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# -*- coding: cp1252 -*-
from header_common import *
from header_scene_props import *
from header_operations import *
from header_triggers import *
from header_sounds import *
from module_constants import *
import string
####################################################################################################################
# Each scene prop record contains the following fields:
# 1) Scene prop id: used for referencing scene props in other files. The prefix spr_ is automatically added before each scene prop id.
# 2) Scene prop flags. See header_scene_props.py for a list of available flags
# 3) Mesh name: Name of the mesh.
# 4) Physics object name:
# 5) Triggers: Simple triggers that are associated with the scene prop
####################################################################################################################
check_item_use_trigger = (ti_on_scene_prop_use,
[
(store_trigger_param_1, ":agent_id"),
(store_trigger_param_2, ":instance_id"),
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_use_item", ":instance_id", ":agent_id"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"), #0 is server so starting from 1
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_use_item, ":instance_id", ":agent_id"),
(try_end),
])
check_sally_door_use_trigger_double = (ti_on_scene_prop_use,
[
(store_trigger_param_1, ":agent_id"),
(store_trigger_param_2, ":instance_id"),
(agent_get_position, pos1, ":agent_id"),
(prop_instance_get_starting_position, pos2, ":instance_id"),
(scene_prop_get_slot, ":opened_or_closed", ":instance_id", scene_prop_open_or_close_slot),
(try_begin),
#out doors like castle sally door can be opened only from inside, if door coordinate is behind your coordinate. Also it can be closed from both sides.
(prop_instance_get_scene_prop_kind, ":scene_prop_id", ":instance_id"),
(assign, ":can_open_door", 0),
(try_begin),
(neg|eq, ":scene_prop_id", "spr_viking_keep_destroy_sally_door_right"),
(neg|eq, ":scene_prop_id", "spr_viking_keep_destroy_sally_door_left"),
(neg|eq, ":scene_prop_id", "spr_earth_sally_gate_right"),
(neg|eq, ":scene_prop_id", "spr_earth_sally_gate_left"),
(position_is_behind_position, pos1, pos2),
(assign, ":can_open_door", 1),
(else_try),
(this_or_next|eq, ":scene_prop_id", "spr_viking_keep_destroy_sally_door_right"),
(this_or_next|eq, ":scene_prop_id", "spr_viking_keep_destroy_sally_door_left"),
(this_or_next|eq, ":scene_prop_id", "spr_earth_sally_gate_right"),
(eq, ":scene_prop_id", "spr_earth_sally_gate_left"),
(neg|position_is_behind_position, pos1, pos2),
(assign, ":can_open_door", 1),
(try_end),
(this_or_next|eq, ":can_open_door", 1),
(eq, ":opened_or_closed", 1),
(try_begin),
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_use_item", ":instance_id", ":agent_id"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"), #0 is server so starting from 1
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_use_item, ":instance_id", ":agent_id"),
(try_end),
(try_end),
(try_end),
])
check_sally_door_use_trigger = (ti_on_scene_prop_use,
[
(store_trigger_param_1, ":agent_id"),
(store_trigger_param_2, ":instance_id"),
(agent_get_position, pos1, ":agent_id"),
(prop_instance_get_starting_position, pos2, ":instance_id"),
(scene_prop_get_slot, ":opened_or_closed", ":instance_id", scene_prop_open_or_close_slot),
(try_begin),
#out doors like castle sally door can be opened only from inside, if door coordinate is behind your coordinate. Also it can be closed from both sides.
(this_or_next|position_is_behind_position, pos1, pos2),
(eq, ":opened_or_closed", 1),
(try_begin),
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_use_item", ":instance_id", ":agent_id"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"), #0 is server so starting from 1
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_use_item, ":instance_id", ":agent_id"),
(try_end),
(try_end),
(try_end),
])
check_castle_door_use_trigger = (ti_on_scene_prop_use,
[
(store_trigger_param_1, ":agent_id"),
(store_trigger_param_2, ":instance_id"),
(agent_get_position, pos1, ":agent_id"),
(prop_instance_get_starting_position, pos2, ":instance_id"),
(scene_prop_get_slot, ":opened_or_closed", ":instance_id", scene_prop_open_or_close_slot),
(try_begin),
(ge, ":agent_id", 0),
(agent_get_team, ":agent_team", ":agent_id"),
#in doors like castle room doors can be opened from both sides, but only defenders can open these doors. Also it can be closed from both sides.
(this_or_next|eq, ":agent_team", 0),
(eq, ":opened_or_closed", 1),
(try_begin),
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_use_item", ":instance_id", ":agent_id"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"), #0 is server so starting from 1
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_use_item, ":instance_id", ":agent_id"),
(try_end),
(try_end),
(try_end),
])
check_ladder_animate_trigger = (ti_on_scene_prop_is_animating,
[
(store_trigger_param_1, ":instance_id"),
(store_trigger_param_2, ":remaining_time"),
(call_script, "script_check_creating_ladder_dust_effect", ":instance_id", ":remaining_time"),
])
check_ladder_animation_finish_trigger = (ti_on_scene_prop_animation_finished,
[
(store_trigger_param_1, ":instance_id"),
(prop_instance_enable_physics, ":instance_id", 1),
])
scene_props = [
("invalid_object",0,"question_mark","0", []),
("inventory",sokf_type_container|sokf_place_at_origin,"package","bobaggage", []),
("empty", 0, "0", "0", []),
("chest_a",sokf_type_container,"chest_gothic","bochest_gothic", []),
("container_small_chest",sokf_type_container,"package","bobaggage", []),
("container_chest_b",sokf_type_container,"chest_b","bo_chest_b", []),
("container_chest_c",sokf_type_container,"chest_c","bo_chest_c", []),
("player_chest",sokf_type_container,"player_chest","bo_player_chest", []),
("locked_player_chest",0,"player_chest","bo_player_chest", []),
("light_sun",sokf_invisible,"light_sphere","0", [
(ti_on_init_scene_prop,
[
(neg|is_currently_night),
(store_trigger_param_1, ":prop_instance_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_scale, pos5, ":prop_instance_no"),
(position_get_scale_x, ":scale", pos5),
(store_time_of_day,reg(12)),
(try_begin),
(is_between,reg(12),5,20),
(store_mul, ":red", 5 * 200, ":scale"),
(store_mul, ":green", 5 * 193, ":scale"),
(store_mul, ":blue", 5 * 180, ":scale"),
(else_try),
(store_mul, ":red", 5 * 90, ":scale"),
(store_mul, ":green", 5 * 115, ":scale"),
(store_mul, ":blue", 5 * 150, ":scale"),
(try_end),
(val_div, ":red", 100),
(val_div, ":green", 100),
(val_div, ":blue", 100),
(set_current_color,":red", ":green", ":blue"),
(set_position_delta,0,0,0),
(add_point_light_to_entity, 0, 0),
]),
]),
("light",sokf_invisible,"light_sphere","0", [
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":prop_instance_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_scale, pos5, ":prop_instance_no"),
(position_get_scale_x, ":scale", pos5),
(store_mul, ":red", 3 * 200, ":scale"),
(store_mul, ":green", 3 * 145, ":scale"),
(store_mul, ":blue", 3 * 45, ":scale"),
(val_div, ":red", 100),
(val_div, ":green", 100),
(val_div, ":blue", 100),
(set_current_color,":red", ":green", ":blue"),
(set_position_delta,0,0,0),
(add_point_light_to_entity, 10, 30),
]),
]),
("light_red",sokf_invisible,"light_sphere","0", [
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":prop_instance_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_scale, pos5, ":prop_instance_no"),
(position_get_scale_x, ":scale", pos5),
(store_mul, ":red", 2 * 170, ":scale"),
(store_mul, ":green", 2 * 100, ":scale"),
(store_mul, ":blue", 2 * 30, ":scale"),
(val_div, ":red", 100),
(val_div, ":green", 100),
(val_div, ":blue", 100),
(set_current_color,":red", ":green", ":blue"),
(set_position_delta,0,0,0),
(add_point_light_to_entity, 20, 30),
]),
]),
("light_night",sokf_invisible,"light_sphere","0", [
(ti_on_init_scene_prop,
[
# (store_time_of_day,reg(12)),
# (neg|is_between,reg(12),5,20),
(is_currently_night, 0),
(store_trigger_param_1, ":prop_instance_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_scale, pos5, ":prop_instance_no"),
(position_get_scale_x, ":scale", pos5),
(store_mul, ":red", 3 * 160, ":scale"),
(store_mul, ":green", 3 * 145, ":scale"),
(store_mul, ":blue", 3 * 100, ":scale"),
(val_div, ":red", 100),
(val_div, ":green", 100),
(val_div, ":blue", 100),
(set_current_color,":red", ":green", ":blue"),
(set_position_delta,0,0,0),
(add_point_light_to_entity, 10, 30),
]),
]),
("torch",0,"torch_a","0",
[
(ti_on_init_scene_prop,
[
(set_position_delta,0,-35,48),
(particle_system_add_new, "psys_torch_fire"),
(particle_system_add_new, "psys_torch_smoke"),
(particle_system_add_new, "psys_torch_fire_sparks"),
(play_sound, "snd_torch_loop", 0),
(set_position_delta,0,-35,56),
(particle_system_add_new, "psys_fire_glow_1"),
# (particle_system_emit, "psys_fire_glow_1",9000000),
#second method
(get_trigger_object_position, pos2),
(set_position_delta,0,0,0),
(position_move_y, pos2, -35),
(position_move_z, pos2, 55),
(particle_system_burst, "psys_fire_glow_fixed", pos2, 1),
]),
]),
("torch_night",0,"torch_a","0",
[
(ti_on_init_scene_prop,
[
# (store_time_of_day,reg(12)),
# (neg|is_between,reg(12),5,20),
(is_currently_night, 0),
(set_position_delta,0,-35,48),
(particle_system_add_new, "psys_torch_fire"),
(particle_system_add_new, "psys_torch_smoke"),
(particle_system_add_new, "psys_torch_fire_sparks"),
(set_position_delta,0,-35,56),
(particle_system_add_new, "psys_fire_glow_1"),
(particle_system_emit, "psys_fire_glow_1",9000000),
(play_sound, "snd_torch_loop", 0),
]),
]),
# ("Baggage",sokf_place_at_origin|sokf_entity_body,"package","bobaggage"),
("barrier_20m",sokf_invisible|sokf_type_barrier,"barrier_20m","bo_barrier_20m", []),
("barrier_16m",sokf_invisible|sokf_type_barrier,"barrier_16m","bo_barrier_16m", []),
("barrier_8m" ,sokf_invisible|sokf_type_barrier,"barrier_8m" ,"bo_barrier_8m" , []),
("barrier_4m" ,sokf_invisible|sokf_type_barrier,"barrier_4m" ,"bo_barrier_4m" , []),
("barrier_2m" ,sokf_invisible|sokf_type_barrier,"barrier_2m" ,"bo_barrier_2m" , []),
("exit_4m" ,sokf_invisible|sokf_type_barrier_leave,"barrier_4m" ,"bo_barrier_4m" , []),
("exit_8m" ,sokf_invisible|sokf_type_barrier_leave,"barrier_8m" ,"bo_barrier_8m" , []),
("exit_16m" ,sokf_invisible|sokf_type_barrier_leave,"barrier_16m" ,"bo_barrier_16m" , []),
("ai_limiter_2m" ,sokf_invisible|sokf_type_ai_limiter,"barrier_2m" ,"bo_barrier_2m" , []),
("ai_limiter_4m" ,sokf_invisible|sokf_type_ai_limiter,"barrier_4m" ,"bo_barrier_4m" , []),
