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As far as I can tell, if a world generation plugin wants to use the default composition generator and custom terrain shapes, it can only provide the shapes through height data. This obviously makes it impossible to produce overhangs and the like.
It would be nice if shape data were included in
I can write a PR for this if it sounds like a good idea.
This is something we keep in mind that we want to do, but there are things that would be better done first. It'd be better to rewrite for 1.13+ compatibility first, because with that rewrite, much of the data internals will change. That would break this API, too, and would be more difficult than without this API.