Mix discrete-event simulation with a game engine to achieve optimization of a transport network? How crazy is that?
Lua
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README.md

README.md

Synopsis

The purpose of this thesis is to propose optimizations for the transport network of the city of Plovdiv, Bulgaria. It uses this as a cover for the fun part - mix the Lua game engine - Moai with an academic environment for creation the of a game/simulation.

Structure

This repo follows the following structure:

Documentation

Contains the big document around the research and implementation of the defined problem

Code

Contains sample implementation for the proposed solution