("ai_limiter_8m" ,sokf_invisible|sokf_type_ai_limiter,"barrier_8m" ,"bo_barrier_8m" , []),
("ai_limiter_16m",sokf_invisible|sokf_type_ai_limiter,"barrier_16m","bo_barrier_16m", []),
("Shield",sokf_dynamic,"0","boshield", []),
("shelves",0,"shelves","boshelves", []),
("table_tavern",0,"table_tavern","botable_tavern", []),
("table_castle_a",0,"table_castle_a","bo_table_castle_a", []),
("chair_castle_a",0,"chair_castle_a","bo_chair_castle_a", []),
("pillow_a",0,"pillow_a","bo_pillow", []),
("pillow_b",0,"pillow_b","bo_pillow", []),
("pillow_c",0,"pillow_c","0", []),
("interior_castle_g_square_keep_b",0,"interior_castle_g_square_keep_b","bo_interior_castle_g_square_keep_b", []),
("carpet_with_pillows_a",0,"carpet_with_pillows_a","bo_carpet_with_pillows", []),
("carpet_with_pillows_b",0,"carpet_with_pillows_b","bo_carpet_with_pillows", []),
("table_round_a",0,"table_round_a","bo_table_round_a", []),
("table_round_b",0,"table_round_b","bo_table_round_b", []),
("fireplace_b",0,"fireplace_b","bo_fireplace_b", []),
("fireplace_c",0,"fireplace_c","bo_fireplace_c", []),
("sofa_a",0,"sofa_a","bo_sofa", []),
("sofa_b",0,"sofa_b","bo_sofa", []),
("ewer_a",0,"ewer_a","bo_ewer_a", []),
("end_table_a",0,"end_table_a","bo_end_table_a", []),
("fake_houses_steppe_a",0,"fake_houses_steppe_a","0", []),
("fake_houses_steppe_b",0,"fake_houses_steppe_b","0", []),
("fake_houses_steppe_c",0,"fake_houses_steppe_c","0", []),
("boat_destroy",0,"boat_destroy","bo_boat_destroy", []),
("destroy_house_a",0,"destroy_house_a","bo_destroy_house_a", []),
("destroy_house_b",0,"destroy_house_b","bo_destroy_house_b", []),
("destroy_house_c",0,"destroy_house_c","bo_destroy_house_c", []),
("destroy_heap",0,"destroy_heap","bo_destroy_heap", []),
("destroy_castle_a",0,"destroy_castle_a","bo_destroy_castle_a", []),
("destroy_castle_b",0,"destroy_castle_b","bo_destroy_castle_b", []),
("destroy_castle_c",0,"destroy_castle_c","bo_destroy_castle_c", []),
("destroy_castle_d",0,"destroy_castle_d","bo_destroy_castle_d", []),
("destroy_windmill",0,"destroy_windmill","bo_destroy_windmill", []),
("destroy_tree_a",0,"destroy_tree_a","bo_destroy_tree_a", []),
("destroy_tree_b",0,"destroy_tree_b","bo_destroy_tree_b", []),
("destroy_bridge_a",0,"destroy_bridge_a","bo_destroy_bridge_a", []),
("destroy_bridge_b",0,"destroy_bridge_b","bo_destroy_bridge_b", []),
("catapult",0,"Catapult","bo_Catapult", []),
("catapult_destructible",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible,"Catapult","bo_Catapult", [
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 1600),
]),
(ti_on_scene_prop_destroy,
[
(play_sound, "snd_dummy_destroyed"),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(store_trigger_param_1, ":instance_no"),
(prop_instance_get_position, pos1, ":instance_no"),
(particle_system_burst, "psys_dummy_smoke_big", pos1, 100),
(particle_system_burst, "psys_dummy_straw_big", pos1, 100),
(position_move_z, pos1, -500),
(position_rotate_x, pos1, 90),
(prop_instance_animate_to_position, ":instance_no", pos1, 300), #animate to 6 meters below in 6 second
(try_begin),
(eq, "$g_round_ended", 0),
(scene_prop_get_team, ":scene_prop_team_no", ":instance_no"),
(try_begin),
(eq, ":scene_prop_team_no", 0),
(assign, ":scene_prop_team_no_multiplier", -1),
(else_try),
(assign, ":scene_prop_team_no_multiplier", 1),
(try_end),
(try_begin),
(eq, "$g_number_of_targets_destroyed", 0),
(store_mul, ":target_no_mul_scene_prop_team", ":scene_prop_team_no_multiplier", 1), #1 means destroyed object is a catapult
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_show_multiplayer_message", multiplayer_message_type_target_destroyed, ":target_no_mul_scene_prop_team"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"),
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_show_multiplayer_message, multiplayer_message_type_target_destroyed, ":target_no_mul_scene_prop_team"),
(try_end),
(val_add, "$g_number_of_targets_destroyed", 1),
(else_try),
(store_mul, ":target_no_mul_scene_prop_team", ":scene_prop_team_no_multiplier", 9), #9 means attackers destroyed all targets
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_show_multiplayer_message", multiplayer_message_type_target_destroyed, ":target_no_mul_scene_prop_team"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"),
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_show_multiplayer_message, multiplayer_message_type_target_destroyed, ":target_no_mul_scene_prop_team"),
(try_end),
(val_add, "$g_number_of_targets_destroyed", 1),
(try_end),
(try_end),
#giving gold for destroying target (for catapult)
#step-1 calculating total damage given to that scene prop
(assign, ":total_damage_given", 0),
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(try_begin),
(eq, "spr_catapult_destructible", "$g_destructible_target_1"),
(player_get_slot, ":damage_given", ":player_no", slot_player_damage_given_to_target_1),
(else_try),
(player_get_slot, ":damage_given", ":player_no", slot_player_damage_given_to_target_2),
(try_end),
(val_add, ":total_damage_given", ":damage_given"),
(try_end),
#step-2 sharing 1000 gold (if num active players < 20 then 50 * num active players) to players which gave damage with the damage amounts.
(assign, ":destroy_money_addition", 0),
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(val_add, ":destroy_money_addition", 50),
(try_end),
(try_begin),
(ge, ":destroy_money_addition", multi_destroy_target_money_add),
(assign, ":destroy_money_addition", multi_destroy_target_money_add),
(try_end),
(val_mul, ":destroy_money_addition", "$g_multiplayer_battle_earnings_multiplier"),
(val_div, ":destroy_money_addition", 100),
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(try_begin),
(eq, "spr_catapult_destructible", "$g_destructible_target_1"),
(player_get_slot, ":damage_given", ":player_no", slot_player_damage_given_to_target_1),
(else_try),
(player_get_slot, ":damage_given", ":player_no", slot_player_damage_given_to_target_2),
(try_end),
(player_get_gold, ":player_gold", ":player_no"), #give money to player which helped flag to be owned by new_flag_owner team
(val_mul, ":damage_given", ":destroy_money_addition"),
(try_begin),
(ge, ":total_damage_given", ":damage_given"),
(gt, ":damage_given", 0),
(store_div, ":gold_earned", ":damage_given", ":total_damage_given"),
(else_try),
(assign, ":gold_earned", 0),
(try_end),
(val_add, ":player_gold", ":gold_earned"),
(player_set_gold, ":player_no", ":player_gold", multi_max_gold_that_can_be_stored),
(try_end),
(try_end),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(scene_prop_get_hit_points, ":hit_points", ":instance_no"),
(val_sub, ":hit_points", ":damage"),
(gt, ":hit_points", 0),
(play_sound, "snd_dummy_hit"),
(else_try),
(neg|multiplayer_is_server),
(play_sound, "snd_dummy_destroyed"),
(try_end),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
(set_fixed_point_multiplier, 1),
(position_get_x, ":attacker_agent_id", pos2),
(try_begin),
(ge, ":attacker_agent_id", 0),
(agent_is_alive, ":attacker_agent_id"),
(agent_is_human, ":attacker_agent_id"),
(neg|agent_is_non_player, ":attacker_agent_id"),
(agent_get_player_id, ":attacker_player_id", ":attacker_agent_id"),
(ge, ":attacker_player_id", 0),
(player_is_active, ":attacker_player_id"),
(try_begin),
(eq, "spr_catapult_destructible", "$g_destructible_target_1"),
(player_get_slot, ":damage_given", ":attacker_player_id", slot_player_damage_given_to_target_1),
(val_add, ":damage_given", ":damage"),
(player_set_slot, ":attacker_player_id", slot_player_damage_given_to_target_1, ":damage_given"),
(else_try),
(player_get_slot, ":damage_given", ":attacker_player_id", slot_player_damage_given_to_target_2),
(val_add, ":damage_given", ":damage"),
(player_set_slot, ":attacker_player_id", slot_player_damage_given_to_target_2, ":damage_given"),
(try_end),
(try_end),
(try_end),
]),
]),
("broom",0,"broom","0", []),
("garlic",0,"garlic","0", []),
("garlic_b",0,"garlic_b","0", []),
("destroy_a",0,"destroy_a","0", []),
("destroy_b",0,"destroy_b","0", []),
("bridge_wooden",0,"bridge_wooden","bo_bridge_wooden", []),
("bridge_wooden_snowy",0,"bridge_wooden_snowy","bo_bridge_wooden", []),
("grave_a",0,"grave_a","bo_grave_a", []),
("village_house_e",0,"village_house_e","bo_village_house_e", []),
("village_house_f",0,"village_house_f","bo_village_house_f", []),
("village_house_g",0,"village_house_g","bo_village_house_g", []),
("village_house_h",0,"village_house_h","bo_village_house_h", []),
("village_house_i",0,"village_house_i","bo_village_house_i", []),
("village_house_j",0,"village_house_j","bo_village_house_j", []),
("village_wall_a",0,"village_wall_a","bo_village_wall_a", []),
("village_wall_b",0,"village_wall_b","bo_village_wall_b", []),
("village_snowy_house_a",0,"village_snowy_house_a","bo_village_snowy_house_a", []),
("village_snowy_house_b",0,"village_snowy_house_b","bo_village_snowy_house_b", []),
("village_snowy_house_c",0,"village_snowy_house_c","bo_village_snowy_house_c", []),
("village_snowy_house_d",0,"village_snowy_house_d","bo_village_snowy_house_d", []),
("village_snowy_house_e",0,"village_snowy_house_e","bo_village_snowy_house_e", []),
("village_snowy_house_f",0,"village_snowy_house_f","bo_village_snowy_house_f", []),
("town_house_steppe_a",0,"town_house_steppe_a","bo_town_house_steppe_a", []),
("town_house_steppe_b",0,"town_house_steppe_b","bo_town_house_steppe_b", []),
("town_house_steppe_c",0,"town_house_steppe_c","bo_town_house_steppe_c", []),
("town_house_steppe_d",0,"town_house_steppe_d","bo_town_house_steppe_d", []),
("town_house_steppe_e",0,"town_house_steppe_e","bo_town_house_steppe_e", []),
("town_house_steppe_f",0,"town_house_steppe_f","bo_town_house_steppe_f", []),
("town_house_steppe_g",0,"town_house_steppe_g","bo_town_house_steppe_g", []),
("town_house_steppe_h",0,"town_house_steppe_h","bo_town_house_steppe_h", []),
("town_house_steppe_i",0,"town_house_steppe_i","bo_town_house_steppe_i", []),
("carpet_a",0,"carpet_a","0", []),
("carpet_b",0,"carpet_b","0", []),
("carpet_c",0,"carpet_c","0", []),
("carpet_d",0,"carpet_d","0", []),
("carpet_e",0,"carpet_e","0", []),
("carpet_f",0,"carpet_f","0", []),
("awning_a",0,"awning_a","bo_awning", []),
("awning_b",0,"awning_b","bo_awning", []),
("awning_c",0,"awning_c","bo_awning", []),
("awning_long",0,"awning_long","bo_awning_long", []),
("awning_long_b",0,"awning_long_b","bo_awning_long", []),
("awning_d",0,"awning_d","bo_awning_d", []),
("ship",0,"ship","bo_ship", []),
("ship_b",0,"ship_b","bo_ship_b", []),
("ship_c",0,"ship_c","bo_ship_c", []),
