132
emeraldblock=133
coniferwoodstairs=134
pinewoodstairs=134
sprucewoodstairs=134
darkwoodstairs=134
birchwoodstairs=135
whitewoodstairs=135
junglewoodstairs=136
commandblock=137
beacon=138
cobblestonewall=139
@@ -343,12 +393,54 @@ brownstainedglasspane=160:12
greenstainedglasspane=160:13
redstainedglasspane=160:14
blackstainedglasspane=160:15
acaciawood=162
darkoakwood=162:1
acaciawoodenstairs=163
darkoakwoodenstairs=164
acacialeaves=161
bigoakleaves=161:1
darkoakleaves=161:1
roofedoakleaves=161:1
acacialog=162
bigoaklog=162:1
darkoaklog=162:1
roofedoaklog=162:1
acaciawoodstairs=163
bigoakwoodstiars=164
darkoakwoodstairs=164
roofedoakwoodstairs=164
slimeblock=165
irontrapdoor=167
prismarine=168
prismarinebricks=168:1
darkprismarine=168:2
sealantern=169
haybale=170
carpet=171
hardenedclay=172
redsandstone=179
chiseledredsandstone=179:1
smoothredsandstone=179:2
redsandstonestairs=180
redsandstoneslab=182
coniferfencegate=183
pinefencegate=183
sprucefencegate=183
darkfencegate=183
birchfencegate=184
whitefencegate=184
junglefencegate=185
darkoakfencegate=186
bigoakfencegate=186
roofedoakfencegate=186
acaciafencegate=187
coniferfence=188
pinefence=188
sprucefence=188
darkfence=188
birchfence=189
whitefence=189
junglefence=190
darkoakfence=191
bigoakfence=191
roofedoakfence=191
acaciafence=192
ironshovel=256
ironspade=256
ironpickaxe=257
@@ -596,13 +688,52 @@ netherbrickitem=405
netherquartz=406
tntminecart=407
hopperminecart=408
prismarineshard=409
prismarinecrystals=410
rawrabbit=411
cookedrabbit=412
rabbitstew=413
rabbitsoup=413
rabbitsfood=414
rabbithide=415
armorstand=416
ironhorsearmor=417
goldhorsearmor=418
diamondhorsearmor=419
lead=420
nametag=421
commandblockminecart=422
rawmutton=423
cookedmutton=424
banner=425
blackbanner=415:0
redbanner=415:1
greenbanner=415:2
brownbanner=415:3
bluebanner=415:4
purplebanner=415:5
cyanbanner=415:6
silverbanner=415:7
lightgraybanner=415:7
graybanner=415:8
pinkbanner=415:9
limebanner=415:10
yellowbanner=415:11
lightbluebanner=415:12
magentabanner=415:13
orangebanner=415:14
whitebanner=415:15
coniferdoor=427
pinedoor=427
sprucedoor=427
darkdoor=427
birchdoor=428
whitedoor=428
jungledoor=429
acaciadoor=430
bigoakdoor=431
darkoakdoor=431
roofedoakdoor=431
goldrecord=2256
greenrecord=2257
blocksrecord=2258
View
@@ -12,7 +12,8 @@
:: It expects the MS Performance tools installed in C:\Program Files\Microsoft Visual Studio 9.0\Team Tools\Performance Tools
:: You can override this path by setting the pt environment variable prior to launching this script
::
:: By default it will launch the release version of MCServer; set the app environment variable to another executable to run that instead.
:: By default it will launch the 32-bit release version of MCServer; set the app environment variable to another executable to run that instead.
:: Set the IsExecutablex64 env variable to \x64 to profile a 64-bit executable instead (available as the profile_run_x64.cmd script)
:: Note that the app needs to be compiled with the "/PROFILE" flag in order for the profiling to work
@@ -45,7 +46,7 @@ if %outputdir%n == n (
::Create the output directory, if it didn't exist
:: Create the output directory, if it didn't exist
mkdir %outputdir%
@@ -55,15 +56,15 @@ mkdir %outputdir%
:: Start the profiler
set outputname=profile.vsp
set output=%outputdir%\%outputname%
%pt%\vsperfcmd /start:sample /output:%output%
%pt%%IsExecutablex64%\vsperfcmd /start:sample /output:%output%
if errorlevel 1 goto haderror
:: Launch the application via the profiler
%pt%\vsperfcmd /launch:%app%
if errorlevel 1 goto haderror
%pt%%IsExecutablex64%\vsperfcmd /launch:%app%
if errorlevel 1 goto haderrorshutdown
:: Shut down the profiler (this command waits, until the application is terminated)
%pt%\vsperfcmd /shutdown
%pt%%IsExecutablex64%\vsperfcmd /shutdown
if errorlevel 1 goto haderror
@@ -86,6 +87,10 @@ goto finished
:haderrorshutdown
echo An error was encountered, shutting down the profiler
%pt%%IsExecutablex64%\vsperfcmd /shutdown
:haderror
echo An error was encountered
pause
View
@@ -2,4 +2,4 @@
:: This script uses the profile_run.cmd script to run profiling on the DebugProfile executable
set app=MCServer_debug_profile.exe
call profile_run.cmd
call profile_run.cmd
View
@@ -0,0 +1,5 @@
@echo off
:: This script uses the profile_run.cmd script to run profiling on a x64 release executable
set IsExecutablex64=\x64
call profile_run.cmd
View
@@ -1,3 +1,7 @@
*.vcproj
*.vcxproj
*.sln
*.user
.xls
Statistics.txt
*.bmp
@@ -7,3 +11,4 @@ Profiling
*.png
world/
*.html
*.xls
View

This file was deleted.

Oops, something went wrong.
View

This file was deleted.

Oops, something went wrong.
View
@@ -0,0 +1,144 @@
cmake_minimum_required (VERSION 2.8.3)
project (AnvilStats)
include(../../SetFlags.cmake)
set_flags()
set_lib_flags()
# Set include paths to the used libraries:
include_directories("../../lib")
include_directories("../../src")
function(flatten_files arg1)
set(res "")
foreach(f ${${arg1}})
get_filename_component(f ${f} ABSOLUTE)
list(APPEND res ${f})
endforeach()
set(${arg1} "${res}" PARENT_SCOPE)
endfunction()
add_subdirectory(../../lib/zlib ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_FILES_DIRECTORY}/lib/zlib)
set_exe_flags()
# Include the shared files:
set(SHARED_SRC
../../src/ByteBuffer.cpp
../../src/StringUtils.cpp
../../src/LoggerListeners.cpp
../../src/Logger.cpp
../../src/WorldStorage/FastNBT.cpp
../BiomeVisualiser/BiomeColors.cpp
)
set(SHARED_HDR
../../src/ByteBuffer.h
../../src/StringUtils.h
../../src/LoggerListeners.h
../../src/Logger.h
../../src/WorldStorage/FastNBT.h
../BiomeVisualiser/BiomeColors.h
)
set(SHARED_OSS_SRC
../../src/OSSupport/CriticalSection.cpp
../../src/OSSupport/Event.cpp
../../src/OSSupport/File.cpp
../../src/OSSupport/GZipFile.cpp
../../src/OSSupport/IsThread.cpp
../../src/OSSupport/Timer.cpp
)
set(SHARED_OSS_HDR
../../src/OSSupport/CriticalSection.h
../../src/OSSupport/Event.h
../../src/OSSupport/File.h
../../src/OSSupport/GZipFile.h
../../src/OSSupport/IsThread.h
../../src/OSSupport/Timer.h
)
flatten_files(SHARED_SRC)
flatten_files(SHARED_HDR)
flatten_files(SHARED_OSS_SRC)
flatten_files(SHARED_OSS_HDR)
source_group("Shared" FILES ${SHARED_SRC} ${SHARED_HDR})
source_group("Shared\\OSSupport" FILES ${SHARED_OSS_SRC} ${SHARED_OSS_HDR})
# Include the main source files:
set(SOURCES
AnvilStats.cpp
BiomeMap.cpp
ChunkExtract.cpp
Globals.cpp
HeightBiomeMap.cpp
HeightMap.cpp
ImageComposingCallback.cpp
Processor.cpp
SpringStats.cpp
Statistics.cpp
Utils.cpp
)
set(HEADERS
BiomeMap.h
Callback.h
ChunkExtract.h
Globals.h
HeightBiomeMap.h
HeightMap.h
ImageComposingCallback.h
Processor.h
SpringStats.h
Statistics.h
Utils.h
AnvilStats.txt
)
source_group("" FILES ${SOURCES} ${HEADERS})
add_definitions(-DNBT_RESERVE_SIZE=10000)
add_executable(AnvilStats
${SOURCES}
${HEADERS}
${SHARED_SRC}
${SHARED_HDR}
${SHARED_OSS_SRC}
${SHARED_OSS_HDR}
)
target_link_libraries(AnvilStats zlib)
# Under MSVC we need to enlarge the default stack size for the executable:
if (MSVC)
get_target_property(TEMP AnvilStats LINK_FLAGS)
if (TEMP STREQUAL "TEMP-NOTFOUND")
SET(TEMP "") # set to empty string
message("LINKER_FLAGS not found")
else ()
SET(TEMP "${TEMP} ") # a space to cleanly separate from existing content
message("LINKER_FLAGS: ${LINKER_FLAGS}")
endif ()
# append our values
SET(TEMP "${TEMP}/STACK:16777216")
