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Latest commit 4e2fb81 Dec 13, 2015 @cvlc cvlc Cleanup
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Data reorganized everything May 22, 2011
ID_files Updated the scenes for several of the events. Added the resources and… Sep 29, 2012
Ideas and Notes Whitecloaks -> Children of the Light to make the narrative a little m… Sep 9, 2012
Music reorganized everything May 22, 2011
Resource Add textures and updated .txt files. Balefire should be less processo… Dec 18, 2011
Sounds reorganized everything May 22, 2011
TGS_Module_Text_Files Updated the taren ferry props and scene. Dec 13, 2015
Textures Added resources and textures for Rock and Mountain Pack v3. Updated m… Sep 12, 2012
languages reorganized everything May 22, 2011
.gitignore Cleanup Dec 13, 2015
ID_animations.py Fixed new character creation system, made it default Sep 16, 2012
ID_factions.py Fixed new character creation system, made it default Sep 16, 2012
ID_files_initial_clone_instructions.txt Added a folder containing all the ID files. Added a text document inf… Sep 17, 2012
ID_info_pages.py Fixed new character creation system, made it default Sep 16, 2012
ID_items.py The scripting side of the Emonds Field event is almost complete. The … Sep 20, 2012
ID_items_old.py Initialize repository! fixes #1 Apr 24, 2011
ID_map_icons.py Fixed new character creation system, made it default Sep 16, 2012
ID_menus.py Fixed new character creation system, made it default Sep 16, 2012
ID_meshes.py Fixed new character creation system, made it default Sep 16, 2012
ID_mission_templates.py The scripting side of the Emonds Field event is almost complete. The … Sep 20, 2012
ID_music.py Fixed new character creation system, made it default Sep 16, 2012
ID_particle_systems.py Fixed new character creation system, made it default Sep 16, 2012
ID_parties.py Fixed new character creation system, made it default Sep 16, 2012
ID_party_templates.py Fixed new character creation system, made it default Sep 16, 2012
ID_postfx.py Initialize repository! fixes #1 Apr 24, 2011
ID_postfx_params.py Fixed new character creation system, made it default Sep 16, 2012
ID_presentations.py Fixed new character creation system, made it default Sep 16, 2012
ID_quests.py The scripting side of the Emonds Field event is almost complete. The … Sep 20, 2012
ID_scene_props.py Updated the taren ferry props and scene. Dec 13, 2015
ID_scenes.py Updated the scenes for several of the events. Added the resources and… Sep 29, 2012
ID_scripts.py Minor updates... Sep 17, 2012
ID_skills.py Fixed new character creation system, made it default Sep 16, 2012
ID_sounds.py Fixed new character creation system, made it default Sep 16, 2012
ID_strings.py Updated the taren ferry props and scene. Dec 13, 2015
ID_tableau_materials.py Fixed new character creation system, made it default Sep 16, 2012
ID_troops.py The scripting side of the Emonds Field event is almost complete. The … Sep 20, 2012
README.md Cleanup Dec 13, 2015
build_module-client.sh Added build script for Linux client Sep 15, 2012
build_module.bat Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
build_module.sh Actually, just let ID_ files regen themselves Sep 16, 2012
changelog.txt Added installation.txt and changelog.txt Sep 14, 2012
formAI_constants.py Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
formAI_mission_templates.py Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
formAI_scripts.py Ported to the latest Diplomacy (4.2) and PBOD (0.90.1). Created a new… Jan 15, 2012
formations_constants.py Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
formations_mission_templates.py Ported to the latest Diplomacy (4.2) and PBOD (0.90.1). Created a new… Jan 15, 2012
formations_presentations.py Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
formations_scripts.py Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
header_animations.py Initialize repository! fixes #1 Apr 24, 2011