("ship_d",0,"ship_d","bo_ship_d", []),
("snowy_barrel_a",0,"snowy_barrel_a","bo_snowy_barrel_a", []),
("snowy_fence",0,"snowy_fence","bo_snowy_fence", []),
("snowy_wood_heap",0,"snowy_wood_heap","bo_snowy_wood_heap", []),
("village_snowy_stable_a",0,"village_snowy_stable_a","bo_village_snowy_stable_a", []),
("village_straw_house_a",0,"village_straw_house_a","bo_village_straw_house_a", []),
("village_stable_a",0,"village_stable_a","bo_village_stable_a", []),
("village_shed_a",0,"village_shed_a","bo_village_shed_a", []),
("village_shed_b",0,"village_shed_b","bo_village_shed_b", []),
("dungeon_door_cell_a",0,"dungeon_door_cell_a","bo_dungeon_door_cell_a", []),
("dungeon_door_cell_b",0,"dungeon_door_cell_b","bo_dungeon_door_cell_b", []),
("dungeon_door_entry_a",0,"dungeon_door_entry_a","bo_dungeon_door_entry_a", []),
("dungeon_door_entry_b",0,"dungeon_door_entry_b","bo_dungeon_door_entry_a", []),
("dungeon_door_entry_c",0,"dungeon_door_entry_c","bo_dungeon_door_entry_a", []),
("dungeon_door_direction_a",0,"dungeon_door_direction_a","bo_dungeon_door_direction_a", []),
("dungeon_door_direction_b",0,"dungeon_door_direction_b","bo_dungeon_door_direction_a", []),
("dungeon_door_stairs_a",0,"dungeon_door_stairs_a","bo_dungeon_door_stairs_a", []),
("dungeon_door_stairs_b",0,"dungeon_door_stairs_b","bo_dungeon_door_stairs_a", []),
("dungeon_bed_a",0,"dungeon_bed_a","0", []),
("dungeon_bed_b",0,"dungeon_bed_b","bo_dungeon_bed_b", []),
("torture_tool_a",0,"torture_tool_a","bo_torture_tool_a", []),
("torture_tool_b",0,"torture_tool_b","0", []),
("torture_tool_c",0,"torture_tool_c","bo_torture_tool_c", []),
("skeleton_head",0,"skeleton_head","0", []),
("skeleton_bone",0,"skeleton_bone","0", []),
("skeleton_a",0,"skeleton_a","bo_skeleton_a", []),
("dungeon_stairs_a",sokf_type_ladder,"dungeon_stairs_a","bo_dungeon_stairs_a", []),
("dungeon_stairs_b",sokf_type_ladder,"dungeon_stairs_b","bo_dungeon_stairs_a", []),
("dungeon_torture_room_a",0,"dungeon_torture_room_a","bo_dungeon_torture_room_a", []),
("dungeon_entry_a",0,"dungeon_entry_a","bo_dungeon_entry_a", []),
("dungeon_entry_b",0,"dungeon_entry_b","bo_dungeon_entry_b", []),
("dungeon_entry_c",0,"dungeon_entry_c","bo_dungeon_entry_c", []),
("dungeon_cell_a",0,"dungeon_cell_a","bo_dungeon_cell_a", []),
("dungeon_cell_b",0,"dungeon_cell_b","bo_dungeon_cell_b", []),
("dungeon_cell_c",0,"dungeon_cell_c","bo_dungeon_cell_c", []),
("dungeon_corridor_a",0,"dungeon_corridor_a","bo_dungeon_corridor_a", []),
("dungeon_corridor_b",0,"dungeon_corridor_b","bo_dungeon_corridor_b", []),
("dungeon_corridor_c",0,"dungeon_corridor_c","bo_dungeon_corridor_b", []),
("dungeon_corridor_d",0,"dungeon_corridor_d","bo_dungeon_corridor_b", []),
("dungeon_direction_a",0,"dungeon_direction_a","bo_dungeon_direction_a", []),
("dungeon_direction_b",0,"dungeon_direction_b","bo_dungeon_direction_a", []),
("dungeon_room_a",0,"dungeon_room_a","bo_dungeon_room_a", []),
("dungeon_tower_stairs_a",sokf_type_ladder,"dungeon_tower_stairs_a","bo_dungeon_tower_stairs_a", []),
("dungeon_tower_cell_a",0,"dungeon_tower_cell_a","bo_dungeon_tower_cell_a", []),
("tunnel_a",0,"tunnel_a","bo_tunnel_a", []),
("tunnel_salt",0,"tunnel_salt","bo_tunnel_salt", []),
("salt_a",0,"salt_a","bo_salt_a", []),
("door_destructible",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible|spr_use_time(2),"tutorial_door_a","bo_tutorial_door_a", [
check_item_use_trigger,
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 2000),
]),
(ti_on_scene_prop_destroy,
[
(play_sound, "snd_dummy_destroyed"),
(assign, ":rotate_side", 86),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":attacker_agent_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_position, pos1, ":instance_no"),
(try_begin),
(ge, ":attacker_agent_no", 0),
(agent_get_position, pos2, ":attacker_agent_no"),
(try_begin),
(position_is_behind_position, pos2, pos1),
(val_mul, ":rotate_side", -1),
(try_end),
(try_end),
(init_position, pos3),
(try_begin),
(ge, ":rotate_side", 0),
(position_move_y, pos3, -100),
(else_try),
(position_move_y, pos3, 100),
(try_end),
(position_move_x, pos3, -50),
(position_transform_position_to_parent, pos4, pos1, pos3),
(position_move_z, pos4, 100),
(position_get_distance_to_ground_level, ":height_to_terrain", pos4),
(val_sub, ":height_to_terrain", 100),
(assign, ":z_difference", ":height_to_terrain"),
(val_div, ":z_difference", 3),
(try_begin),
(ge, ":rotate_side", 0),
(val_add, ":rotate_side", ":z_difference"),
(else_try),
(val_sub, ":rotate_side", ":z_difference"),
(try_end),
(position_rotate_x, pos1, ":rotate_side"),
(prop_instance_animate_to_position, ":instance_no", pos1, 70), #animate to position 1 in 0.7 second
(try_end),
]),
(ti_on_scene_prop_hit,
[
(play_sound, "snd_dummy_hit"),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
]),
]),
("tutorial_door_a",sokf_moveable,"tutorial_door_a","bo_tutorial_door_a", []),
("tutorial_door_b",sokf_moveable,"tutorial_door_b","bo_tutorial_door_b", []),
("tutorial_flag_yellow",sokf_moveable|sokf_face_player,"tutorial_flag_yellow","0", []),
("tutorial_flag_red",sokf_moveable|sokf_face_player,"tutorial_flag_red","0", []),
("tutorial_flag_blue",sokf_moveable|sokf_face_player,"tutorial_flag_blue","0", []),
("interior_prison_a",0,"interior_prison_a","bo_interior_prison_a", []),
("interior_prison_b",0,"interior_prison_b","bo_interior_prison_b", []),
("interior_prison_cell_a",0,"interior_prison_cell_a","bo_interior_prison_cell_a", []),
("interior_prison_d",0,"interior_prison_d","bo_interior_prison_d", []),
("arena_archery_target_a",0,"arena_archery_target_a","bo_arena_archery_target_a", []),
("archery_butt_a",0,"archery_butt","bo_archery_butt", [
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(prop_instance_get_position, pos2, ":instance_no"),
(get_player_agent_no, ":player_agent"),
(agent_get_position, pos3, ":player_agent"),
(get_distance_between_positions, ":player_distance", pos3, pos2),
(position_transform_position_to_local, pos4, pos2, pos1),
(position_set_y, pos4, 0),
(position_set_x, pos2, 0),
(position_set_y, pos2, 0),
(position_set_z, pos2, 0),
(get_distance_between_positions, ":target_distance", pos4, pos2),
(assign, ":point_earned", 43), #Calculating a point between 0-12
(val_sub, ":point_earned", ":target_distance"),
(val_mul, ":point_earned", 1299),
(val_div, ":point_earned", 4300),
(try_begin),
(lt, ":point_earned", 0),
(assign, ":point_earned", 0),
(try_end),
(val_div, ":player_distance", 91), #Converting to yards
(assign, reg60, ":point_earned"),
(assign, reg61, ":player_distance"),
(display_message, "str_archery_target_hit"),
]),
]),
("archery_target_with_hit_a",0,"arena_archery_target_a","bo_arena_archery_target_a", [
(ti_on_scene_prop_hit,
[
(set_fixed_point_multiplier, 100),
(store_trigger_param_1, ":instance_no"),
(position_get_x, ":attacker_agent_id", pos2),
(val_div, ":attacker_agent_id", 100),
(get_player_agent_no, ":player_agent"),
(try_begin),
(eq, ":player_agent", ":attacker_agent_id"),
(prop_instance_get_position, pos2, ":instance_no"),
(agent_get_position, pos3, ":player_agent"),
(get_distance_between_positions, ":player_distance", pos3, pos2),
(position_transform_position_to_local, pos4, pos2, pos1),
(position_set_y, pos4, 0),
(position_set_x, pos2, 0),
(position_set_y, pos2, 0),
(position_set_z, pos2, 0),
(get_distance_between_positions, ":target_distance", pos4, pos2),
(assign, ":point_earned", 43), #Calculating a point between 0-12
(val_sub, ":point_earned", ":target_distance"),
(val_mul, ":point_earned", 1299),
(val_div, ":point_earned", 4300),
(try_begin),
(lt, ":point_earned", 0),
(assign, ":point_earned", 0),
(try_end),
(assign, "$g_last_archery_point_earned", ":point_earned"),
(val_div, ":player_distance", 91), #Converting to yards
(assign, reg60, ":point_earned"),
(assign, reg61, ":player_distance"),
(display_message, "str_archery_target_hit"),
(eq, "$g_tutorial_training_ground_horseman_trainer_state", 6),
(eq, "$g_tutorial_training_ground_horseman_trainer_completed_chapters", 2),
(prop_instance_get_variation_id_2, ":var_id_2", ":instance_no"),
(val_sub, ":var_id_2", 1),
(eq, "$g_tutorial_training_ground_current_score", ":var_id_2"),
(val_add, "$g_tutorial_training_ground_current_score", 1),
(try_end),
]),
]),
("dummy_a",sokf_destructible|sokf_moveable,"arena_archery_target_b","bo_arena_archery_target_b", [
(ti_on_scene_prop_destroy,
[
(store_trigger_param_1, ":instance_no"),
(prop_instance_get_starting_position, pos1, ":instance_no"),
(get_player_agent_no, ":player_agent"),
(agent_get_position, 2, ":player_agent"),
(assign, ":rotate_side", 80),
(try_begin),
(position_is_behind_position, 2, 1),
(val_mul, ":rotate_side", -1),
(try_end),
(position_rotate_x, 1, ":rotate_side"),
(prop_instance_animate_to_position, ":instance_no", 1, 70), #animate to position 1 in 0.7 second
(val_add, "$tutorial_num_total_dummies_destroyed", 1),
(play_sound, "snd_dummy_destroyed"),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(assign, reg60, ":damage"),
(val_div, ":damage", 8),
(prop_instance_get_position, pos2, ":instance_no"),
(get_player_agent_no, ":player_agent"),
(agent_get_position, pos3, ":player_agent"),
(try_begin),
(position_is_behind_position, pos3, pos2),
(val_mul, ":damage", -1),
(try_end),
(position_rotate_x, 2, ":damage"),
(display_message, "str_delivered_damage"),
(prop_instance_animate_to_position, ":instance_no", 2, 30), #animate to position 1 in 0.3 second
(play_sound, "snd_dummy_hit"),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
]),
]),
("band_a",0,"band_a","0", []),
("arena_sign",0,"arena_arms","0", []),
("castle_h_battlement_a",0,"castle_h_battlement_a","bo_castle_h_battlement_a", []),
("castle_h_battlement_b",0,"castle_h_battlement_b","bo_castle_h_battlement_b", []),
("castle_h_battlement_c",0,"castle_h_battlement_c","bo_castle_h_battlement_c", []),
("castle_h_battlement_a2",0,"castle_h_battlement_a2","bo_castle_h_battlement_a2", []),
("castle_h_battlement_b2",0,"castle_h_battlement_b2","bo_castle_h_battlement_b2", []),
("castle_h_corner_a",0,"castle_h_corner_a","bo_castle_h_corner_a", []),
("castle_h_corner_c",0,"castle_h_corner_c","bo_castle_h_corner_c", []),
("castle_h_stairs_a",sokf_type_ladder,"castle_h_stairs_a","bo_castle_h_stairs_a", []),
("castle_h_stairs_b",0,"castle_h_stairs_b","bo_castle_h_stairs_b", []),
("castle_h_gatehouse_a",0,"castle_h_gatehouse_a","bo_castle_h_gatehouse_a", []),
("castle_h_keep_a",0,"castle_h_keep_a","bo_castle_h_keep_a", []),
("castle_h_keep_b",0,"castle_h_keep_b","bo_castle_h_keep_b", []),