set_target_properties(AnvilStats PROPERTIES LINK_FLAGS ${TEMP})
endif ()
View
@@ -241,6 +241,17 @@ template <typename Type> class cItemCallback
/** Clamp value to the specified range. */
template <typename T>
T Clamp(T a_Value, T a_Min, T a_Max)
{
return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
}
// Common headers (part 2, with macros):
#include "../../src/ChunkDef.h"
#include "../../src/BlockID.h"
View
@@ -28,18 +28,28 @@ cProcessor::cThread::cThread(cCallback & a_Callback, cProcessor & a_ParentProces
m_Callback(a_Callback),
m_ParentProcessor(a_ParentProcessor)
{
LOG("Created a new thread: %p", this);
super::Start();
}
void cProcessor::cThread::WaitForStart(void)
{
m_HasStarted.Wait();
}
void cProcessor::cThread::Execute(void)
{
LOG("Started a new thread: %d", cIsThread::GetCurrentID());
LOG("Started a new thread: %p, ID %d", this, cIsThread::GetCurrentID());
m_ParentProcessor.m_ThreadsHaveStarted.Set();
m_HasStarted.Set();
for (;;)
{
@@ -52,7 +62,7 @@ void cProcessor::cThread::Execute(void)
ProcessFile(FileName);
} // for-ever
LOG("Thread %d terminated", cIsThread::GetCurrentID());
LOG("Thread %p (ID %d) terminated", this, cIsThread::GetCurrentID());
}
@@ -522,20 +532,18 @@ void cProcessor::ProcessWorld(const AString & a_WorldFolder, cCallbackFactory &
#endif // _DEBUG
//*/
// Start all the threads:
for (int i = 0; i < NumThreads; i++)
{
cCallback * Callback = a_CallbackFactory.GetNewCallback();
m_Threads.push_back(new cThread(*Callback, *this));
}
// Wait for the first thread to start processing:
m_ThreadsHaveStarted.Wait();
// Wait for all threads to finish
// simply by calling each thread's destructor sequentially
// Wait for all threads to finish:
LOG("Waiting for threads to finish");
for (cThreads::iterator itr = m_Threads.begin(), end = m_Threads.end(); itr != end; ++itr)
{
(*itr)->WaitForStart();
delete *itr;
} // for itr - m_Threads[]
LOG("Processor finished");
View
@@ -30,6 +30,7 @@ class cProcessor
cCallback & m_Callback;
cProcessor & m_ParentProcessor;
cEvent m_HasStarted;
// cIsThread override:
virtual void Execute(void) override;
@@ -48,6 +49,9 @@ class cProcessor
public:
cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor);
/** Waits until the thread starts processing the callback code. */
void WaitForStart(void);
} ;
typedef std::vector<cThread *> cThreads;
@@ -65,10 +69,12 @@ class cProcessor
AStringList m_FileQueue;
cThreads m_Threads;
cEvent m_ThreadsHaveStarted; // This is signalled by each thread to notify the parent thread that it can start waiting for those threads
/** Populates m_FileQueue with Anvil files from the specified folder. */
void PopulateFileQueue(const AString & a_WorldFolder);
/** Returns one filename from m_FileQueue, and removes the name from the queue. */
AString GetOneFileName(void);
} ;
View
@@ -26,9 +26,11 @@ cStatistics::cStats::cStats(void) :
m_MinChunkZ(0x7fffffff),
m_MaxChunkZ(0x80000000)
{
memset(m_BiomeCounts, 0, sizeof(m_BiomeCounts));
memset(m_BlockCounts, 0, sizeof(m_BlockCounts));
memset(m_SpawnerEntity, 0, sizeof(m_SpawnerEntity));
memset(m_BiomeCounts, 0, sizeof(m_BiomeCounts));
memset(m_BlockCounts, 0, sizeof(m_BlockCounts));
memset(m_PerHeightBlockCounts, 0, sizeof(m_PerHeightBlockCounts));
memset(m_PerHeightSpawners, 0, sizeof(m_PerHeightSpawners));
memset(m_SpawnerEntity, 0, sizeof(m_SpawnerEntity));
}
@@ -46,6 +48,11 @@ void cStatistics::cStats::Add(const cStatistics::cStats & a_Stats)
for (int j = 0; j <= 255; j++)
{
m_BlockCounts[i][j] += a_Stats.m_BlockCounts[i][j];
m_PerHeightBlockCounts[i][j] += a_Stats.m_PerHeightBlockCounts[i][j];
}
for (int j = 0; j < ARRAYCOUNT(m_PerHeightSpawners[0]); j++)
{
m_PerHeightSpawners[i][j] += a_Stats.m_PerHeightSpawners[i][j];
}
}
for (int i = 0; i < ARRAYCOUNT(m_SpawnerEntity); i++)
@@ -149,13 +156,15 @@ bool cStatistics::OnSection
for (int y = 0; y < 16; y++)
{
int Height = (int)a_Y * 16 + y;
for (int z = 0; z < 16; z++)
{
for (int x = 0; x < 16; x++)
{
unsigned char Biome = m_BiomeData[x + 16 * z]; // Cannot use cChunkDef, different datatype
unsigned char BlockType = cChunkDef::GetBlock(a_BlockTypes, x, y, z);
m_Stats.m_BlockCounts[Biome][BlockType] += 1;
m_Stats.m_PerHeightBlockCounts[Height][BlockType] += 1;
}
}
}
@@ -259,16 +268,27 @@ bool cStatistics::OnTileTick(
void cStatistics::OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag)
{
// Get the spawned entity type:
int EntityIDTag = a_NBT.FindChildByName(a_TileEntityTag, "EntityId");
if ((EntityIDTag < 0) || (a_NBT.GetType(EntityIDTag) != TAG_String))
{
return;
}
eEntityType Ent = GetEntityType(a_NBT.GetString(EntityIDTag));
if (Ent < ARRAYCOUNT(m_Stats.m_SpawnerEntity))
if (Ent >= ARRAYCOUNT(m_Stats.m_SpawnerEntity))
{
m_Stats.m_SpawnerEntity[Ent] += 1;
return;
}
m_Stats.m_SpawnerEntity[Ent] += 1;
// Get the spawner pos:
int PosYTag = a_NBT.FindChildByName(a_TileEntityTag, "y");
if ((PosYTag < 0) || (a_NBT.GetType(PosYTag) != TAG_Int))
{
return;
}
int BlockY = Clamp(a_NBT.GetInt(PosYTag), 0, 255);
m_Stats.m_PerHeightSpawners[BlockY][Ent] += 1;
}
@@ -316,10 +336,14 @@ cStatisticsFactory::~cStatisticsFactory()
SaveBiomes();
LOG(" BlockTypes.xls");
SaveBlockTypes();
LOG(" PerHeightBlockTypes.xls");
SavePerHeightBlockTypes();
LOG(" BiomeBlockTypes.xls");
SaveBiomeBlockTypes();
LOG(" Spawners.xls");
SaveSpawners();
LOG(" PerHeightSpawners.xls");
SavePerHeightSpawners();
}
@@ -395,6 +419,61 @@ void cStatisticsFactory::SaveBlockTypes(void)
void cStatisticsFactory::SavePerHeightBlockTypes(void)
{
// Export as two tables: biomes 0-127 and 128-255, because OpenOffice doesn't support more than 256 columns
cFile f;
if (!f.Open("PerHeightBlockTypes.xls", cFile::fmWrite))
{
LOG("Cannot write to file PerHeightBlockTypes.xls. Statistics not written.");
return;
}
// Write header:
f.Printf("Blocks 0 - 127:\nHeight");
for (int i = 0; i < 128; i++)
{
f.Printf("\t%s(%d)", GetBlockTypeString(i), i);
}
f.Printf("\n");
// Write first half:
for (int y = 0; y < 256; y++)
{
f.Printf("%d", y);
for (int BlockType = 0; BlockType < 128; BlockType++)
{
f.Printf("\t%llu", m_CombinedStats.m_PerHeightBlockCounts[y][BlockType]);
} // for BlockType
f.Printf("\n");
} // for y - height (0 - 127)
f.Printf("\n");
// Write second header:
f.Printf("Blocks 128 - 255:\nHeight");
for (int i = 128; i < 256; i++)
{
f.Printf("\t%s(%d)", GetBlockTypeString(i), i);
}
f.Printf("\n");
// Write second half:
for (int y = 0; y < 256; y++)
{
f.Printf("%d", y);
for (int BlockType = 128; BlockType < 256; BlockType++)
{
f.Printf("\t%llu", m_CombinedStats.m_PerHeightBlockCounts[y][BlockType]);
} // for BlockType
f.Printf("\n");
} // for y - height (0 - 127)
}
void cStatisticsFactory::SaveBiomeBlockTypes(void)
{
// Export as two tables: biomes 0-127 and 128-255, because OpenOffice doesn't support more than 256 columns
@@ -521,3 +600,41 @@ void cStatisticsFactory::SaveSpawners(void)
void cStatisticsFactory::SavePerHeightSpawners(void)
{
cFile f;
if (!f.Open("PerHeightSpawners.xls", cFile::fmWrite))
{
LOG("Cannot write to file PerHeightSpawners.xls. Statistics not written.");
return;
}
// Write header:
f.Printf("Height\tTotal");
for (int i = 0; i < entMax; i++)
{
f.Printf("\t%s", GetEntityTypeString((eEntityType)i));
}
f.Printf("\n");
// Write individual lines:
for (int y = 0; y < 256; y++)
{
UInt64 Total = 0;
for (int i = 0; i < entMax; i++)
{
Total += m_CombinedStats.m_PerHeightSpawners[y][i];
