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Parallelism for server #32

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cvet opened this issue Nov 15, 2018 · 0 comments

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@cvet
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commented Nov 15, 2018

Handle game logic on different processes/applications/machines to allow horizontal scaling of server performance.
I think separate computations by in-game locations, different instances can handle different locations (include maps, critters and items on it) without communication with each other.

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