("castle_h_house_a",0,"castle_h_house_a","bo_castle_h_house_a", []),
("castle_h_house_b",0,"castle_h_house_b","bo_castle_h_house_b", []),
("castle_h_house_c",0,"castle_h_house_c","bo_castle_h_house_b", []),
("castle_h_battlement_barrier",0,"castle_h_battlement_barrier","bo_castle_h_battlement_barrier", []),
("full_keep_b",sokf_type_ladder,"full_keep_b","bo_full_keep_b", []),
("castle_f_keep_a",0,"castle_f_keep_a","bo_castle_f_keep_a", []),
("castle_f_battlement_a",0,"castle_f_battlement_a","bo_castle_f_battlement_a", []),
("castle_f_battlement_a_destroyed",0,"castle_f_battlement_a_destroyed","bo_castle_f_battlement_a_destroyed", []),
("castle_f_battlement_b",0,"castle_f_battlement_b","bo_castle_f_battlement_b", []),
("castle_f_battlement_c",0,"castle_f_battlement_c","bo_castle_f_battlement_c", []),
("castle_f_battlement_d",0,"castle_f_battlement_d","bo_castle_f_battlement_d", []),
("castle_f_battlement_e",0,"castle_f_battlement_e","bo_castle_f_battlement_e", []),
("castle_f_sally_port_elevation",0,"castle_f_sally_port_elevation","bo_castle_f_sally_port_elevation", []),
("castle_f_battlement_corner_a",0,"castle_f_battlement_corner_a","bo_castle_f_battlement_corner_a", []),
("castle_f_battlement_corner_b",0,"castle_f_battlement_corner_b","bo_castle_f_battlement_corner_b", []),
("castle_f_battlement_corner_c",0,"castle_f_battlement_corner_c","bo_castle_f_battlement_corner_c", []),
("castle_f_door_a",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible|spr_use_time(0),"castle_f_door_a","bo_castle_f_door_a", [
check_castle_door_use_trigger,
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 1000),
]),
(ti_on_scene_prop_destroy,
[
(play_sound, "snd_dummy_destroyed"),
(assign, ":rotate_side", 86),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":attacker_agent_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_position, pos1, ":instance_no"),
(try_begin),
(ge, ":attacker_agent_no", 0),
(agent_get_position, pos2, ":attacker_agent_no"),
(try_begin),
(position_is_behind_position, pos2, pos1),
(val_mul, ":rotate_side", -1),
(try_end),
(try_end),
(init_position, pos3),
(try_begin),
(ge, ":rotate_side", 0),
(position_move_y, pos3, -100),
(else_try),
(position_move_y, pos3, 100),
(try_end),
(position_move_x, pos3, -50),
(position_transform_position_to_parent, pos4, pos1, pos3),
(position_move_z, pos4, 100),
(position_get_distance_to_ground_level, ":height_to_terrain", pos4),
(val_sub, ":height_to_terrain", 100),
(assign, ":z_difference", ":height_to_terrain"),
#(assign, reg0, ":z_difference"),
#(display_message, "@{!}z dif : {reg0}"),
(val_div, ":z_difference", 3),
(try_begin),
(ge, ":rotate_side", 0),
(val_add, ":rotate_side", ":z_difference"),
(else_try),
(val_sub, ":rotate_side", ":z_difference"),
(try_end),
(position_rotate_x, pos1, ":rotate_side"),
(prop_instance_animate_to_position, ":instance_no", pos1, 70), #animate to position 1 in 0.7 second
(try_end),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(scene_prop_get_hit_points, ":hit_points", ":instance_no"),
(val_sub, ":hit_points", ":damage"),
(gt, ":hit_points", 0),
(play_sound, "snd_dummy_hit"),
(else_try),
(neg|multiplayer_is_server),
(play_sound, "snd_dummy_destroyed"),
(try_end),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
(try_end),
]),
]),
("castle_f_doors_top_a",0,"castle_f_doors_top_a","bo_castle_f_doors_top_a", []),
("castle_f_sally_door_a",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible|spr_use_time(0),"castle_f_sally_door_a","bo_castle_f_sally_door_a", [
check_sally_door_use_trigger,
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 1000),
]),
(ti_on_scene_prop_destroy,
[
(play_sound, "snd_dummy_destroyed"),
(assign, ":rotate_side", 86),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":attacker_agent_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_position, pos1, ":instance_no"),
(try_begin),
(ge, ":attacker_agent_no", 0),
(agent_get_position, pos2, ":attacker_agent_no"),
(try_begin),
(position_is_behind_position, pos2, pos1),
(val_mul, ":rotate_side", -1),
(try_end),
(try_end),
(init_position, pos3),
(try_begin),
(ge, ":rotate_side", 0),
(position_move_y, pos3, -100),
(else_try),
(position_move_y, pos3, 100),
(try_end),
(position_move_x, pos3, -50),
(position_transform_position_to_parent, pos4, pos1, pos3),
(position_move_z, pos4, 100),
(position_get_distance_to_ground_level, ":height_to_terrain", pos4),
(val_sub, ":height_to_terrain", 100),
(assign, ":z_difference", ":height_to_terrain"),
(val_div, ":z_difference", 3),
(try_begin),
(ge, ":rotate_side", 0),
(val_add, ":rotate_side", ":z_difference"),
(else_try),
(val_sub, ":rotate_side", ":z_difference"),
(try_end),
(position_rotate_x, pos1, ":rotate_side"),
(prop_instance_animate_to_position, ":instance_no", pos1, 70), #animate to position 1 in 0.7 second
(try_end),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(scene_prop_get_hit_points, ":hit_points", ":instance_no"),
(val_sub, ":hit_points", ":damage"),
(gt, ":hit_points", 0),
(play_sound, "snd_dummy_hit"),
(else_try),
(neg|multiplayer_is_server),
(play_sound, "snd_dummy_destroyed"),
(try_end),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
(try_end),
]),
]),
("castle_f_stairs_a",sokf_type_ladder,"castle_f_stairs_a","bo_castle_f_stairs_a", []),
("castle_f_tower_a",sokf_type_ladder,"castle_f_tower_a","bo_castle_f_tower_a", []),
("castle_f_wall_stairs_a",sokf_type_ladder,"castle_f_wall_stairs_a","bo_castle_f_wall_stairs_a", []),
("castle_f_wall_stairs_b",sokf_type_ladder,"castle_f_wall_stairs_b","bo_castle_f_wall_stairs_b", []),
("castle_f_wall_way_a",0,"castle_f_wall_way_a","bo_castle_f_wall_way_a", []),
("castle_f_wall_way_b",0,"castle_f_wall_way_b","bo_castle_f_wall_way_b", []),
("castle_f_gatehouse_a",0,"castle_f_gatehouse_a","bo_castle_f_gatehouse_a", []),
("castle_g_battlement_a",0,"castle_g_battlement_a","bo_castle_g_battlement_a", []),
("castle_g_battlement_a1",0,"castle_g_battlement_a1","bo_castle_g_battlement_a1", []),
("castle_g_battlement_c",0,"castle_g_battlement_c","bo_castle_g_battlement_c", []),
("castle_g_corner_a",0,"castle_g_corner_a","bo_castle_g_corner_a", []),
("castle_g_corner_c",0,"castle_g_corner_c","bo_castle_g_corner_c", []),
("castle_g_tower_a",sokf_type_ladder,"castle_g_tower_a","bo_castle_g_tower_a", []),
("castle_g_gate_house",0,"castle_g_gate_house","bo_castle_g_gate_house", []),
("castle_g_gate_house_door_a",0,"castle_g_gate_house_door_a","bo_castle_g_gate_house_door_a", []),
("castle_g_gate_house_door_b",0,"castle_g_gate_house_door_b","bo_castle_g_gate_house_door_b", []),
("castle_g_square_keep_a",0,"castle_g_square_keep_a","bo_castle_g_square_keep_a", []),
("castle_i_battlement_a",0,"castle_i_battlement_a","bo_castle_i_battlement_a", []),
("castle_i_battlement_a1",0,"castle_i_battlement_a1","bo_castle_i_battlement_a1", []),
("castle_i_battlement_c",0,"castle_i_battlement_c","bo_castle_i_battlement_c", []),
("castle_i_corner_a",0,"castle_i_corner_a","bo_castle_i_corner_a", []),
("castle_i_corner_c",0,"castle_i_corner_c","bo_castle_i_corner_c", []),
("castle_i_tower_a",sokf_type_ladder,"castle_i_tower_a","bo_castle_i_tower_a", []),
("castle_i_gate_house",0,"castle_i_gate_house","bo_castle_i_gate_house", []),
("castle_i_gate_house_door_a",0,"castle_i_gate_house_door_a","bo_castle_i_gate_house_door_a", []),
("castle_i_gate_house_door_b",0,"castle_i_gate_house_door_b","bo_castle_i_gate_house_door_b", []),
("castle_i_square_keep_a",0,"castle_i_square_keep_a","bo_castle_i_square_keep_a", []),
("mosque_a",0,"mosque_a","bo_mosque_a", []),
("stone_minaret_a",0,"stone_minaret_a","bo_stone_minaret_a", []),
("stone_house_a",0,"stone_house_a","bo_stone_house_a", []),
("stone_house_b",0,"stone_house_b","bo_stone_house_b", []),
("stone_house_c",0,"stone_house_c","bo_stone_house_c", []),
("stone_house_d",0,"stone_house_d","bo_stone_house_d", []),
("stone_house_e",0,"stone_house_e","bo_stone_house_e", []),
("stone_house_f",0,"stone_house_f","bo_stone_house_f", []),
("banner_pole", sokf_moveable, "banner_pole", "bo_banner_pole", []),
("custom_banner_01",0,"custom_banner_01","0",
[
(ti_on_init_scene_prop,
[
(party_get_slot, ":leader_troop", "$g_encountered_party", slot_town_lord),
(try_begin),
(ge, ":leader_troop", 0),
(cur_scene_prop_set_tableau_material, "tableau_custom_banner_default", ":leader_troop"),
(try_end),
]),
]),
("custom_banner_02",0,"custom_banner_02","0",
[
(ti_on_init_scene_prop,
[
(party_get_slot, ":leader_troop", "$g_encountered_party", slot_town_lord),
(try_begin),
(ge, ":leader_troop", 0),
(cur_scene_prop_set_tableau_material, "tableau_custom_banner_default", ":leader_troop"),
(try_end),
]),
]),
#modified for TGS
("banner_a",0,"banner_a01","0", []),
("banner_b",0,"banner_a02","0", []),
("banner_c",0,"banner_a03","0", []),
("banner_d",0,"banner_a04","0", []),
("banner_e",0,"banner_a05","0", []),
("banner_f",0,"banner_a06","0", []),
("banner_g",0,"banner_a07","0", []),
("banner_h",0,"banner_a08","0", []),
("banner_i",0,"banner_a09","0", []),
("banner_j",0,"banner_a10","0", []),
("banner_k",0,"banner_a11","0", []),
("banner_l",0,"banner_a12","0", []),
("banner_m",0,"banner_a13","0", []),
("banner_n",0,"banner_a14","0", []),
("banner_o",0,"banner_f21","0", []),
("banner_p",0,"banner_a16","0", []),
("banner_q",0,"banner_a17","0", []),
("banner_r",0,"banner_a18","0", []),
("banner_s",0,"banner_a19","0", []),
("banner_t",0,"banner_a20","0", []),
("banner_u",0,"banner_a21","0", []),
("banner_ba",0,"banner_b01","0", []),
("banner_bb",0,"banner_b02","0", []),
("banner_bc",0,"banner_b03","0", []),
("banner_bd",0,"banner_b04","0", []),
("banner_be",0,"banner_b05","0", []),
("banner_bf",0,"banner_b06","0", []),
("banner_bg",0,"banner_b07","0", []),
("banner_bh",0,"banner_b08","0", []),
("banner_bi",0,"banner_b09","0", []),
("banner_bj",0,"banner_b10","0", []),
("banner_bk",0,"banner_b11","0", []),
("banner_bl",0,"banner_b12","0", []),
("banner_bm",0,"banner_b13","0", []),
("banner_bn",0,"banner_b14","0", []),
("banner_bo",0,"banner_b15","0", []),
("banner_bp",0,"banner_b16","0", []),
("banner_bq",0,"banner_b17","0", []),
("banner_br",0,"banner_b18","0", []),
("banner_bs",0,"banner_b19","0", []),
("banner_bt",0,"banner_b20","0", []),
("banner_bu",0,"banner_b21","0", []),
#southland coalition
("banner_cb",0,"banner_b02","0", []),
("banner_cc",0,"banner_b03","0", []),
("banner_cd",0,"banner_b04","0", []),
("banner_ce",0,"banner_b05","0", []),
("banner_cf",0,"banner_b06","0", []),
("banner_cg",0,"banner_b07","0", []),
("banner_ch",0,"banner_b08","0", []),
("banner_ci",0,"banner_b09","0", []),