}
f.Printf("%d\t%llu", y, Total);
for (int i = 0; i < entMax; i++)
{
f.Printf("\t%llu", m_CombinedStats.m_PerHeightSpawners[y][i]);
}
f.Printf("\n");
}
}
View
@@ -31,6 +31,8 @@ class cStatistics :
UInt64 m_NumEntities;
UInt64 m_NumTileEntities;
UInt64 m_NumTileTicks;
UInt64 m_PerHeightBlockCounts[256][256]; // First dimension is the height, second dimension is BlockType
UInt64 m_PerHeightSpawners[256][entMax + 1]; // First dimension is the height, second dimension is spawned entity type
int m_MinChunkX, m_MaxChunkX; // X coords range
int m_MinChunkZ, m_MaxChunkZ; // Z coords range
@@ -74,6 +76,8 @@ class cStatistics :
virtual bool OnEmptySection(unsigned char a_Y) override;
virtual bool OnSectionsFinished(void) override { return false; } // continue processing
virtual bool OnEntity(
const AString & a_EntityType,
double a_PosX, double a_PosY, double a_PosZ,
@@ -128,9 +132,11 @@ class cStatisticsFactory :
void JoinResults(void);
void SaveBiomes(void);
void SaveBlockTypes(void);
void SavePerHeightBlockTypes(void);
void SaveBiomeBlockTypes(void);
void SaveStatistics(void);
void SaveSpawners(void);
void SavePerHeightSpawners(void);
} ;
View
@@ -272,7 +272,7 @@ extern const char * GetEntityTypeString(eEntityType a_EntityType)
int GetNumCores(void)
{
// Get number of cores by querying the system process affinity mask (Windows-specific)
DWORD Affinity, ProcAffinity;
DWORD_PTR Affinity, ProcAffinity;
GetProcessAffinityMask(GetCurrentProcess(), &ProcAffinity, &Affinity);
int NumCores = 0;
while (Affinity > 0)
View
@@ -668,6 +668,24 @@ void cIniFile::Clear(void)
bool cIniFile::HasValue(const AString & a_KeyName, const AString & a_ValueName)
{
// Find the key:
int keyID = FindKey(a_KeyName);
if (keyID == noID)
{
return false;
}
// Find the value:
int valueID = FindValue(keyID, a_ValueName);
return (valueID != noID);
}
void cIniFile::AddHeaderComment(const AString & comment)
{
comments.push_back(comment);
View
@@ -53,7 +53,9 @@ class cIniFile
/// Removes the UTF-8 BOMs (Byte order makers), if present.
void RemoveBom(AString & a_line) const;
public:
enum errors
{
noID = -1,
@@ -79,6 +81,9 @@ class cIniFile
/// Deletes all stored ini data (but doesn't touch the file)
void Clear(void);
/** Returns true iff the specified value exists. */
bool HasValue(const AString & a_KeyName, const AString & a_ValueName);
/// Returns index of specified key, or noID if not found
int FindKey(const AString & keyname) const;
View
@@ -36,7 +36,9 @@ extern "C" {
#define TEMPLATE_BIND(p)
#endif
#define TOLUA_TEMPLATE_BIND(p)
#ifndef TOLUA_TEMPLATE_BIND
#define TOLUA_TEMPLATE_BIND(p)
#endif
#define TOLUA_PROTECTED_DESTRUCTOR
#define TOLUA_PROPERTY_TYPE(p)
View
@@ -16,6 +16,7 @@
#include "../../../lua/src/lauxlib.h"
#include <stdlib.h>
#include <assert.h>
TOLUA_API void tolua_pushvalue (lua_State* L, int lo)
{
@@ -55,12 +56,14 @@ TOLUA_API void tolua_pushusertype (lua_State* L, void* value, const char* type)
else
{
luaL_getmetatable(L, type);
assert(!lua_isnil(L, -1)); /* Failure here means that the usertype is unknown to ToLua. Check what type you're pushing. */
lua_pushstring(L,"tolua_ubox");
lua_rawget(L,-2); /* stack: mt ubox */
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_pushstring(L, "tolua_ubox");
lua_rawget(L, LUA_REGISTRYINDEX);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
lua_pushstring(L, "tolua_ubox");
lua_rawget(L, LUA_REGISTRYINDEX);
};
lua_pushlightuserdata(L,value);
lua_rawget(L,-2); /* stack: mt ubox ubox[u] */
View
@@ -3,7 +3,7 @@
#include <memory>
template<class T>
template <class T>
class cAllocationPool
{
public:
@@ -34,7 +34,7 @@ class cAllocationPool
/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
elements in the list unless malloc fails so that the program has a reserve to handle OOM.**/
template<class T, size_t NumElementsInReserve>
template <class T, size_t NumElementsInReserve>
class cListAllocationPool : public cAllocationPool<T>
{
public:
View
@@ -67,7 +67,6 @@ $cfile "../Root.h"
$cfile "../Cuboid.h"
$cfile "../BoundingBox.h"
$cfile "../Tracer.h"
$cfile "../Group.h"
$cfile "../BlockArea.h"
$cfile "../Generating/ChunkDesc.h"
$cfile "../CraftingRecipes.h"
View
@@ -11,6 +11,7 @@ SET (SRCS
LuaState.cpp
LuaWindow.cpp
ManualBindings.cpp
ManualBindings_RankManager.cpp
Plugin.cpp
PluginLua.cpp
PluginManager.cpp
@@ -96,7 +97,6 @@ set(BINDING_DEPENDENCIES
../Entities/HangingEntity.h
../Entities/ItemFrame.h
../Generating/ChunkDesc.h
../Group.h
../Inventory.h
../Item.h
../ItemGrid.h
View
@@ -107,7 +107,7 @@ void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index)
}
} // for itr - m_Chunks[]
m_Chunks.push_back(cChunkCoords(ChunkX, ZERO_CHUNK_Y, ChunkZ));
m_Chunks.push_back(cChunkCoords(ChunkX, ChunkZ));
}
View
@@ -460,7 +460,43 @@ void cLuaState::Push(const Vector3d & a_Vector)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3d");
tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3<double>");
m_NumCurrentFunctionArgs += 1;
}
void cLuaState::Push(const Vector3d * a_Vector)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, (void *)a_Vector, "Vector3<double>");
m_NumCurrentFunctionArgs += 1;
}
void cLuaState::Push(const Vector3i & a_Vector)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3<int>");
m_NumCurrentFunctionArgs += 1;
}
void cLuaState::Push(const Vector3i * a_Vector)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, (void *)a_Vector, "Vector3<int>");
m_NumCurrentFunctionArgs += 1;
}
@@ -708,23 +744,23 @@ void cLuaState::Push(TakeDamageInfo * a_TDI)
void cLuaState::Push(Vector3i * a_Vector)
void cLuaState::Push(Vector3d * a_Vector)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, a_Vector, "Vector3i");
tolua_pushusertype(m_LuaState, a_Vector, "Vector3<double>");
m_NumCurrentFunctionArgs += 1;
}
void cLuaState::Push(Vector3d * a_Vector)
void cLuaState::Push(Vector3i * a_Vector)
{
ASSERT(IsValid());
tolua_pushusertype(m_LuaState, a_Vector, "Vector3d");
tolua_pushusertype(m_LuaState, a_Vector, "Vector3<int>");
m_NumCurrentFunctionArgs += 1;
}
@@ -823,6 +859,32 @@ void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal)
void cLuaState::GetStackValue(int a_StackPos, pBoundingBox & a_ReturnedVal)
{
tolua_Error err;
if (tolua_isusertype(m_LuaState, a_StackPos, "cBoundingBox", false, &err))
{
a_ReturnedVal = *((cBoundingBox **)lua_touserdata(m_LuaState, a_StackPos));
}
}
void cLuaState::GetStackValue(int a_StackPos, pWorld & a_ReturnedVal)
{
tolua_Error err;
if (tolua_isusertype(m_LuaState, a_StackPos, "cWorld", false, &err))
{
a_ReturnedVal = *((cWorld **)lua_touserdata(m_LuaState, a_StackPos));
}
}
bool cLuaState::CallFunction(int a_NumResults)
{
ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
View
@@ -59,6 +59,10 @@ class cTNTEntity;
class cCreeper;
class cHopperEntity;
class cBlockEntity;
class cBoundingBox;
typedef cBoundingBox * pBoundingBox;
typedef cWorld * pWorld;
@@ -186,6 +190,9 @@ class cLuaState
void Push(const HTTPRequest * a_Request);
void Push(const HTTPTemplateRequest * a_Request);
void Push(const Vector3d & a_Vector);
void Push(const Vector3d * a_Vector);
void Push(const Vector3i & a_Vector);
void Push(const Vector3i * a_Vector);
// Push a value onto the stack (keep alpha-sorted):
void Push(bool a_Value);
@@ -227,6 +234,12 @@ class cLuaState
/** Retrieve value at a_StackPos, if it is a valid number, converting and clamping it to eWeather.
