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This repository was archived by the owner on Jan 16, 2026. It is now read-only.

Releases: curtjs/nodetunnel

NodeTunnel 0.0.2: Leave Room Support (Current)

08 Aug 21:42
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This update adds the ability to leave rooms using peer.leave_room()

If a client calls this, they will leave the room and alert other peers that they have left. If a host calls this, all peers will be disconnected.

When a peer leaves a room, whether intentionally or forced by a host, the room_left signal will be emitted. This can be used to handle cleanup (ex., despawning players, going back to main menu, etc.)

NodeTunnel: First Release! (Outdated)

07 Aug 20:44

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Pre-release

It's finally here! This is the first-ever functional release of NodeTunnel. There will be bugs and probably stability issues, so use at your own risk! I would not recommend shipping a game with NodeTunnel in it's current state.

There's still lots of work to be done, but feel free to give it a spin! It's always easy to switch back to another solution if needed.

Installation

  1. Download the .ZIP file
  2. Unzip into your project's addons directory
  3. Head into project settings and enable the NodeTunnel addon
  4. Enjoy!