("banner_cj",0,"banner_b10","0", []),
("banner_ck",0,"banner_b11","0", []),
("banner_cl",0,"banner_b12","0", []),
("banner_cm",0,"banner_b13","0", []),
("banner_cn",0,"banner_b14","0", []),
("banner_co",0,"banner_b15","0", []),
("banner_cp",0,"banner_b16","0", []),
("banner_cq",0,"banner_b17","0", []),
("banner_cr",0,"banner_b18","0", []),
("banner_cs",0,"banner_b19","0", []),
("banner_ct",0,"banner_b20","0", []),
("banner_cu",0,"banner_b21","0", []),
#end
("banner_da",0,"banner_c01","0", []),
("banner_db",0,"banner_c02","0", []),
("banner_dc",0,"banner_c03","0", []),
("banner_dd",0,"banner_c04","0", []),
("banner_de",0,"banner_c05","0", []),
("banner_df",0,"banner_c06","0", []),
("banner_dg",0,"banner_c07","0", []),
("banner_dh",0,"banner_c08","0", []),
("banner_di",0,"banner_c09","0", []),
("banner_dj",0,"banner_c10","0", []),
("banner_dk",0,"banner_c11","0", []),
("banner_dl",0,"banner_c12","0", []),
("banner_dm",0,"banner_c13","0", []),
("banner_dn",0,"banner_c14","0", []),
("banner_do",0,"banner_c15","0", []),
("banner_dp",0,"banner_c16","0", []),
("banner_dq",0,"banner_c17","0", []),
("banner_dr",0,"banner_c18","0", []),
("banner_ds",0,"banner_c19","0", []),
("banner_dt",0,"banner_c20","0", []),
("banner_du",0,"banner_c21","0", []),
#southland alliance
("banner_eb",0,"banner_c02","0", []),
("banner_ec",0,"banner_c03","0", []),
("banner_ed",0,"banner_c04","0", []),
("banner_ee",0,"banner_c05","0", []),
("banner_ef",0,"banner_c06","0", []),
("banner_eg",0,"banner_c07","0", []),
("banner_eh",0,"banner_c08","0", []),
("banner_ei",0,"banner_c09","0", []),
("banner_ej",0,"banner_c10","0", []),
("banner_ek",0,"banner_c11","0", []),
("banner_el",0,"banner_c12","0", []),
("banner_em",0,"banner_c13","0", []),
("banner_en",0,"banner_c14","0", []),
("banner_eo",0,"banner_c15","0", []),
("banner_ep",0,"banner_c16","0", []),
("banner_eq",0,"banner_c17","0", []),
("banner_er",0,"banner_c18","0", []),
("banner_es",0,"banner_c19","0", []),
("banner_et",0,"banner_c20","0", []),
("banner_eu",0,"banner_c21","0", []),
#end
("banner_fa",0,"banner_d01","0", []),
("banner_fb",0,"banner_d02","0", []),
("banner_fc",0,"banner_d03","0", []),
("banner_fd",0,"banner_d04","0", []),
("banner_fe",0,"banner_d05","0", []),
("banner_ff",0,"banner_d06","0", []),
("banner_fg",0,"banner_d07","0", []),
("banner_fh",0,"banner_d08","0", []),
("banner_fi",0,"banner_d09","0", []),
("banner_fj",0,"banner_d10","0", []),
("banner_fk",0,"banner_d11","0", []),
("banner_fl",0,"banner_d12","0", []),
("banner_fm",0,"banner_d13","0", []),
("banner_fn",0,"banner_d14","0", []),
("banner_fo",0,"banner_d15","0", []),
("banner_fp",0,"banner_d16","0", []),
("banner_fq",0,"banner_d17","0", []),
("banner_fr",0,"banner_d18","0", []),
("banner_fs",0,"banner_d19","0", []),
("banner_ft",0,"banner_d20","0", []),
("banner_fu",0,"banner_d21","0", []),
("banner_ga",0,"banner_e01","0", []),
("banner_gb",0,"banner_e02","0", []),
("banner_gc",0,"banner_e03","0", []),
("banner_gd",0,"banner_e04","0", []),
("banner_ge",0,"banner_e05","0", []),
("banner_gf",0,"banner_e06","0", []),
("banner_gg",0,"banner_e07","0", []),
("banner_gh",0,"banner_e08","0", []),
("banner_gi",0,"banner_e09","0", []),
("banner_gj",0,"banner_e10","0", []),
("banner_gk",0,"banner_e11","0", []),
("banner_gl",0,"banner_e12","0", []),
("banner_gm",0,"banner_e13","0", []),
("banner_gn",0,"banner_e14","0", []),
("banner_go",0,"banner_e15","0", []),
("banner_gp",0,"banner_e16","0", []),
("banner_gq",0,"banner_e17","0", []),
("banner_gr",0,"banner_e18","0", []),
("banner_gs",0,"banner_e19","0", []),
("banner_gt",0,"banner_e20","0", []),
("banner_gu",0,"banner_e21","0", []),
("banner_h01", 0, "banner_f01", "0", []),
("banner_h02", 0, "banner_f02", "0", []),
("banner_h03", 0, "banner_f03", "0", []),
("banner_h04", 0, "banner_f04", "0", []),
("banner_h05", 0, "banner_f05", "0", []),
("banner_h06", 0, "banner_f06", "0", []),
("banner_h07", 0, "banner_f07", "0", []),
("banner_h08", 0, "banner_f08", "0", []),
("banner_h09", 0, "banner_f09", "0", []),
("banner_h10", 0, "banner_f10", "0", []),
("banner_h11", 0, "banner_f11", "0", []),
("banner_h12", 0, "banner_f12", "0", []),
("banner_h13", 0, "banner_f13", "0", []),
("banner_h14", 0, "banner_f14", "0", []),
("banner_h15", 0, "banner_f15", "0", []),
("banner_h16", 0, "banner_f16", "0", []),
("banner_h17", 0, "banner_f17", "0", []),
("banner_h18", 0, "banner_f18", "0", []),
("banner_h19", 0, "banner_f19", "0", []),
("banner_h20", 0, "banner_f20", "0", []),
#seanchan
("banner_ia",0,"banner_a01","0", []),
("banner_ib",0,"banner_a02","0", []),
("banner_ic",0,"banner_a03","0", []),
("banner_id",0,"banner_a04","0", []),
("banner_ie",0,"banner_a05","0", []),
("banner_if",0,"banner_a06","0", []),
("banner_ig",0,"banner_a07","0", []),
("banner_ih",0,"banner_a08","0", []),
("banner_ii",0,"banner_a09","0", []),
("banner_ij",0,"banner_a10","0", []),
("banner_ik",0,"banner_a11","0", []),
("banner_il",0,"banner_a12","0", []),
("banner_im",0,"banner_a13","0", []),
("banner_in",0,"banner_a14","0", []),
("banner_io",0,"banner_f21","0", []),
("banner_ip",0,"banner_a16","0", []),
("banner_iq",0,"banner_a17","0", []),
("banner_ir",0,"banner_a18","0", []),
("banner_is",0,"banner_a19","0", []),
("banner_it",0,"banner_a20","0", []),
("banner_iu",0,"banner_a21","0", []),
#end
#shadowspawn
("banner_ja",0,"banner_d01","0", []),
("banner_jb",0,"banner_d02","0", []),
("banner_jc",0,"banner_d03","0", []),
("banner_jd",0,"banner_d04","0", []),
("banner_je",0,"banner_d05","0", []),
("banner_jf",0,"banner_d06","0", []),
("banner_jg",0,"banner_d07","0", []),
("banner_jh",0,"banner_d08","0", []),
("banner_ji",0,"banner_d09","0", []),
("banner_jj",0,"banner_d10","0", []),
("banner_jk",0,"banner_d11","0", []),
("banner_jl",0,"banner_d12","0", []),
("banner_jm",0,"banner_d13","0", []),
("banner_jn",0,"banner_d14","0", []),
("banner_jo",0,"banner_d15","0", []),
("banner_jp",0,"banner_d16","0", []),
("banner_jq",0,"banner_d17","0", []),
("banner_jr",0,"banner_d18","0", []),
("banner_js",0,"banner_d19","0", []),
("banner_jt",0,"banner_d20","0", []),
("banner_ju",0,"banner_d21","0", []),
#end
("banner_k01", 0, "banner_f01", "0", []),
("banner_k02", 0, "banner_f02", "0", []),
("banner_k03", 0, "banner_f03", "0", []),
("banner_k04", 0, "banner_f04", "0", []),
("banner_k05", 0, "banner_f05", "0", []),
("banner_k06", 0, "banner_f06", "0", []),
("banner_k07", 0, "banner_f07", "0", []),
("banner_k08", 0, "banner_f08", "0", []),
("banner_k09", 0, "banner_f09", "0", []),
("banner_k10", 0, "banner_f10", "0", []),
("banner_kingdom_a", 0, "banner_kingdom_a", "0", []),
("banner_kingdom_b", 0, "banner_kingdom_b", "0", []),
("banner_kingdom_c", 0, "banner_kingdom_c", "0", []),
("banner_kingdom_d", 0, "banner_kingdom_d", "0", []),
("banner_kingdom_e", 0, "banner_kingdom_e", "0", []),
("banner_kingdom_f", 0, "banner_kingdom_f", "0", []),
("banner_kingdom_g", 0, "banner_kingdom_f", "0", []),#TGS
("banner_kingdom_h", 0, "banner_kingdom_f", "0", []),#TGS
("banner_f21", 0, "banner_a15", "0", []),
("tavern_chair_a",0,"tavern_chair_a","bo_tavern_chair_a", []),
("tavern_chair_b",0,"tavern_chair_b","bo_tavern_chair_b", []),
("tavern_table_a",0,"tavern_table_a","bo_tavern_table_a", []),
("tavern_table_b",0,"tavern_table_b","bo_tavern_table_b", []),
("fireplace_a",0,"fireplace_a","bo_fireplace_a", []),
("barrel",0,"barrel","bobarrel", []),
("bench_tavern",0,"bench_tavern","bobench_tavern", []),
("bench_tavern_b",0,"bench_tavern_b","bo_bench_tavern_b", []),
("bowl_wood",0,"bowl_wood","0", []),
("chandelier_table",0,"chandelier_table","0", []),
("chandelier_tavern",0,"chandelier_tavern","0", []),
("chest_gothic",0,"chest_gothic","bochest_gothic", []),
("chest_b",0,"chest_b","bo_chest_b", []),
("chest_c",0,"chest_c","bo_chest_c", []),
("counter_tavern",0,"counter_tavern","bocounter_tavern", []),
("cup",0,"cup","0", []),
("dish_metal",0,"dish_metal","0", []),
("gothic_chair",0,"gothic_chair","bogothic_chair", []),
("gothic_stool",0,"gothic_stool","bogothic_stool", []),
("grate",0,"grate","bograte", []),
("jug",0,"jug","0", []),
("potlamp",0,"potlamp","0", []),
("weapon_rack",0,"weapon_rack","boweapon_rack", []),
("weapon_rack_big",0,"weapon_rack_big","boweapon_rack_big", []),
("tavern_barrel",0,"barrel","bobarrel", []),
("tavern_barrel_b",0,"tavern_barrel_b","bo_tavern_barrel_b", []),
("merchant_sign",0,"merchant_sign","bo_tavern_sign", []),
("tavern_sign",0,"tavern_sign","bo_tavern_sign", []),
("sack",0,"sack","0", []),
("skull_a",0,"skull_a","0", []),
("skull_b",0,"skull_b","0", []),
("skull_c",0,"skull_c","0", []),
("skull_d",0,"skull_d","0", []),
("skeleton_cow",0,"skeleton_cow","0", []),
("cupboard_a",0,"cupboard_a","bo_cupboard_a", []),
("box_a",0,"box_a","bo_box_a", []),
("bucket_a",0,"bucket_a","bo_bucket_a", []),
("straw_a",0,"straw_a","0", []),
("straw_b",0,"straw_b","0", []),
("straw_c",0,"straw_c","0", []),
("cloth_a",0,"cloth_a","0", []),
("cloth_b",0,"cloth_b","0", []),
("mat_a",0,"mat_a","0", []),
("mat_b",0,"mat_b","0", []),
("mat_c",0,"mat_c","0", []),
("mat_d",0,"mat_d","0", []),
("wood_a",0,"wood_a","bo_wood_a", []),
("wood_b",0,"wood_b","bo_wood_b", []),
("wood_heap",0,"wood_heap_a","bo_wood_heap_a", []),
("wood_heap_b",0,"wood_heap_b","bo_wood_heap_b", []),
("water_well_a",0,"water_well_a","bo_water_well_a", []),
("net_a",0,"net_a","bo_net_a", []),
("net_b",0,"net_b","0", []),
("meat_hook",0,"meat_hook","0", []),
("cooking_pole",0,"cooking_pole","0", []),
("bowl_a",0,"bowl_a","0", []),
("bucket_b",0,"bucket_b","0", []),
("washtub_a",0,"washtub_a","bo_washtub_a", []),
("washtub_b",0,"washtub_b","bo_washtub_b", []),
("table_trunk_a",0,"table_trunk_a","bo_table_trunk_a", []),
("chair_trunk_a",0,"chair_trunk_a","bo_chair_trunk_a", []),
("chair_trunk_b",0,"chair_trunk_b","bo_chair_trunk_b", []),
("chair_trunk_c",0,"chair_trunk_c","bo_chair_trunk_c", []),
("table_trestle_long",0,"table_trestle_long","bo_table_trestle_long", []),
("table_trestle_small",0,"table_trestle_small","bo_table_trestle_small", []),
("chair_trestle",0,"chair_trestle","bo_chair_trestle", []),
("wheel",0,"wheel","bo_wheel", []),
("ladder",sokf_type_ladder,"ladder","boladder", []),
("cart",0,"cart","bo_cart", []),
("village_stand",0,"village_stand","bovillage_stand", []),
("wooden_stand",0,"wooden_stand","bowooden_stand", []),
("table_small",0,"table_small","bo_table_small", []),
("table_small_b",0,"table_small_b","bo_table_small_b", []),
("small_timber_frame_house_a",0,"small_timber_frame_house_a","bo_small_timber_frame_house_a", []),
("timber_frame_house_b",0,"tf_house_b","bo_tf_house_b", []),