If not, a_Value is unchanged. */
void GetStackValue(int a_StackPos, eWeather & a_Value);
/** Retrieve value at a_StackPos, if it is a valid cBoundingBox class. If not, a_Value is unchanged */
void GetStackValue(int a_StackPos, pBoundingBox & a_Value);
/** Retrieve value at a_StackPos, if it is a valid cWorld class. If not, a_Value is unchanged */
void GetStackValue(int a_StackPos, pWorld & a_Value);
// Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script:
@@ -325,6 +338,14 @@ class cLuaState
*/
bool PushFunction(int a_FnRef);
/** Pushes a function that has been saved as a reference.
Returns true if successful. Logs a warning on failure
*/
bool PushFunction(const cRef & a_FnRef)
{
return PushFunction((int)a_FnRef);
}
/** Pushes a function that is stored in a referenced table by name
Returns true if successful. Logs a warning on failure
*/
View
@@ -301,11 +301,11 @@ static int tolua_cFile_GetFolderContents(lua_State * tolua_S)
template<
template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(const AString &, cItemCallback<Ty2> &)
>
>
static int tolua_DoWith(lua_State* tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
@@ -395,7 +395,7 @@ static int tolua_DoWith(lua_State* tolua_S)
template<
template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(int, cItemCallback<Ty2> &)
@@ -485,7 +485,7 @@ static int tolua_DoWithID(lua_State* tolua_S)
template<
template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(int, int, int, cItemCallback<Ty2> &)
@@ -580,7 +580,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
template<
template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &)
@@ -676,7 +676,76 @@ static int tolua_ForEachInChunk(lua_State * tolua_S)
template<
template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(const cBoundingBox &, cItemCallback<Ty2> &)
>
static int tolua_ForEachInBox(lua_State * tolua_S)
{
// Check params:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamUserType(2, "cBoundingBox") ||
!L.CheckParamFunction(3) ||
!L.CheckParamEnd(4)
)
{
return 0;
}
// Get the params:
Ty1 * Self = NULL;
cBoundingBox * Box = NULL;
L.GetStackValues(1, Self, Box);
ASSERT(Self != NULL); // We have verified the type at the top, so we should get valid objects here
ASSERT(Box != NULL);
// Create a reference for the function:
cLuaState::cRef FnRef(L, 3);
// Callback wrapper for the Lua function:
class cLuaCallback : public cItemCallback<Ty2>
{
public:
cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FuncRef) :
m_LuaState(a_LuaState),
m_FnRef(a_FuncRef)
{}
private:
// cItemCallback<Ty2> overrides:
virtual bool Item(Ty2 * a_Item) override
{
bool res = false;
if (!m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res))
{
LOGWARNING("Failed to call Lua callback");
m_LuaState.LogStackTrace();
return true; // Abort enumeration
}
return res;
}
cLuaState & m_LuaState;
cLuaState::cRef & m_FnRef;
} Callback(L, FnRef);
bool bRetVal = (Self->*Func1)(*Box, Callback);
FnRef.UnRef();
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal);
return 1;
}
template <
class Ty1,
class Ty2,
bool (Ty1::*Func1)(cItemCallback<Ty2> &)
@@ -1803,49 +1872,30 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
static int tolua_cPlayer_GetGroups(lua_State * tolua_S)
static int tolua_cPlayer_GetPermissions(lua_State * tolua_S)
{
cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
// Function signature: cPlayer:GetPermissions() -> {permissions-array}
const cPlayer::GroupList & AllGroups = self->GetGroups();
lua_createtable(tolua_S, (int)AllGroups.size(), 0);
int newTable = lua_gettop(tolua_S);
int index = 1;
cPlayer::GroupList::const_iterator iter = AllGroups.begin();
while (iter != AllGroups.end())
// Check the params:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cPlayer") ||
!L.CheckParamEnd (2)
)
{
const cGroup * Group = *iter;
tolua_pushusertype(tolua_S, (void *)Group, "const cGroup");
lua_rawseti(tolua_S, newTable, index);
++iter;
++index;
return 0;
}
return 1;
}
static int tolua_cPlayer_GetResolvedPermissions(lua_State * tolua_S)
{
cPlayer * self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL);
cPlayer::StringList AllPermissions = self->GetResolvedPermissions();
lua_createtable(tolua_S, (int)AllPermissions.size(), 0);
int newTable = lua_gettop(tolua_S);
int index = 1;
cPlayer::StringList::iterator iter = AllPermissions.begin();
while (iter != AllPermissions.end())
// Get the params:
cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
std::string & Permission = *iter;
lua_pushlstring(tolua_S, Permission.c_str(), Permission.length());
lua_rawseti(tolua_S, newTable, index);
++iter;
++index;
LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
return 0;
}
// Push the permissions:
L.Push(self->GetPermissions());
return 1;
}
@@ -1902,6 +1952,40 @@ static int tolua_cPlayer_OpenWindow(lua_State * tolua_S)
static int tolua_cPlayer_PermissionMatches(lua_State * tolua_S)
{
// Function signature: cPlayer:PermissionMatches(PermissionStr, TemplateStr) -> bool
// Check the params:
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cPlayer") ||
!L.CheckParamString (2, 3) ||
!L.CheckParamEnd (4)
)
{
return 0;
}
// Get the params:
cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
return 0;
}
AString Permission, Template;
L.GetStackValues(2, Permission, Template);
// Push the result of the match:
L.Push(self->PermissionMatches(StringSplit(Permission, "."), StringSplit(Template, ".")));
return 1;
}
template <
class OBJTYPE,
void (OBJTYPE::*SetCallback)(cPluginLua * a_Plugin, int a_FnRef)
@@ -2399,6 +2483,62 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
static int tolua_cMojangAPI_MakeUUIDDashed(lua_State * L)
{
// Function signature: cMojangAPI:MakeUUIDDashed(UUID) -> string
// Check params:
cLuaState S(L);
if (
!S.CheckParamUserTable(1, "cMojangAPI") ||
!S.CheckParamString(2) ||
!S.CheckParamEnd(3)
)
{
return 0;
}
// Get the params:
AString UUID;
S.GetStackValue(2, UUID);
// Push the result:
S.Push(cRoot::Get()->GetMojangAPI().MakeUUIDDashed(UUID));
return 1;
}
static int tolua_cMojangAPI_MakeUUIDShort(lua_State * L)
{
// Function signature: cMojangAPI:MakeUUIDShort(UUID) -> string
// Check params:
cLuaState S(L);
if (
!S.CheckParamUserTable(1, "cMojangAPI") ||
!S.CheckParamString(2) ||
!S.CheckParamEnd(3)
)
{
return 0;
}
// Get the params:
AString UUID;
S.GetStackValue(2, UUID);
// Push the result:
S.Push(cRoot::Get()->GetMojangAPI().MakeUUIDShort(UUID));
return 1;
}
static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
{
tolua_Error tolua_err;
@@ -2592,7 +2732,7 @@ static int tolua_cRoot_GetFurnaceRecipe(lua_State * tolua_S)
// Get the recipe for the input
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
const cFurnaceRecipe::Recipe * Recipe = FR->GetRecipeFrom(*Input);
const cFurnaceRecipe::cRecipe * Recipe = FR->GetRecipeFrom(*Input);
if (Recipe == NULL)
{
// There is no such furnace recipe for this input, return no value
@@ -3256,6 +3396,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);
tolua_function(tolua_S, "ForEachEntityInBox", tolua_ForEachInBox< cWorld, cEntity, &cWorld::ForEachEntityInBox>);
tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
@@ -3295,9 +3436,9 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cPlayer");
tolua_function(tolua_S, "GetGroups", tolua_cPlayer_GetGroups);
tolua_function(tolua_S, "GetResolvedPermissions", tolua_cPlayer_GetResolvedPermissions);
tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow);
tolua_function(tolua_S, "GetPermissions", tolua_cPlayer_GetPermissions);
tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow);
tolua_function(tolua_S, "PermissionMatches", tolua_cPlayer_PermissionMatches);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cLuaWindow");
@@ -3340,13 +3481,17 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "GetPlayerNameFromUUID", tolua_cMojangAPI_GetPlayerNameFromUUID);
tolua_function(tolua_S, "GetUUIDFromPlayerName", tolua_cMojangAPI_GetUUIDFromPlayerName);
tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cMojangAPI_GetUUIDsFromPlayerNames);
tolua_function(tolua_S, "MakeUUIDDashed", tolua_cMojangAPI_MakeUUIDDashed);
tolua_function(tolua_S, "MakeUUIDShort", tolua_cMojangAPI_MakeUUIDShort);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cItemGrid");
tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords);
tolua_endmodule(tolua_S);
tolua_function(tolua_S, "md5", tolua_md5);
BindRankManager(tolua_S);
tolua_endmodule(tolua_S);
}
View
@@ -1,8 +1,24 @@
#pragma once
struct lua_State;
/** Provides namespace for the bindings. */
class ManualBindings
{
public:
static void Bind( lua_State* tolua_S);
/** Binds all the manually implemented functions to tolua_S. */
static void Bind(lua_State * tolua_S);
protected:
/** Binds the manually implemented cRankManager glue code to tolua_S.