header_common.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
header_dialogs.py Initialize repository! fixes #1 Apr 24, 2011
header_factions.py Initialize repository! fixes #1 Apr 24, 2011
header_game_menus.py Initialize repository! fixes #1 Apr 24, 2011
header_ground_types.py Initialize repository! fixes #1 Apr 24, 2011
header_item_modifiers.py Initialize repository! fixes #1 Apr 24, 2011
header_items.py Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
header_map_icons.py Initialize repository! fixes #1 Apr 24, 2011
header_meshes.py Initialize repository! fixes #1 Apr 24, 2011
header_mission_templates.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
header_mission_types.py Initialize repository! fixes #1 Apr 24, 2011
header_music.py Initialize repository! fixes #1 Apr 24, 2011
header_operations.py Updated the taren ferry props and scene. Dec 13, 2015
header_operations.py.bak Updated the taren ferry props and scene. Dec 13, 2015
header_particle_systems.py Initialize repository! fixes #1 Apr 24, 2011
header_parties.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
header_postfx.py Initialize repository! fixes #1 Apr 24, 2011
header_presentations.py Initialize repository! fixes #1 Apr 24, 2011
header_quests.py Initialize repository! fixes #1 Apr 24, 2011
header_scene_props.py Initialize repository! fixes #1 Apr 24, 2011
header_scenes.py Initialize repository! fixes #1 Apr 24, 2011
header_skills.py Added new skill definitions to header_skills. Added new function to r… Dec 24, 2011
header_skins.py Initialize repository! fixes #1 Apr 24, 2011
header_sounds.py Initialize repository! fixes #1 Apr 24, 2011
header_strings.py Initialize repository! fixes #1 Apr 24, 2011
header_tableau_materials.py Initialize repository! fixes #1 Apr 24, 2011
header_terrain_types.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
header_triggers.py Initialize repository! fixes #1 Apr 24, 2011
header_troops.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
installation.txt Added installation.txt and changelog.txt Sep 14, 2012
license.txt Emonds Field raid event is almost finished. Just a few minor tweaks r… Sep 21, 2012
map.txt Expanded the map, added ships and scenes for new battles. Split the f… Nov 7, 2011
modmerger.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
modmerger_header.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
modmerger_installer.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
modmerger_options.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
modmerger_readme.txt Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
module.ini updated module.ini in root folder Sep 12, 2012
module_animations.py Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
module_constants.py The scripting side of the Emonds Field event is almost complete. The … Sep 20, 2012
module_dialogs.py The scripting side of the Emonds Field event is almost complete. The … Sep 20, 2012
module_factions.py Renamed some factions, added some meat to the new character creation,… Sep 17, 2012
module_game_menus.py Taren Ferry is now a playable scene. Updated rewards for the first tw… Dec 13, 2015
module_info.py Updating everything Dec 11, 2011
module_info_pages.py Blood and bloody ashes! What's all this talk of 'Calradia', and what … Sep 7, 2012
module_items.py Merge branch 'master' of dev.tgsmod.net:tgs/main Sep 20, 2012
module_map_icons.py Map icon tweaks and ocean travel speed updates. Sep 7, 2012
module_meshes.py Ported the mod to Diplomacy 4.1 w/ PBOD 0.901. Added the one new one … Jan 8, 2012
module_mission_templates.py Taren Ferry is now a playable scene. Updated rewards for the first tw… Dec 13, 2015
module_music.py Initialize repository! fixes #1 Apr 24, 2011
module_particle_systems.py Finished scaling for the weaves. Jan 4, 2012
module_parties.py Initial setup for Al'Thor Farm Raid event. Sep 15, 2012