("timber_frame_house_c",0,"tf_house_c","bo_tf_house_c", []),
("timber_frame_extension_a",0,"timber_frame_extension_a","bo_timber_frame_extension_a", []),
("timber_frame_extension_b",0,"timber_frame_extension_b","bo_timber_frame_extension_b", []),
("stone_stairs_a",sokf_type_ladder,"stone_stairs_a","bo_stone_stairs_a", []),
("stone_stairs_b",sokf_type_ladder,"stone_stairs_b","bo_stone_stairs_b", []),
("railing_a",0,"railing_a","bo_railing_a", []),
("side_building_a",0,"side_building_a","bo_side_building_a", []),
("battlement_a",0,"battlement_a","bo_battlement_a", []),
("battlement_a_destroyed",0,"battlement_a_destroyed","bo_battlement_a_destroyed", []),
("round_tower_a",0,"round_tower_a","bo_round_tower_a", []),
("small_round_tower_a",0,"small_round_tower_a","bo_small_round_tower_a", []),
("small_round_tower_roof_a",0,"small_round_tower_roof_a","bo_small_round_tower_roof_a", []),
("square_keep_a",0,"square_keep_a","bo_square_keep_a", []),
("square_tower_roof_a",0,"square_tower_roof_a","0", []),
("gate_house_a",0,"gate_house_a","bo_gate_house_a", []),
("gate_house_b",0,"gate_house_b","bo_gate_house_b", []),
("small_wall_a",0,"small_wall_a","bo_small_wall_a", []),
("small_wall_b",0,"small_wall_b","bo_small_wall_b", []),
("small_wall_c",0,"small_wall_c","bo_small_wall_c", []),
("small_wall_c_destroy",0,"small_wall_c_destroy","bo_small_wall_c_destroy", []),
("small_wall_d",0,"small_wall_d","bo_small_wall_d", []),
("small_wall_e",0,"small_wall_e","bo_small_wall_d", []),
("small_wall_f",0,"small_wall_f","bo_small_wall_f", []),
("small_wall_f2",0,"small_wall_f2","bo_small_wall_f2", []),
("town_house_a",0,"town_house_a","bo_town_house_a", []),
("town_house_b",0,"town_house_b","bo_town_house_b", []),
("town_house_c",0,"town_house_c","bo_town_house_c", []),
("town_house_d",0,"town_house_d","bo_town_house_d", []),
("town_house_e",0,"town_house_e","bo_town_house_e", []),
("town_house_f",0,"town_house_f","bo_town_house_f", []),
("town_house_g",0,"town_house_g","bo_town_house_g", []),
("town_house_h",0,"town_house_h","bo_town_house_h", []),
("town_house_i",0,"town_house_i","bo_town_house_i", []),
("town_house_j",0,"town_house_j","bo_town_house_j", []),
("town_house_l",0,"town_house_l","bo_town_house_l", []),
("town_house_m",0,"town_house_m","bo_town_house_m", []),
("town_house_n",0,"town_house_n","bo_town_house_n", []),
("town_house_o",0,"town_house_o","bo_town_house_o", []),
("town_house_p",0,"town_house_p","bo_town_house_p", []),
("town_house_q",0,"town_house_q","bo_town_house_q", []),
("passage_house_a",0,"passage_house_a","bo_passage_house_a", []),
("passage_house_b",0,"passage_house_b","bo_passage_house_b", []),
("passage_house_c",0,"passage_house_c","bo_passage_house_c", []),
("passage_house_d",0,"passage_house_d","bo_passage_house_d", []),
("passage_house_c_door",0,"passage_house_c_door","bo_passage_house_c_door", []),
("house_extension_a",0,"house_extension_a","bo_house_extension_a", []),
("house_extension_b",0,"house_extension_b","bo_house_extension_b", []),
("house_extension_c",0,"house_extension_c","bo_house_extension_a", []),#reuse
("house_extension_d",0,"house_extension_d","bo_house_extension_d", []),
("house_extension_e",0,"house_extension_e","bo_house_extension_e", []),
("house_extension_f",0,"house_extension_f","bo_house_extension_f", []),
("house_extension_f2",0,"house_extension_f2","bo_house_extension_f", []),
("house_extension_g",0,"house_extension_g","bo_house_extension_g", []),
("house_extension_g2",0,"house_extension_g2","bo_house_extension_g", []),
("house_extension_h",0,"house_extension_h","bo_house_extension_h", []),
("house_extension_i",0,"house_extension_i","bo_house_extension_i", []),
("house_roof_door",0,"house_roof_door","bo_house_roof_door", []),
("door_extension_a",0,"door_extension_a","bo_door_extension_a", []),
("stairs_arch_a",sokf_type_ladder,"stairs_arch_a","bo_stairs_arch_a", []),
("town_house_r",0,"town_house_r","bo_town_house_r", []),
("town_house_s",0,"town_house_s","bo_town_house_s", []),
("town_house_t",0,"town_house_t","bo_town_house_t", []),
("town_house_u",0,"town_house_u","bo_town_house_u", []),
("town_house_v",0,"town_house_v","bo_town_house_v", []),
("town_house_w",0,"town_house_w","bo_town_house_w", []),
("town_house_y",0,"town_house_y","bo_town_house_y", []),
("town_house_z",0,"town_house_z","bo_town_house_z", []),
("town_house_za",0,"town_house_za","bo_town_house_za", []),
("windmill",0,"windmill","bo_windmill", []),
("windmill_fan_turning",sokf_moveable,"windmill_fan_turning","bo_windmill_fan_turning", []),
("windmill_fan",0,"windmill_fan","bo_windmill_fan", []),
("fake_house_a",0,"fake_house_a","bo_fake_house_a", []),
("fake_house_b",0,"fake_house_b","bo_fake_house_b", []),
("fake_house_c",0,"fake_house_c","bo_fake_house_c", []),
("fake_house_d",0,"fake_house_d","bo_fake_house_d", []),
("fake_house_e",0,"fake_house_e","bo_fake_house_e", []),
("fake_house_f",0,"fake_house_f","bo_fake_house_f", []),
("fake_house_snowy_a",0,"fake_house_snowy_a","bo_fake_house_a", []),
("fake_house_snowy_b",0,"fake_house_snowy_b","bo_fake_house_b", []),
("fake_house_snowy_c",0,"fake_house_snowy_c","bo_fake_house_c", []),
("fake_house_snowy_d",0,"fake_house_snowy_d","bo_fake_house_d", []),
("fake_house_far_a",0,"fake_house_far_a","0", []),
("fake_house_far_b",0,"fake_house_far_b","0", []),
("fake_house_far_c",0,"fake_house_far_c","0", []),
("fake_house_far_d",0,"fake_house_far_d","0", []),
("fake_house_far_e",0,"fake_house_far_e","0", []),
("fake_house_far_f",0,"fake_house_far_f","0", []),
("fake_house_far_snowycrude_a",0,"fake_house_far_snowy_a","0", []),
("fake_house_far_snowy_b",0,"fake_house_far_snowy_b","0", []),
("fake_house_far_snowy_c",0,"fake_house_far_snowy_c","0", []),
("fake_house_far_snowy_d",0,"fake_house_far_snowy_d","0", []),
("earth_wall_a",0,"earth_wall_a","bo_earth_wall_a", []),
("earth_wall_a2",0,"earth_wall_a2","bo_earth_wall_a2", []),
("earth_wall_b",0,"earth_wall_b","bo_earth_wall_b", []),
("earth_wall_b2",0,"earth_wall_b2","bo_earth_wall_b2", []),
("earth_stairs_a",sokf_type_ladder,"earth_stairs_a","bo_earth_stairs_a", []),
("earth_stairs_b",sokf_type_ladder,"earth_stairs_b","bo_earth_stairs_b", []),
("earth_tower_small_a",0,"earth_tower_small_a","bo_earth_tower_small_a", []),
("earth_gate_house_a",0,"earth_gate_house_a","bo_earth_gate_house_a", []),
("earth_gate_a",0,"earth_gate_a","bo_earth_gate_a", []),
("earth_square_keep_a",0,"earth_square_keep_a","bo_earth_square_keep_a", []),
("earth_house_a",0,"earth_house_a","bo_earth_house_a", []),
("earth_house_b",0,"earth_house_b","bo_earth_house_b", []),
("earth_house_c",0,"earth_house_c","bo_earth_house_c", []),
("earth_house_d",0,"earth_house_d","bo_earth_house_d", []),
("village_steppe_a",0,"village_steppe_a","bo_village_steppe_a", []),
("village_steppe_b",0,"village_steppe_b","bo_village_steppe_b", []),
("village_steppe_c",0,"village_steppe_c","bo_village_steppe_c", []),
("village_steppe_d",0,"village_steppe_d","bo_village_steppe_d", []),
("village_steppe_e",0,"village_steppe_e","bo_village_steppe_e", []),
("village_steppe_f",0,"village_steppe_f","bo_village_steppe_f", []),
("town_house_aa",0,"town_house_aa","bo_town_house_aa", []),
("snowy_house_a",0,"snowy_house_a","bo_snowy_house_a", []),
("snowy_house_b",0,"snowy_house_b","bo_snowy_house_b", []),
("snowy_house_c",0,"snowy_house_c","bo_snowy_house_c", []),
("snowy_house_d",0,"snowy_house_d","bo_snowy_house_d", []),
("snowy_house_e",0,"snowy_house_e","bo_snowy_house_e", []),
("snowy_house_f",0,"snowy_house_f","bo_snowy_house_f", []),
("snowy_house_g",0,"snowy_house_g","bo_snowy_house_g", []),
("snowy_house_h",0,"snowy_house_h","bo_snowy_house_h", []),
("snowy_house_i",0,"snowy_house_i","bo_snowy_house_i", []),
("snowy_wall_a",0,"snowy_wall_a","bo_snowy_wall_a", []),
("snowy_stand",0,"snowy_stand","bo_snowy_stand", []),
("snowy_heap_a",0,"snowy_heap_a","bo_snowy_heap_a", []),
("snowy_trunks_a",0,"snowy_trunks_a","bo_snowy_trunks_a", []),
("snowy_castle_tower_a",0,"snowy_castle_tower_a","bo_snowy_castle_tower_a", []),
("snowy_castle_battlement_a",0,"snowy_castle_battlement_a","bo_snowy_castle_battlement_a", []),
("snowy_castle_battlement_a_destroyed",0,"snowy_castle_battlement_a_destroyed","bo_snowy_castle_battlement_a_destroyed", []),
("snowy_castle_battlement_b",0,"snowy_castle_battlement_b","bo_snowy_castle_battlement_b", []),
("snowy_castle_battlement_corner_a",0,"snowy_castle_battlement_corner_a","bo_snowy_castle_battlement_corner_a", []),
("snowy_castle_battlement_corner_b",0,"snowy_castle_battlement_corner_b","bo_snowy_castle_battlement_corner_b", []),
("snowy_castle_battlement_corner_c",0,"snowy_castle_battlement_corner_c","bo_snowy_castle_battlement_corner_c", []),
("snowy_castle_battlement_stairs_a",0,"snowy_castle_battlement_stairs_a","bo_snowy_castle_battlement_stairs_a", []),
("snowy_castle_battlement_stairs_b",0,"snowy_castle_battlement_stairs_b","bo_snowy_castle_battlement_stairs_b", []),
("snowy_castle_gate_house_a",0,"snowy_castle_gate_house_a","bo_snowy_castle_gate_house_a", []),
("snowy_castle_round_tower_a",0,"snowy_castle_round_tower_a","bo_snowy_castle_round_tower_a", []),
("snowy_castle_square_keep_a",0,"snowy_castle_square_keep_a","bo_snowy_castle_square_keep_a", []),
("snowy_castle_stairs_a",sokf_type_ladder,"snowy_castle_stairs_a","bo_snowy_castle_stairs_a", []),
("square_keep_b",0,"square_keep_b","bo_square_keep_b", []),
("square_keep_c",0,"square_keep_c","bo_square_keep_c", []),
("square_keep_d",0,"square_keep_d","bo_square_keep_d", []),
("square_keep_e",0,"square_keep_e","bo_square_keep_e", []),
("square_keep_f",0,"square_keep_f","bo_square_keep_f", []),
("square_extension_a",0,"square_extension_a","bo_square_extension_a", []),
("square_stairs_a",0,"square_stairs_a","bo_square_stairs_a", []),
("castle_courtyard_house_a",0,"castle_courtyard_house_a","bo_castle_courtyard_house_a", []),
("castle_courtyard_house_b",0,"castle_courtyard_house_b","bo_castle_courtyard_house_b", []),
("castle_courtyard_house_c",0,"castle_courtyard_house_c","bo_castle_courtyard_house_c", []),
("castle_courtyard_a",0,"castle_courtyard_a","bo_castle_courtyard_a", []),
("gatehouse_b",0,"gatehouse_b","bo_gatehouse_b", []),
("castle_gaillard",0,"castle_gaillard","bo_castle_gaillard", []),
("castle_e_battlement_a",0,"castle_e_battlement_a","bo_castle_e_battlement_a", []),
("castle_e_battlement_c",0,"castle_e_battlement_c","bo_castle_e_battlement_c", []),
("castle_e_battlement_a_destroyed",0,"castle_e_battlement_a_destroyed","bo_castle_e_battlement_a_destroyed", []),