Implemented in ManualBindings_RankManager.cpp. */
static void BindRankManager(lua_State * tolua_S);
};
View

Large diffs are not rendered by default.

Oops, something went wrong.
View
@@ -73,7 +73,7 @@ class cPlugin
virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0;
virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition) = 0;
virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
@@ -91,6 +91,7 @@ class cPlugin
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
View
@@ -835,14 +835,14 @@ bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_Block
bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition)
bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Player, &a_OldPosition, &a_NewPosition, cLuaState::Return, res);
m_LuaState.Call((int)(**itr), &a_Player, a_OldPosition, a_NewPosition, cLuaState::Return, res);
if (res)
{
return true;
@@ -1193,6 +1193,26 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity
bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
if (res)
{
return true;
}
}
return false;
}
bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
cCSLock Lock(m_CriticalSection);
@@ -1570,6 +1590,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded";
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
case cPluginManager::HOOK_SERVER_PING: return "OnServerPing";
case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
View
@@ -79,6 +79,7 @@ class cPluginLua :
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) /*override*/;
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) /*override*/;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) /*override*/;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) /*override*/;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) /*override*/;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) /*override*/;
@@ -89,6 +90,7 @@ class cPluginLua :
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) /*override*/;
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) /*override*/;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) /*override*/;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) /*override*/;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
@@ -98,8 +100,8 @@ class cPluginLua :
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) /*override*/;
virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) /*override*/;
virtual bool OnPlayerJoined (cPlayer & a_Player) /*override*/;
virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition) /*override*/;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) /*override*/;
virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) /*override*/;
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) /*override*/;
@@ -111,12 +113,15 @@ class cPluginLua :
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) /*override*/;
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) /*override*/;
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) /*override*/;
virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) /*override*/;
virtual bool OnPluginsLoaded (void) /*override*/;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) /*override*/;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) /*override*/;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) /*override*/;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) /*override*/;
virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) /*override*/;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) /*override*/;
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) /*override*/;
View
@@ -1189,6 +1189,25 @@ bool cPluginManager::CallHookProjectileHitEntity(cProjectileEntity & a_Projectil
bool cPluginManager::CallHookServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
{
FIND_HOOK(HOOK_SERVER_PING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnServerPing(a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon))
{
return true;
}
}
return false;
}
bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
FIND_HOOK(HOOK_SPAWNED_ENTITY);
View
@@ -120,6 +120,7 @@ class cPluginManager
HOOK_PRE_CRAFTING,
HOOK_PROJECTILE_HIT_BLOCK,
HOOK_PROJECTILE_HIT_ENTITY,
HOOK_SERVER_PING,
HOOK_SPAWNED_ENTITY,
HOOK_SPAWNED_MONSTER,
HOOK_SPAWNING_ENTITY,
@@ -225,6 +226,7 @@ class cPluginManager
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
View
@@ -54,6 +54,7 @@ local Combinations =
{9, 2},
-- Special combinations:
{5, 5},
{7, 3},
{8, 3},
{9, 5},
@@ -108,7 +109,7 @@ local function WriteOverload(f, a_NumParams, a_NumReturns)
-- Write the function signature:
f:write("bool Call(")
f:write("FnT a_Function")
f:write("const FnT & a_Function")
for i = 1, a_NumParams do
f:write(", ParamT", i, " a_Param", i)
end
@@ -182,6 +183,33 @@ for _, combination in ipairs(Combinations) do
WriteOverload(f, combination[1], combination[2])
end
-- Generate the cLuaState::GetStackValues() multi-param templates:
for i = 2, 6 do
f:write("/** Reads ", i, " consecutive values off the stack */\ntemplate <\n")
-- Write the template function header:
local txt = {}
for idx = 1, i do
table.insert(txt, "\ttypename ArgT" .. idx)
end
f:write(table.concat(txt, ",\n"))
-- Write the argument declarations:
txt = {}
f:write("\n>\nvoid GetStackValues(\n\tint a_BeginPos,\n")
for idx = 1, i do
table.insert(txt, "\tArgT" .. idx .. " & Arg" .. idx)
end
f:write(table.concat(txt, ",\n"))
-- Write the function body:
f:write("\n)\n{\n")
for idx = 1, i do
f:write("\tGetStackValue(a_BeginPos + ", idx - 1, ", Arg", idx, ");\n")
end
f:write("}\n\n\n\n\n\n")
end
-- Close the generated file
f:close()
View
@@ -28,7 +28,7 @@ typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
template<bool MetasValid, CombinatorFunc Combinator>
template <bool MetasValid, CombinatorFunc Combinator>
void InternalMergeBlocks(
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
@@ -74,7 +74,7 @@ void InternalMergeBlocks(
/// Combinator used for cBlockArea::msOverwrite merging
template<bool MetaValid>
template <bool MetaValid>
void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
a_DstType = a_SrcType;
@@ -89,7 +89,7 @@ void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
/// Combinator used for cBlockArea::msFillAir merging
template<bool MetaValid>
template <bool MetaValid>
void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_DstType == E_BLOCK_AIR)
@@ -108,7 +108,7 @@ void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETY
/// Combinator used for cBlockArea::msImprint merging
template<bool MetaValid>
template <bool MetaValid>
void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_SrcType != E_BLOCK_AIR)
@@ -127,7 +127,7 @@ void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETY
/// Combinator used for cBlockArea::msLake merging
template<bool MetaValid>
template <bool MetaValid>
void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge is the NOP block
@@ -201,7 +201,7 @@ void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE
/** Combinator used for cBlockArea::msSpongePrint merging */
template<bool MetaValid>
template <bool MetaValid>
void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge overwrites nothing, everything else overwrites anything
@@ -220,7 +220,7 @@ void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBB
/** Combinator used for cBlockArea::msDifference merging */
template<bool MetaValid>
template <bool MetaValid>
void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta)))
@@ -246,7 +246,7 @@ void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBL
/** Combinator used for cBlockArea::msMask merging */
template<bool MetaValid>
template <bool MetaValid>
void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// If the blocks are the same, keep the dest; otherwise replace with air
@@ -1764,7 +1764,9 @@ NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBL
cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) :
m_Area(a_Area),
m_Origin(a_Area.m_Origin.x, a_Area.m_Origin.y, a_Area.m_Origin.z)
m_Origin(a_Area.m_Origin.x, a_Area.m_Origin.y, a_Area.m_Origin.z),
m_CurrentChunkX(0),
m_CurrentChunkZ(0)
{
}
@@ -2119,7 +2121,7 @@ void cBlockArea::RelSetData(
template<bool MetasValid>
template <bool MetasValid>
void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas)
{
// Block types are compulsory, block metas are voluntary
View
@@ -362,7 +362,7 @@ class cBlockArea
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
);
template<bool MetasValid>
template <bool MetasValid>
void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas);
// tolua_begin
} ;
View
@@ -13,6 +13,7 @@
#include "../Root.h"
#include "../Server.h" // ExecuteConsoleCommand()
#include "../Chunk.h"
#include "../ChatColor.h"
@@ -187,12 +188,11 @@ void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
void cCommandBlockEntity::Execute()
{
if (m_World != NULL)
ASSERT(m_World != NULL); // Execute should not be called before the command block is attached to a world
if (!m_World->AreCommandBlocksEnabled())
{
if (!m_World->AreCommandBlocksEnabled())
{
return;
}
return;
}
class CommandBlockOutCb :
@@ -206,15 +206,28 @@ void cCommandBlockEntity::Execute()
virtual void Out(const AString & a_Text)
{
// Overwrite field
m_CmdBlock->SetLastOutput(a_Text);
m_CmdBlock->SetLastOutput(cClientHandle::FormatChatPrefix(m_CmdBlock->GetWorld()->ShouldUseChatPrefixes(), "SUCCESS", cChatColor::Green, cChatColor::White) + a_Text);
}
} CmdBlockOutCb(this);
LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
cServer * Server = cRoot::Get()->GetServer();
Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
// Administrator commands are not executable by command blocks:
if (
(m_Command != "stop") &&
(m_Command != "restart") &&
(m_Command != "kick") &&
(m_Command != "ban") &&
(m_Command != "ipban")
)
{
cServer * Server = cRoot::Get()->GetServer();
LOGD("cCommandBlockEntity: Executing command %s", m_Command.c_str());
Server->ExecuteConsoleCommand(m_Command, CmdBlockOutCb);
}
else
{
SetLastOutput(cClientHandle::FormatChatPrefix(GetWorld()->ShouldUseChatPrefixes(), "FAILURE", cChatColor::Rose, cChatColor::White) + "Adminstration commands can not be executed");
LOGD("cCommandBlockEntity: Prevented execution of administration command %s", m_Command.c_str());
}
// TODO 2014-01-18 xdot: Update the signal strength.