module_party_templates.py Whitecloaks -> Children of the Light to make the narrative a little m… Sep 9, 2012
module_postfx.py Initialize repository! fixes #1 Apr 24, 2011
module_presentations.py Fixed new character creation presentation issue Sep 15, 2012
module_quests.py The scripting side of the Emonds Field event is almost complete. The … Sep 20, 2012
module_scene_props.py Updated the taren ferry props and scene. Dec 13, 2015
module_scenes.py Taren Ferry is now a playable scene. Updated rewards for the first tw… Dec 13, 2015
module_scripts.py Updated the taren ferry props and scene. Dec 13, 2015
module_simple_triggers.py Unlootable unique items and 6 new books for channeling skills. Sep 6, 2012
module_skills.py A few more updates for channeling. Added the new Stamina equation tha… Jan 16, 2012
module_skins.py Updated the SVN to include all the new factions and their towns. New … Dec 6, 2011
module_sounds.py Finished scaling for the weaves. Jan 4, 2012
module_strings.py Updated the taren ferry props and scene. Dec 13, 2015
module_tableau_materials.py Updating everything Dec 11, 2011
module_triggers.py Fixed the channeling error. Added rewards for the raid on al'Thor far… Sep 17, 2012
module_troops.py Emonds Field raid event is almost finished. Just a few minor tweaks r… Sep 21, 2012
module_variables.py Initialize repository! fixes #1 Apr 24, 2011
process_animations.py Initialize repository! fixes #1 Apr 24, 2011
process_common.py Initialize repository! fixes #1 Apr 24, 2011
process_dialogs.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
process_factions.py Initialize repository! fixes #1 Apr 24, 2011
process_game_menus.py Initialize repository! fixes #1 Apr 24, 2011
process_global_variables.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
process_global_variables_unused.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
process_info_pages.py Initialize repository! fixes #1 Apr 24, 2011
process_init.py Initialize repository! fixes #1 Apr 24, 2011
process_items.py Initialize repository! fixes #1 Apr 24, 2011
process_line_correction.py Initialize repository! fixes #1 Apr 24, 2011
process_map_icons.py Initialize repository! fixes #1 Apr 24, 2011
process_meshes.py Initialize repository! fixes #1 Apr 24, 2011
process_mission_tmps.py Initialize repository! fixes #1 Apr 24, 2011
process_music.py Initialize repository! fixes #1 Apr 24, 2011
process_operations.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
process_particle_sys.py Initialize repository! fixes #1 Apr 24, 2011
process_parties.py Initialize repository! fixes #1 Apr 24, 2011
process_party_tmps.py Initialize repository! fixes #1 Apr 24, 2011
process_postfx.py Initialize repository! fixes #1 Apr 24, 2011
process_presentations.py Initialize repository! fixes #1 Apr 24, 2011
process_quests.py Initialize repository! fixes #1 Apr 24, 2011
process_scene_props.py Initialize repository! fixes #1 Apr 24, 2011
process_scenes.py Initialize repository! fixes #1 Apr 24, 2011
process_scripts.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
process_simple_triggers.py Initialize repository! fixes #1 Apr 24, 2011
process_skills.py Initialize repository! fixes #1 Apr 24, 2011
process_skins.py Initialize repository! fixes #1 Apr 24, 2011
process_sounds.py Initialize repository! fixes #1 Apr 24, 2011
process_strings.py Initialize repository! fixes #1 Apr 24, 2011
process_tableau_materials.py Initialize repository! fixes #1 Apr 24, 2011
process_tags_unused.py Initialize repository! fixes #1 Apr 24, 2011
process_troops.py Initialize repository! fixes #1 Apr 24, 2011
util_common.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
util_presentations.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
util_scripts.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
util_wrappers.py Merged TGS V0.2.6 with "Diplomacy 3.3.2+allow fief+PBOD for 1.143". W… Sep 11, 2011
variables.txt Updated the Repository to include all the changes from release 0.2.7 … Sep 5, 2012