("castle_e_sally_door_a",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible|spr_use_time(0),"castle_e_sally_door_a","bo_castle_e_sally_door_a", [
check_sally_door_use_trigger,
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 3000),
]),
## (ti_on_scene_prop_destroy,
## [
## (play_sound, "snd_dummy_destroyed"),
##
## (try_begin),
## (multiplayer_is_server),
## (store_trigger_param_1, ":instance_no"),
## (store_trigger_param_2, ":attacker_agent_no"),
##
## (try_begin),
## (ge, ":attacker_agent_no", 0),
## (prop_instance_get_position, pos1, ":instance_no"),
## (agent_get_position, pos2, ":attacker_agent_no"),
## (assign, ":rotate_side", 80),
## (try_begin),
## (position_is_behind_position, pos2, pos1),
## (val_mul, ":rotate_side", -1),
## (try_end),
## (else_try),
## (assign, ":rotate_side", 80),
## (try_end),
##
## (position_rotate_x, pos1, ":rotate_side"),
## (prop_instance_animate_to_position, ":instance_no", pos1, 70), #animate to position 1 in 0.7 second
## (try_end),
## ]),
(ti_on_scene_prop_destroy,
[
(play_sound, "snd_dummy_destroyed"),
(assign, ":rotate_side", 86),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":attacker_agent_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_position, pos1, ":instance_no"),
(try_begin),
(ge, ":attacker_agent_no", 0),
(agent_get_position, pos2, ":attacker_agent_no"),
(try_begin),
(position_is_behind_position, pos2, pos1),
(val_mul, ":rotate_side", -1),
(try_end),
(try_end),
(init_position, pos3),
(try_begin),
(ge, ":rotate_side", 0),
(position_move_y, pos3, -100),
(else_try),
(position_move_y, pos3, 100),
(try_end),
(position_move_x, pos3, -50),
(position_transform_position_to_parent, pos4, pos1, pos3),
(position_move_z, pos4, 100),
(position_get_distance_to_ground_level, ":height_to_terrain", pos4),
(val_sub, ":height_to_terrain", 100),
(assign, ":z_difference", ":height_to_terrain"),
#(assign, reg0, ":z_difference"),
#(display_message, "@{!}z dif : {reg0}"),
(val_div, ":z_difference", 3),
(try_begin),
(ge, ":rotate_side", 0),
(val_add, ":rotate_side", ":z_difference"),
(else_try),
(val_sub, ":rotate_side", ":z_difference"),
(try_end),
(position_rotate_x, pos1, ":rotate_side"),
(prop_instance_animate_to_position, ":instance_no", pos1, 70), #animate to position 1 in 0.7 second
(try_end),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(scene_prop_get_hit_points, ":hit_points", ":instance_no"),
(val_sub, ":hit_points", ":damage"),
(gt, ":hit_points", 0),
(play_sound, "snd_dummy_hit"),
(else_try),
(neg|multiplayer_is_server),
(play_sound, "snd_dummy_destroyed"),
(try_end),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
(try_end),
]),
]),
("castle_e_corner",0,"castle_e_corner","bo_castle_e_corner", []),
("castle_e_corner_b",0,"castle_e_corner_b","bo_castle_e_corner_b", []),
("castle_e_corner_c",0,"castle_e_corner_c","bo_castle_e_corner_c", []),
("castle_e_stairs_a",0,"castle_e_stairs_a","bo_castle_e_stairs_a", []),
("castle_e_tower",0,"castle_e_tower","bo_castle_e_tower", []),
("castle_e_gate_house_a",0,"castle_e_gate_house_a","bo_castle_e_gate_house_a", []),
("castle_e_keep_a",0,"castle_e_keep_a","bo_castle_e_keep_a", []),
("stand_thatched",0,"stand_thatched","bo_stand_thatched", []),
("stand_cloth",0,"stand_cloth","bo_stand_cloth", []),
("castle_e_house_a",0,"castle_e_house_a","bo_castle_e_house_a", []),
("castle_e_house_b",0,"castle_e_house_b","bo_castle_e_house_b", []),
("arena_block_a",0,"arena_block_a","bo_arena_block_ab", []),
("arena_block_b",0,"arena_block_b","bo_arena_block_ab", []),
("arena_block_c",0,"arena_block_c","bo_arena_block_c", []),
("arena_block_d",0,"arena_block_d","bo_arena_block_def", []),
("arena_block_e",0,"arena_block_e","bo_arena_block_def", []),
("arena_block_f",0,"arena_block_f","bo_arena_block_def", []),
("arena_block_g",0,"arena_block_g","bo_arena_block_ghi", []),
("arena_block_h",0,"arena_block_h","bo_arena_block_ghi", []),
("arena_block_i",0,"arena_block_i","bo_arena_block_ghi", []),
("arena_block_j",0,"arena_block_j","bo_arena_block_j", []),
("arena_block_j_awning",0,"arena_block_j_awning","bo_arena_block_j_awning", []),
("arena_palisade_a",0,"arena_palisade_a","bo_arena_palisade_a", []),
("arena_wall_a",0,"arena_wall_a","bo_arena_wall_ab", []),
("arena_wall_b",0,"arena_wall_b","bo_arena_wall_ab", []),
("arena_barrier_a",0,"arena_barrier_a","bo_arena_barrier_a", []),
("arena_barrier_b",0,"arena_barrier_b","bo_arena_barrier_bc", []),
("arena_barrier_c",0,"arena_barrier_c","bo_arena_barrier_bc", []),
("arena_tower_a",0,"arena_tower_a","bo_arena_tower_abc", []),
("arena_tower_b",0,"arena_tower_b","bo_arena_tower_abc", []),
("arena_tower_c",0,"arena_tower_c","bo_arena_tower_abc", []),
("arena_spectator_a",0,"arena_spectator_a","0", []),
("arena_spectator_b",0,"arena_spectator_b","0", []),
("arena_spectator_c",0,"arena_spectator_c","0", []),
("arena_spectator_sitting_a",0,"arena_spectator_sitting_a","0", []),
("arena_spectator_sitting_b",0,"arena_spectator_sitting_b","0", []),
("arena_spectator_sitting_c",0,"arena_spectator_sitting_c","0", []),
("courtyard_gate_a",0,"courtyard_entry_a","bo_courtyard_entry_a", []),
("courtyard_gate_b",0,"courtyard_entry_b","bo_courtyard_entry_b", []),
("courtyard_gate_c",0,"courtyard_entry_c","bo_courtyard_entry_c", []),
("courtyard_gate_snowy",0,"courtyard_entry_snowy","bo_courtyard_entry_a", []),
("castle_tower_a",0,"castle_tower_a","bo_castle_tower_a", []),
("castle_battlement_a",0,"castle_battlement_a","bo_castle_battlement_a", []),
("castle_battlement_b",0,"castle_battlement_b","bo_castle_battlement_b", []),
("castle_battlement_c",0,"castle_battlement_c","bo_castle_battlement_c", []),
("castle_battlement_a_destroyed",0,"castle_battlement_a_destroyed","bo_castle_battlement_a_destroyed", []),
("castle_battlement_b_destroyed",0,"castle_battlement_b_destroyed","bo_castle_battlement_b_destroyed", []),
("castle_battlement_corner_a",0,"castle_battlement_corner_a","bo_castle_battlement_corner_a", []),
("castle_battlement_corner_b",0,"castle_battlement_corner_b","bo_castle_battlement_corner_b", []),
("castle_battlement_corner_c",0,"castle_battlement_corner_c","bo_castle_battlement_corner_c", []),
("castle_battlement_stairs_a",0,"castle_battlement_stairs_a","bo_castle_battlement_stairs_a", []),
("castle_battlement_stairs_b",0,"castle_battlement_stairs_b","bo_castle_battlement_stairs_b", []),
("castle_gate_house_a",0,"castle_gate_house_a","bo_castle_gate_house_a", []),
("castle_round_tower_a",0,"castle_round_tower_a","bo_castle_round_tower_a", []),
("castle_square_keep_a",0,"castle_square_keep_a","bo_castle_square_keep_a", []),
("castle_stairs_a",sokf_type_ladder,"castle_stairs_a","bo_castle_stairs_a", []),
("castle_drawbridge_open",0,"castle_drawbridges_open","bo_castle_drawbridges_open", []),
("castle_drawbridge_closed",0,"castle_drawbridges_closed","bo_castle_drawbridges_closed", []),
("spike_group_a",0,"spike_group_a","bo_spike_group_a", []),
("spike_a",0,"spike_a","bo_spike_a", []),
("belfry_a",sokf_moveable,"belfry_a","bo_belfry_a", []),
("belfry_b",sokf_moveable,"belfry_b","bo_belfry_b", []),
("belfry_b_platform_a",sokf_moveable,"belfry_b_platform_a","bo_belfry_b_platform_a", []),
("belfry_old",0,"belfry_a","bo_belfry_a", []),
("belfry_platform_a",sokf_moveable,"belfry_platform_a","bo_belfry_platform_a", []),
("belfry_platform_b",sokf_moveable,"belfry_platform_b","bo_belfry_platform_b", []),
("belfry_platform_old",0,"belfry_platform_b","bo_belfry_platform_b", []),
("belfry_wheel",sokf_moveable,"belfry_wheel",0, []),
("belfry_wheel_old",0,"belfry_wheel",0, []),
("mangonel",0,"mangonel","bo_mangonel", []),
("trebuchet_old",0,"trebuchet_old","bo_trebuchet_old", []),
("trebuchet_new",0,"trebuchet_new","bo_trebuchet_old", []),
("trebuchet_destructible",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible,"trebuchet_new","bo_trebuchet_old", [
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 2400),
]),
(ti_on_scene_prop_destroy,
[
(play_sound, "snd_dummy_destroyed"),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(store_trigger_param_1, ":instance_no"),
(prop_instance_get_position, pos1, ":instance_no"),
(particle_system_burst, "psys_dummy_smoke_big", pos1, 100),
(particle_system_burst, "psys_dummy_straw_big", pos1, 100),
(position_move_z, pos1, -500),
(position_rotate_x, pos1, 90),
(prop_instance_animate_to_position, ":instance_no", pos1, 300), #animate to 6 meters below in 6 second
(try_begin),
(eq, "$g_round_ended", 0),
(scene_prop_get_team, ":scene_prop_team_no", ":instance_no"),
(try_begin),
(eq, ":scene_prop_team_no", 0),
(assign, ":scene_prop_team_no_multiplier", -1),
(else_try),
(assign, ":scene_prop_team_no_multiplier", 1),
(try_end),
(try_begin),
(eq, "$g_number_of_targets_destroyed", 0),
(store_mul, ":target_no_mul_scene_prop_team", ":scene_prop_team_no_multiplier", 2), #2 means destroyed object is a trebuchet
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_show_multiplayer_message", multiplayer_message_type_target_destroyed, ":target_no_mul_scene_prop_team"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"),
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_show_multiplayer_message, multiplayer_message_type_target_destroyed, ":target_no_mul_scene_prop_team"),
(try_end),
(val_add, "$g_number_of_targets_destroyed", 1),
(else_try),
(store_mul, ":target_no_mul_scene_prop_team", ":scene_prop_team_no_multiplier", 9), #9 means attackers destroyed all targets
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_show_multiplayer_message", multiplayer_message_type_target_destroyed, ":target_no_mul_scene_prop_team"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"),
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_show_multiplayer_message, multiplayer_message_type_target_destroyed, ":target_no_mul_scene_prop_team"),
(try_end),
(val_add, "$g_number_of_targets_destroyed", 1),
(try_end),
(try_end),
#giving gold for destroying target (for trebuchet)
#step-1 calculating total damage given to that scene prop
(assign, ":total_damage_given", 0),
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(try_begin),
(eq, "spr_trebuchet_destructible", "$g_destructible_target_1"),
(player_get_slot, ":damage_given", ":player_no", slot_player_damage_given_to_target_1),
(else_try),
(player_get_slot, ":damage_given", ":player_no", slot_player_damage_given_to_target_2),
(try_end),
(val_add, ":total_damage_given", ":damage_given"),
(try_end),
#step-2 sharing 1000 gold (if num active players < 20 then 50 * num active players) to players which gave damage with the damage amounts.
