Releases: curtjs/nodetunnel
NodeTunnel 0.0.2: Leave Room Support (Current)
This update adds the ability to leave rooms using peer.leave_room()
If a client calls this, they will leave the room and alert other peers that they have left. If a host calls this, all peers will be disconnected.
When a peer leaves a room, whether intentionally or forced by a host, the room_left signal will be emitted. This can be used to handle cleanup (ex., despawning players, going back to main menu, etc.)
NodeTunnel: First Release! (Outdated)
It's finally here! This is the first-ever functional release of NodeTunnel. There will be bugs and probably stability issues, so use at your own risk! I would not recommend shipping a game with NodeTunnel in it's current state.
There's still lots of work to be done, but feel free to give it a spin! It's always easy to switch back to another solution if needed.
Installation
- Download the .ZIP file
- Unzip into your project's
addonsdirectory - Head into project settings and enable the NodeTunnel addon
- Enjoy!