m_Result = 0;
View
@@ -105,7 +105,7 @@ class cFurnaceEntity :
NIBBLETYPE m_BlockMeta;
/// The recipe for the current input slot
const cFurnaceRecipe::Recipe * m_CurrentRecipe;
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
/// The item that is being smelted
cItem m_LastInput;
View
@@ -362,6 +362,8 @@ enum ENUM_ITEM_ID
E_ITEM_LEAD = 420,
E_ITEM_NAME_TAG = 421,
E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422,
E_ITEM_RAW_MUTTON = 423,
E_ITEM_MUTTON = 424,
// Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!
View
@@ -40,14 +40,15 @@ class cBlockAnvilHandler :
) /*override*/
{
a_BlockType = m_BlockType;
NIBBLETYPE HighBits = a_BlockMeta & 0x0c; // Only highest two bits are preserved
NIBBLETYPE Meta = (NIBBLETYPE)a_Player->GetEquippedItem().m_ItemDamage;
int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 1.5) & 0x3;
switch (Direction)
{
case 0: a_BlockMeta = 0x2 | HighBits; break;
case 1: a_BlockMeta = 0x3 | HighBits; break;
case 2: a_BlockMeta = 0x0 | HighBits; break;
case 3: a_BlockMeta = 0x1 | HighBits; break;
case 0: a_BlockMeta = 0x2 | Meta << 2; break;
case 1: a_BlockMeta = 0x3 | Meta << 2; break;
case 2: a_BlockMeta = 0x0 | Meta << 2; break;
case 3: a_BlockMeta = 0x1 | Meta << 2; break;
default:
{
return false;
View
@@ -40,11 +40,6 @@ class cBlockFireHandler :
FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface);
}
virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) /*override*/
{
a_ChunkInterface.DigBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) /*override*/
{
// No pickups from this block
View
@@ -431,10 +431,45 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
else
{
// TODO: Add a proper overridable function for this
Pickups.Add(m_BlockType, 1, Meta);
if (a_Digger != NULL)
{
cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && a_Digger->IsPlayer())
{
switch (m_BlockType)
{
case E_BLOCK_CAKE:
case E_BLOCK_CARROTS:
case E_BLOCK_COCOA_POD:
case E_BLOCK_DOUBLE_STONE_SLAB:
case E_BLOCK_DOUBLE_WOODEN_SLAB:
case E_BLOCK_FIRE:
case E_BLOCK_FARMLAND:
case E_BLOCK_MELON_STEM:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_NETHER_WART:
case E_BLOCK_POTATOES:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_SNOW:
case E_BLOCK_SUGARCANE:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_CROPS:
{
// Silktouch can't be used for this blocks
ConvertToPickups(Pickups, Meta);
break;
};
default: Pickups.Add(m_BlockType, 1, Meta);
}
}
else
{
Pickups.Add(m_BlockType, 1, Meta);
}
}
}
}
// Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
View
@@ -30,18 +30,18 @@ class cBlockIceHandler :
{
return;
}
BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
{
return;
BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
{
return;
}
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
}
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
}
} ;
View
@@ -152,7 +152,7 @@ bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
{
for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
for (int y = std::max(a_BlockY - i, 0); y <= std::min(a_BlockY + i, 255); y++)
{
for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
{
View
@@ -7,7 +7,7 @@
// For example to use in class Foo which should inherit Bar use
// class Foo : public cClearMetaOnDrop<Bar>;
template<class Base>
template <class Base>
class cClearMetaOnDrop : public Base
{
public:
View
@@ -20,7 +20,7 @@ Provides a mixin for rotations and reflections following the standard pattern of
Inherit from this class providing your base class as Base, the BitMask for the direction bits in bitmask and the masked value for the directions in North, East, South, West. There is also an aptional parameter AssertIfNotMatched. Set this if it is invalid for a block to exist in any other state.