README.md

The Gathering Storm - A Wheel of Time Mod (Beta)

“The Wheel of Time turns...”

The blow text is almost entirely copied from this thread on the Taleworlds forums.

The Gathering Storm is a mod based on Robert Jordan's Wheel of Time series. It strives to capture the essence of the epic fantasy tale, while also retaining the open-ended feel of Mount and Blade.

This is a Beta version, meaning there are still hundreds of areas that can be improved upon. Please try it out and share any feedback.

The main developers of this project (mat2rivs, vaerraent) are on hiatus for the forseeable future.

See license.txt for license information, installation.txt for installation information, changelog.txt for a changelog and CONTRIBUTING.md for information on how to contribute.

Feature List:

  • Wheel of Time Map - Expanded in 0.2.7 to include Seanchan, Sea Folk Isles, Shara, and the Land of Madmen
  • Twenty-eight factions including all nations and city states, plus several other you should recognize
  • An extensive troop tree including all political regions that appear in the series.
  • 170days of forced diplomacy that follows the general events in the series. After 170 days, diplomacy reverts to generic Mount and Blade.
  • Aes Sedai will spawn warders. Sul'dam spawn Damane. Asha'man spawn captured Aes Sedai.
  • Several kits from the forum community. (troop ratio bar, Auto-loot, and Recruiter Kit)
  • Press 'H' when in the world map view for a help screen.
  • Two new custom battle stages based on the Wheel of Time world.
  • Integration of Diplomacy 4.2 with PBOD 0.90.1 (for Warband v1.143)
  • Naval travel and warfare. (not menu based)
  • Channeling System that includes 14 unique weaves.
  • Intuitive weave toggling method with configurable keys.
  • NPC channelers have AI scripts that help them choose logical weaves based on their disposition and also the current situation on the battlefield.
  • The strength of known weaves scales as your character advances in the Five-Power skills (Air, Water, Spirit, Fire, and Earth)

Channeling System Basics:

All weaves take stamina to channel. A HUD bar will show how much stamina is remaining. Stamina regenerates based on Intelligence and Channeling Proficiency, and has a maximum amount based on the Channeling Affinity skill, Intelligence, and Channeling Proficiency. You can switch between weaves by pressing “Caps-Lock” and using the mouse to choose your weave. To see what playing as a channeler is like, try a Custom/Quick Battle using Rand or Nynaeve as your character. To be a channeler in the Single Player Campaign, be sure to choose the childhood option of 'Novice or Wilder' if you are female, or 'Wilder' if you are male.

A detailed explanation of the 14 weaves:

  • Air blast - (Visual - Dust Cloud) does a little damage and pushes enemies (push effect only for single player open field battles)
  • Freeze - (Visual - ice trail) slows enemies who are hit and deals minimal damage
  • Heal - (Visual - purple mist on the agent you healed) heals nearest allied agent with less that 70% health (can heal your horse)
  • Fireball - (Visual - fire trail) does initial damage and them burn over time damage on all agents in target zone
  • Unravel - (Visual - yellow mist on effect that was unraveled) Dispels seekers, compulsion, bind, and allies who are burning
  • Defensive blast - (Visual - Dust Cloud) does large damage to agents who are near channeler (and pushes them away if you are in single player open field battles)
  • Ranged blast - (Visual - cloud of dust on impact) Sort of a ranged version of the previous weave
  • Bind - (Visual - white mist on bound agent) bound agent can't move, can be damaged
  • Chain Lightening - (Visual - Lightning strike from the skies) Will damage nearby agents and pass charge on to others
  • Fire Curtain - (Visual - wall of fire) Will do initial damage and damage over time to all agents near the fire wall, burns for set duration
  • Shield - (Visual - purple mist on agent who is shielded) shielded agent can't use channeling unless they break free. If you are shielded keep channeling and you have a chance of breaking free. Harder to do if a strong enemy shielded you.
  • Seeker - (Visual - ball of green energy that tracks and kills target) You get hit, you die, also does AOE damage at higher levels
  • Compulsion - (Visual - black mist on compelled agent) This will turn the compelled enemy agent to your team.
  • Balefire - (Visual - light trail and purple image if agent is hit) Agents in the path of the balefire stream will be ripped from the Pattern and their past actions erased. (killed instantly and removed from your sight) Also if the killed agent has been killing your teammates, then some of them may come back to life.

Installation

Either download the latest version from Nexus (be sure to download the 0.2.7d update file, too) or, for the latest development version, 'Download as ZIP' or clone this repository. This repository does not include resources such as models, textures and sounds - these should be downloaded separately, from this link.

Contributing

Please fork the project and create pull requests for changes.

Notes

  • Battles with large number of channelers can cause lagging or even crashing. Also, if you are using AI formation from PBOD, or also special actions such as AI spear bracing, this can cause lagging as well. Take some time to tune your options to fit the capabilities of your computer.

This mod is compatible with v1.143 of Warband.

This mod will play similarly to Feral's mod “Shadow Rising”. However, I did not use any of his models or files per his request.

The Wheel of Time is © Copyright Robert Jordan. The phrases The Wheel of Time™ and The Dragon Reborn™ are trademarks of Robert Jordan.