*/
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched = false>
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched = false>
class cMetaRotator : public Base
{
public:
@@ -41,7 +41,7 @@ class cMetaRotator : public Base
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCW(NIBBLETYPE a_Meta)
{
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
@@ -63,7 +63,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaRotateCCW(NIBBLETYPE a_Meta)
{
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
@@ -85,7 +85,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorXY(NIBBLETYPE a_Meta)
{
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
@@ -102,7 +102,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc
template<class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
template <class Base, NIBBLETYPE BitMask, NIBBLETYPE North, NIBBLETYPE East, NIBBLETYPE South, NIBBLETYPE West, bool AssertIfNotMatched>
NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatched>::MetaMirrorYZ(NIBBLETYPE a_Meta)
{
NIBBLETYPE OtherMeta = a_Meta & (~BitMask);
View
@@ -80,6 +80,17 @@ class cBoundingBox
/// Calculates the intersection of the two bounding boxes; returns true if nonempty
bool Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection);
double GetMinX(void) const { return m_Min.x; }
double GetMinY(void) const { return m_Min.y; }
double GetMinZ(void) const { return m_Min.z; }
double GetMaxX(void) const { return m_Max.x; }
double GetMaxY(void) const { return m_Max.y; }
double GetMaxZ(void) const { return m_Max.z; }
const Vector3d & GetMin(void) const { return m_Min; }
const Vector3d & GetMax(void) const { return m_Max; }
protected:
Vector3d m_Min;
Vector3d m_Max;
View
@@ -27,7 +27,7 @@
)
#define IS_LITTLE_ENDIAN
#elif ( \
defined (__ARMEB__) || defined(__sparc) \
defined (__ARMEB__) || defined(__sparc) || defined(__powerpc__) || defined(__POWERPC__) \
)
#define IS_BIG_ENDIAN
#else
View
@@ -34,8 +34,6 @@ SET (SRCS
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
Group.cpp
GroupManager.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
@@ -53,6 +51,7 @@ SET (SRCS
MonsterConfig.cpp
Noise.cpp
ProbabDistrib.cpp
RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
@@ -98,8 +97,6 @@ SET (HDRS
ForEachChunkProvider.h
FurnaceRecipe.h
Globals.h
Group.h
GroupManager.h
Inventory.h
Item.h
ItemGrid.h
@@ -122,6 +119,7 @@ SET (HDRS
MonsterConfig.h
Noise.h
ProbabDistrib.h
RankManager.h
RCONServer.h
Root.h
Scoreboard.h
@@ -258,6 +256,11 @@ set(EXECUTABLE MCServer)
if (MSVC)
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
# The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
foreach (dep ${BINDING_DEPENDENCIES})
list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
endforeach(dep)
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
@@ -270,7 +273,7 @@ if (MSVC)
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
# add any new generation dependencies here
DEPENDS ${BINDING_DEPENDENCIES}
DEPENDS ${BINDINGS_DEPENDENCIES}
)
endif()
View
@@ -108,7 +108,7 @@ local g_ViolationPatterns =
-- Check that all commas have spaces after them and not in front of them:
{" ,", "Extra space before a \",\""},
{",[^%s\"%%]", "Needs a space after a \",\""}, -- Report all except >> "," << needed for splitting and >>,%s<< needed for formatting
{",[^%s\"%%\']", "Needs a space after a \",\""}, -- Report all except >> "," << needed for splitting and >>,%s<< needed for formatting
-- Check that opening braces are not at the end of a code line:
{"[^%s].-{\n?$", "Brace should be on a separate line"},
@@ -119,6 +119,7 @@ local g_ViolationPatterns =
{"while%(", "Needs a space after \"while\""},
{"switch%(", "Needs a space after \"switch\""},
{"catch%(", "Needs a space after \"catch\""},
{"template<", "Needs a space after \"template\""},
-- No space after keyword's parenthesis:
{"[^%a#]if %( ", "Remove the space after \"(\""},
View
@@ -37,6 +37,7 @@
#include "MobSpawner.h"
#include "BlockInServerPluginInterface.h"
#include "SetChunkData.h"
#include "BoundingBox.h"
#include "json/json.h"
@@ -65,7 +66,7 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
// cChunk:
cChunk::cChunk(
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
int a_ChunkX, int a_ChunkZ,
cChunkMap * a_ChunkMap, cWorld * a_World,
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
@@ -77,7 +78,6 @@ cChunk::cChunk(
m_HasLoadFailed(false),
m_StayCount(0),
m_PosX(a_ChunkX),
m_PosY(a_ChunkY),
m_PosZ(a_ChunkZ),
m_World(a_World),
m_ChunkMap(a_ChunkMap),
@@ -296,6 +296,16 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
}
m_BlockEntities.clear();
std::swap(a_SetChunkData.GetBlockEntities(), m_BlockEntities);
// Check that all block entities have a valid blocktype at their respective coords (DEBUG-mode only):
#ifdef _DEBUG
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
ASSERT(EntityBlockType == WorldBlockType);
} // for itr - m_BlockEntities
#endif // _DEBUG
// Set all block entities' World variable:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
@@ -643,7 +653,7 @@ void cChunk::MoveEntityToNewChunk(cEntity * a_Entity)
cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width);
if (Neighbor == NULL)
{
Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), a_Entity->GetChunkZ());
if (Neighbor == NULL)
{
// TODO: What to do with this?
@@ -1950,6 +1960,30 @@ bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
bool cChunk::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback)
{
// The entity list is locked by the parent chunkmap's CS
for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2)
{
++itr2;
cBoundingBox EntBox((*itr)->GetPosition(), (*itr)->GetWidth() / 2, (*itr)->GetHeight());
if (!EntBox.DoesIntersect(a_Box))
{
// The entity is not in the specified box
continue;
}
if (a_Callback.Item(*itr))
{
return false;
}
} // for itr - m_Entitites[]
return true;
}
bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult)
{
// The entity list is locked by the parent chunkmap's CS
@@ -2593,7 +2627,7 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
int ChunkX, ChunkZ;
BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
return m_ChunkMap->GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
return m_ChunkMap->GetChunkNoLoad(ChunkX, ChunkZ);
}
// Walk the neighbors:
View
@@ -67,7 +67,7 @@ class cChunk :
{
public:
cChunk(
int a_ChunkX, int a_ChunkY, int a_ChunkZ, // Chunk coords
int a_ChunkX, int a_ChunkZ, // Chunk coords
cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, // Neighbor chunks
cAllocationPool<cChunkData::sChunkSection> & a_Pool
@@ -155,7 +155,7 @@ class cChunk :
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x, a_cords.y, a_cords.z);}
BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return GetBlock(a_RelCoords.x, a_RelCoords.y, a_RelCoords.z); }
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
@@ -216,6 +216,10 @@ class cChunk :
/** Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible
/** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
Returns true if all entities processed, false if the callback aborted by returning true. */
bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Lua-accessible
/** Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. */
bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible
View
@@ -16,11 +16,6 @@
/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
*/
#define ZERO_CHUNK_Y 0
// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
#define AXIS_ORDER_YZX 1 // Original (1.1-)
#define AXIS_ORDER_XZY 2 // New (1.2+)
@@ -197,32 +192,32 @@ class cChunkDef
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
{
ASSERT((a_X >= 0) && (a_X <= Width));
ASSERT((a_Z >= 0) && (a_Z <= Width));
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width));
return a_HeightMap[a_X + Width * a_Z];
}
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
{
ASSERT((a_X >= 0) && (a_X <= Width));
ASSERT((a_Z >= 0) && (a_Z <= Width));
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width));
a_HeightMap[a_X + Width * a_Z] = a_Height;
}
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
{
ASSERT((a_X >= 0) && (a_X <= Width));
ASSERT((a_Z >= 0) && (a_Z <= Width));
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width));
return a_BiomeMap[a_X + Width * a_Z];
}
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
{
ASSERT((a_X >= 0) && (a_X <= Width));
ASSERT((a_Z >= 0) && (a_Z <= Width));
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width));
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
}
@@ -377,14 +372,13 @@ class cChunkCoords
{
public:
int m_ChunkX;
int m_ChunkY;
int m_ChunkZ;
cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {}
bool operator == (const cChunkCoords & a_Other) const
{
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ));
}
} ;
@@ -395,6 +389,27 @@ typedef std::vector<cChunkCoords> cChunkCoordsVector;
class cChunkCoordsWithBool
{
public:
int m_ChunkX;
int m_ChunkZ;
bool m_ForceGenerate;
cChunkCoordsWithBool(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_ForceGenerate(a_ForceGenerate){}
bool operator == (const cChunkCoordsWithBool & a_Other) const
{
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ) && (m_ForceGenerate == a_Other.m_ForceGenerate));
}
};
typedef std::list<cChunkCoordsWithBool> cChunkCoordsWithBoolList;
/// Interface class used as a callback for operations that involve chunk coords
class cChunkCoordCallback
{
@@ -419,7 +434,7 @@ template <typename X> class cCoordWithData
X Data;
cCoordWithData(int a_X, int a_Y, int a_Z) :
x(a_X), y(a_Y), z(a_Z)
x(a_X), y(a_Y), z(a_Z), Data()
{
}
View

Large diffs are not rendered by default.

Oops, something went wrong.
View
@@ -36,6 +36,7 @@ class cBlockArea;
class cMobCensus;
class cMobSpawner;
class cSetChunkData;
class cBoundingBox;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cChunk * cChunkPtr;
@@ -209,6 +210,11 @@ class cChunkMap
/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible
/** Calls the callback for each entity that has a nonempty intersection with the specified boundingbox.
Returns true if all entities processed, false if the callback aborted by returning true.
If any chunk in the box is missing, ignores the entities in that chunk silently. */
bool ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback); // Lua-accessible
/** Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates */
void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected);
@@ -270,16 +276,16 @@ class cChunkMap
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
/** Touches the chunk, causing it to be loaded or generated */
void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void TouchChunk(int a_ChunkX, int a_ChunkZ);
/** Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) */
bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
bool LoadChunk(int a_ChunkX, int a_ChunkZ);
/** Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() */
void LoadChunks(const cChunkCoordsList & a_Chunks);
/** Marks the chunk as failed-to-load */
void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
/** Sets the sign text. Returns true if sign text changed. */
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
@@ -363,7 +369,7 @@ class cChunkMap
~cChunkLayer();
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ);
cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ);
/** Returns the specified chunk, or NULL if not created yet */
cChunk * FindChunk(int a_ChunkX, int a_ChunkZ);
@@ -456,9 +462,9 @@ class cChunkMap
std::auto_ptr<cAllocationPool<cChunkData::sChunkSection> > m_Pool;
cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
cChunkPtr GetChunk (int a_ChunkX, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkZ); // Doesn't load, doesn't generate
/** Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */
bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
View
@@ -81,7 +81,7 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
// This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
{
cCSLock Lock(m_CS);
m_ChunksReady.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
}
m_evtQueue.Set();
}
@@ -95,12 +95,12 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle *
ASSERT(a_Client != NULL);
{
cCSLock Lock(m_CS);
if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client)) != m_SendChunks.end())
if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkZ, a_Client)) != m_SendChunks.end())
{
// Already queued, bail out
return;
}
m_SendChunks.push_back(sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client));
m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkZ, a_Client));
}
m_evtQueue.Set();
}
@@ -160,7 +160,7 @@ void cChunkSender::Execute(void)
m_ChunksReady.pop_front();
Lock.Unlock();
SendChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, NULL);
SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, NULL);
}
else
{
@@ -169,7 +169,7 @@ void cChunkSender::Execute(void)
m_SendChunks.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client);
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
Lock.Lock();
int RemoveCount = m_RemoveCount;
@@ -186,14 +186,14 @@ void cChunkSender::Execute(void)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
ASSERT(m_World != NULL);
// Ask the client if it still wants the chunk:
if (a_Client != NULL)
{
if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ))
if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
return;
}
View
@@ -95,13 +95,11 @@ class cChunkSender:
struct sSendChunk
{
int m_ChunkX;
int m_ChunkY;
int m_ChunkZ;
cClientHandle * m_Client;
sSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) :
sSendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) :
m_ChunkX(a_ChunkX),
m_ChunkY(a_ChunkY),
m_ChunkZ(a_ChunkZ),
m_Client(a_Client)
{
@@ -111,7 +109,6 @@ class cChunkSender:
{
return (
(a_Other.m_ChunkX == m_ChunkX) &&
(a_Other.m_ChunkY == m_ChunkY) &&
(a_Other.m_ChunkZ == m_ChunkZ) &&
(a_Other.m_Client == m_Client)
);
@@ -162,7 +159,7 @@ class cChunkSender:
virtual void BlockEntity (cBlockEntity * a_Entity) /*override*/;
/// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == NULL
void SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
void SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
} ;
View
@@ -51,7 +51,7 @@ void cChunkStay::Add(int a_ChunkX, int a_ChunkZ)
return;
}
} // for itr - Chunks[]
m_Chunks.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
}
View
@@ -75,11 +75,21 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_TimeSinceLastPacket(0),
m_Ping(1000),
m_PingID(1),
m_PingStartTime(0),
m_LastPingTime(1000),
m_BlockDigAnimStage(-1),
m_BlockDigAnimSpeed(0),
m_BlockDigAnimX(0),
m_BlockDigAnimY(256), // Invalid Y, so that the coords don't get picked up
m_BlockDigAnimZ(0),
m_HasStartedDigging(false),
m_LastDigBlockX(0),
m_LastDigBlockY(256), // Invalid Y, so that the coords don't get picked up
m_LastDigBlockZ(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
m_NumBlockChangeInteractionsThisTick(0),
m_UniqueID(0),
m_HasSentPlayerChunk(false),
m_Locale("en_GB")
@@ -462,13 +472,13 @@ void cClientHandle::StreamChunks(void)
// For each distance touch chunks in a hollow square centered around current position:
for (int i = -d; i <= d; ++i)
{
World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
World->TouchChunk(ChunkPosX + d, ChunkPosZ + i);
World->TouchChunk(ChunkPosX - d, ChunkPosZ + i);
} // for i
for (int i = -d + 1; i < d; ++i)
{
World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
World->TouchChunk(ChunkPosX + i, ChunkPosZ + d);
World->TouchChunk(ChunkPosX + i, ChunkPosZ - d);
} // for i
} // for d
}
@@ -491,8 +501,8 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
{
{
cCSLock Lock(m_CSChunkLists);
m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
}
World->SendChunkTo(a_ChunkX, a_ChunkZ, this);
}
@@ -912,30 +922,43 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
return;
}
if (
((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
)
if ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED))
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough())
if (a_BlockFace == BLOCK_FACE_NONE)
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player);
return;
}
/* Check for clickthrough-blocks:
When the user breaks a fire block, the client send the wrong block location.
We must find the right block with the face direction. */
int BlockX = a_BlockX;
int BlockY = a_BlockY;
int BlockZ = a_BlockZ;
AddFaceDirection(BlockX, BlockY, BlockZ, a_BlockFace);
if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(BlockX, BlockY, BlockZ))->IsClickedThrough())
{
a_BlockX = BlockX;
a_BlockY = BlockY;
a_BlockZ = BlockZ;
}
if (
((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
)
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
return;
}
return;
}
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status))
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough())
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player);
}
return;
}
@@ -1036,7 +1059,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
if (
m_Player->IsGameModeCreative() &&
ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) &&
(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
)
{
// Players can't destroy blocks with a Sword in the hand.
@@ -1059,26 +1083,6 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockY = a_BlockY;
m_LastDigBlockZ = a_BlockZ;
// Check for clickthrough-blocks:
/* When the user breaks a fire block, the client send the wrong block location.
We must find the right block with the face direction. */
if (a_BlockFace != BLOCK_FACE_NONE)
{
int pX = a_BlockX;
int pY = a_BlockY;
int pZ = a_BlockZ;
AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ));
if (Handler->IsClickedThrough())
{
cChunkInterface ChunkInterface(m_Player->GetWorld()->GetChunkMap());
Handler->OnDigging(ChunkInterface, *m_Player->GetWorld(), m_Player, pX, pY, pZ);
return;
}
}
if (
(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too
@@ -2730,15 +2734,15 @@ bool cClientHandle::HasPluginChannel(const AString & a_PluginChannel)
bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ)
{
if (m_State >= csDestroying)
{
return false;
}
cCSLock Lock(m_CSChunkLists);
return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end());
return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end());
}
@@ -2754,9 +2758,9 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
cCSLock Lock(m_CSChunkLists);
if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end())
if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())
{
m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
}
}
@@ -2854,11 +2858,27 @@ void cClientHandle::SocketClosed(void)
void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
void cClientHandle::HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment)
{
cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
if (a_Enchantment > 2)
{
LOGWARNING("%s attempt to crash the server with invalid enchanting selection!", GetUsername().c_str());
Kick("Invalid enchanting!");
return;
}
if (
(m_Player->GetWindow() == NULL) ||
(m_Player->GetWindow()->GetWindowID() != a_WindowID) ||
(m_Player->GetWindow()->GetWindowType() != cWindow::wtEnchantment)
)
{
return;
}
cEnchantingWindow * Window = (cEnchantingWindow*) m_Player->GetWindow();
cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
int BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
{
View
@@ -209,7 +209,7 @@ class cClientHandle : // tolua_export
// tolua_end
/** Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) */
bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
bool WantsSendChunk(int a_ChunkX, int a_ChunkZ);
/** Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend) */
void AddWantedChunk(int a_ChunkX, int a_ChunkZ);
@@ -269,7 +269,7 @@ class cClientHandle : // tolua_export
void RemoveFromWorld(void);
/** Called when the player will enchant a Item */
void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
void HandleEnchantItem(Byte & a_WindowID, Byte & a_Enchantment);
private:
View
@@ -1,4 +1,4 @@
// CraftingRecipes.cpp
// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
@@ -83,7 +83,7 @@ cItem & cCraftingGrid::GetItem(int x, int y) const
void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
{
// Accessible through scripting, must verify parameters:
if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
@@ -228,7 +228,7 @@ void cCraftingRecipe::Clear(void)
void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
{
m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
}
@@ -324,7 +324,11 @@ void cCraftingRecipes::LoadRecipes(void)
return;
}
AString Everything;
f.ReadRestOfFile(Everything);
if (!f.ReadRestOfFile(Everything))
{
LOGWARNING("Cannot read file \"crafting.txt\", no crafting recipes will be available!");
return;
}
f.Close();
// Split it into lines, then process each line as a single recipe:
@@ -362,7 +366,10 @@ void cCraftingRecipes::ClearRecipes(void)
void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
{
AStringVector Sides = StringSplit(a_RecipeLine, "=");
AString RecipeLine(a_RecipeLine);
RecipeLine.erase(std::remove_if(RecipeLine.begin(), RecipeLine.end(), isspace), RecipeLine.end());
AStringVector Sides = StringSplit(RecipeLine, "=");
if (Sides.size() != 2)
{
LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
@@ -388,8 +395,7 @@ void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine
}
if (ResultSplit.size() > 1)
{
Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
if (Recipe->m_Result.m_ItemCount == 0)
if (!StringToInteger<char>(ResultSplit[1].c_str(), Recipe->m_Result.m_ItemCount))
{
LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
@@ -441,8 +447,7 @@ bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
if (Split.size() > 1)
{
AString Damage = TrimString(Split[1]);
a_Item.m_ItemDamage = atoi(Damage.c_str());
if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0))
if (!StringToInteger<short>(Damage.c_str(), a_Item.m_ItemDamage))
{
// Parsing the number failed
return false;
Oops, something went wrong.