#(scene_prop_get_max_hit_points, ":max_hit_points", ":instance_no"),
(assign, ":destroy_money_addition", 0),
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(val_add, ":destroy_money_addition", 50),
(try_end),
(try_begin),
(ge, ":destroy_money_addition", multi_destroy_target_money_add),
(assign, ":destroy_money_addition", multi_destroy_target_money_add),
(try_end),
(val_mul, ":destroy_money_addition", "$g_multiplayer_battle_earnings_multiplier"),
(val_div, ":destroy_money_addition", 100),
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(try_begin),
(eq, "spr_trebuchet_destructible", "$g_destructible_target_1"),
(player_get_slot, ":damage_given", ":player_no", slot_player_damage_given_to_target_1),
(else_try),
(player_get_slot, ":damage_given", ":player_no", slot_player_damage_given_to_target_2),
(try_end),
(player_get_gold, ":player_gold", ":player_no"), #give money to player which helped flag to be owned by new_flag_owner team
(val_mul, ":damage_given", ":destroy_money_addition"),
(store_div, ":gold_earned", ":damage_given", ":total_damage_given"),
(val_add, ":player_gold", ":gold_earned"),
(player_set_gold, ":player_no", ":player_gold", multi_max_gold_that_can_be_stored),
(try_end),
(try_end),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(scene_prop_get_hit_points, ":hit_points", ":instance_no"),
(val_sub, ":hit_points", ":damage"),
(gt, ":hit_points", 0),
(play_sound, "snd_dummy_hit"),
(else_try),
(neg|multiplayer_is_server),
(play_sound, "snd_dummy_destroyed"),
(try_end),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
(set_fixed_point_multiplier, 1),
(position_get_x, ":attacker_agent_id", pos2),
(try_begin),
(ge, ":attacker_agent_id", 0),
(agent_is_alive, ":attacker_agent_id"),
(agent_is_human, ":attacker_agent_id"),
(neg|agent_is_non_player, ":attacker_agent_id"),
(agent_get_player_id, ":attacker_player_id", ":attacker_agent_id"),
(ge, ":attacker_player_id", 0),
(player_is_active, ":attacker_player_id"),
(try_begin),
(eq, "spr_trebuchet_destructible", "$g_destructible_target_1"),
(player_get_slot, ":damage_given", ":attacker_player_id", slot_player_damage_given_to_target_1),
(val_add, ":damage_given", ":damage"),
(player_set_slot, ":attacker_player_id", slot_player_damage_given_to_target_1, ":damage_given"),
(else_try),
(player_get_slot, ":damage_given", ":attacker_player_id", slot_player_damage_given_to_target_2),
(val_add, ":damage_given", ":damage"),
(player_set_slot, ":attacker_player_id", slot_player_damage_given_to_target_2, ":damage_given"),
(try_end),
(try_end),
(try_end),
]),
]),
("stone_ball",0,"stone_ball","0", []),
("village_house_a",0,"village_house_a","bo_village_house_a", []),
("village_house_b",0,"village_house_b","bo_village_house_b", []),
("village_house_c",0,"village_house_c","bo_village_house_c", []),
("village_house_d",0,"village_house_d","bo_village_house_d", []),
("farm_house_a",0,"farm_house_a","bo_farm_house_a", []),
("farm_house_b",0,"farm_house_b","bo_farm_house_b", []),
("farm_house_c",0,"farm_house_c","bo_farm_house_c", []),
("mountain_house_a",0,"mountain_house_a","bo_mountain_house_a", []),
("mountain_house_b",0,"mountain_house_b","bo_mountain_house_b", []),
("village_hut_a",0,"village_hut_a","bo_village_hut_a", []),
("crude_fence",0,"fence","bo_fence", []),
("crude_fence_small",0,"crude_fence_small","bo_crude_fence_small", []),
("crude_fence_small_b",0,"crude_fence_small_b","bo_crude_fence_small_b", []),
("ramp_12m",0,"ramp_12m","bo_ramp_12m", []),
("ramp_14m",0,"ramp_14m","bo_ramp_14m", []),
("siege_ladder_6m",sokf_type_ladder,"siege_ladder_move_6m","bo_siege_ladder_move_6m", []),
("siege_ladder_8m",sokf_type_ladder,"siege_ladder_move_8m","bo_siege_ladder_move_8m", []),
("siege_ladder_10m",sokf_type_ladder,"siege_ladder_move_10m","bo_siege_ladder_move_10m", []),
("siege_ladder_12m",sokf_type_ladder,"siege_ladder_12m","bo_siege_ladder_12m", []),
("siege_ladder_14m",sokf_type_ladder,"siege_ladder_14m","bo_siege_ladder_14m", []),
("siege_ladder_move_6m",sokf_type_ladder|sokf_moveable|spr_use_time(2),"siege_ladder_move_6m","bo_siege_ladder_move_6m", [
check_item_use_trigger,
check_ladder_animate_trigger,
check_ladder_animation_finish_trigger,
]),
("siege_ladder_move_8m",sokf_type_ladder|sokf_moveable|spr_use_time(2),"siege_ladder_move_8m","bo_siege_ladder_move_8m", [
check_item_use_trigger,
check_ladder_animate_trigger,
check_ladder_animation_finish_trigger,
]),
("siege_ladder_move_10m",sokf_type_ladder|sokf_moveable|spr_use_time(3),"siege_ladder_move_10m","bo_siege_ladder_move_10m", [
check_item_use_trigger,
check_ladder_animate_trigger,
check_ladder_animation_finish_trigger,
]),
("siege_ladder_move_12m",sokf_type_ladder|sokf_moveable|spr_use_time(3),"siege_ladder_move_12m","bo_siege_ladder_move_12m", [
check_item_use_trigger,
check_ladder_animate_trigger,
check_ladder_animation_finish_trigger,
]),
("siege_ladder_move_14m",sokf_type_ladder|sokf_moveable|spr_use_time(4),"siege_ladder_move_14m","bo_siege_ladder_move_14m", [
check_item_use_trigger,
check_ladder_animate_trigger,
check_ladder_animation_finish_trigger,
]),
("portcullis",sokf_moveable,"portcullis_a","bo_portcullis_a", []),
## Added for TGS
("TGS_portcullis",sokf_moveable,"portcullis_a","bo_portcullis_a", []),
## End
("bed_a",0,"bed_a","bo_bed_a", []),
("bed_b",0,"bed_b","bo_bed_b", []),
("bed_c",0,"bed_c","bo_bed_c", []),
("bed_d",0,"bed_d","bo_bed_d", []),
("bed_e",0,"bed_e","bo_bed_e", []),
("bed_f",0,"bed_f","bo_bed_f", []),
("towngate_door_left",sokf_moveable,"door_g_left","bo_door_left", []),
("towngate_door_right",sokf_moveable,"door_g_right","bo_door_right", []),
("towngate_rectangle_door_left",sokf_moveable,"towngate_rectangle_door_left","bo_towngate_rectangle_door_left", []),
("towngate_rectangle_door_right",sokf_moveable,"towngate_rectangle_door_right","bo_towngate_rectangle_door_right", []),
("door_screen",sokf_moveable,"door_screen","0", []),
("door_a",sokf_moveable,"door_a","bo_door_a", []),
("door_b",sokf_moveable,"door_b","bo_door_a", []),
("door_c",sokf_moveable,"door_c","bo_door_a", []),
("door_d",sokf_moveable,"door_d","bo_door_a", []),
("tavern_door_a",sokf_moveable,"tavern_door_a","bo_tavern_door_a", []),
("tavern_door_b",sokf_moveable,"tavern_door_b","bo_tavern_door_a", []),
("door_e_left",sokf_moveable,"door_e_left","bo_door_left", []),
("door_e_right",sokf_moveable,"door_e_right","bo_door_right", []),
("door_f_left",sokf_moveable,"door_f_left","bo_door_left", []),
("door_f_right",sokf_moveable,"door_f_right","bo_door_right", []),
("door_h_left",sokf_moveable,"door_g_left","bo_door_left", []),
("door_h_right",sokf_moveable,"door_g_right","bo_door_right", []),
("draw_bridge_a",0,"draw_bridge_a","bo_draw_bridge_a", []),
("chain_1m",0,"chain_1m","0", []),
("chain_2m",0,"chain_2m","0", []),
("chain_5m",0,"chain_5m","0", []),
("chain_10m",0,"chain_10m","0", []),
("bridge_modular_a",0,"bridge_modular_a","bo_bridge_modular_a", []),
("bridge_modular_b",0,"bridge_modular_b","bo_bridge_modular_b", []),
("church_a",0,"church_a","bo_church_a", []),
("church_tower_a",0,"church_tower_a","bo_church_tower_a", []),
("stone_step_a",0,"floor_stone_a","bo_floor_stone_a", []),
("stone_step_b",0,"stone_step_b","0", []),
("stone_step_c",0,"stone_step_c","0", []),
("stone_heap",0,"stone_heap","bo_stone_heap", []),
("stone_heap_b",0,"stone_heap_b","bo_stone_heap", []),
("panel_door_a",0,"house_door_a","bo_house_door_a", []),
("panel_door_b",0,"house_door_b","bo_house_door_a", []),
("smoke_stain",0,"soot_a","0", []),
("brazier_with_fire",0,"brazier","bo_brazier", [
(ti_on_scene_prop_init,
[
(set_position_delta,0,0,85),
(particle_system_add_new, "psys_brazier_fire_1"),
(particle_system_add_new, "psys_fire_sparks_1"),
(set_position_delta,0,0,100),
(particle_system_add_new, "psys_fire_glow_1"),
(particle_system_emit, "psys_fire_glow_1",9000000),
]),
]),
("cooking_fire",0,"fire_floor","0",
[
(ti_on_scene_prop_init,
[
(set_position_delta,0,0,12),
(particle_system_add_new, "psys_cooking_fire_1"),
(particle_system_add_new, "psys_fire_sparks_1"),
(particle_system_add_new, "psys_cooking_smoke"),
(set_position_delta,0,0,50),
(particle_system_add_new, "psys_fire_glow_1"),
(particle_system_emit, "psys_fire_glow_1",9000000),
]),
]),
("cauldron_a",0,"cauldron_a","bo_cauldron_a", []),
("fry_pan_a",0,"fry_pan_a","0", []),
("tripod_cauldron_a",0,"tripod_cauldron_a","bo_tripod_cauldron_a", []),
("tripod_cauldron_b",0,"tripod_cauldron_b","bo_tripod_cauldron_b", []),
("open_stable_a",0,"open_stable_a","bo_open_stable_a", []),
("open_stable_b",0,"open_stable_b","bo_open_stable_b", []),
("plate_a",0,"plate_a","0", []),
("plate_b",0,"plate_b","0", []),
("plate_c",0,"plate_c","0", []),
("lettuce",0,"lettuce","0", []),
("hanger",0,"hanger","0", []),
("knife_eating",0,"knife_eating","0", []),
("colander",0,"colander","0", []),
("ladle",0,"ladle","0", []),
("spoon",0,"spoon","0", []),
("skewer",0,"skewer","0", []),
("grape_a",0,"grape_a","0", []),
("grape_b",0,"grape_b","0", []),
("apple_a",0,"apple_a","0", []),
("apple_b",0,"apple_b","0", []),
("maize_a",0,"maize_a","0", []),
("maize_b",0,"maize_b","0", []),
("cabbage",0,"cabbage","0", []),
("flax_bundle",0,"raw_flax","0",[]),
("olive_plane",0,"olive_plane","0",[]),
("grapes_plane",0,"grapes_plane","0",[]),
("date_fruit_plane",0,"date_fruit_plane","0",[]),
("bowl",0,"bowl_big","0",[]),
("bowl_small",0,"bowl_small","0",[]),
("dye_blue",0,"raw_dye_blue","0",[]),
("dye_red",0,"raw_dye_red","0",[]),
("dye_yellow",0,"raw_dye_yellow","0",[]),
("basket",0,"basket_small","0",[]),
("basket_big",0,"basket_large","0",[]),
("basket_big_green",0,"basket_big","0",[]),
("leatherwork_frame",0,"leatherwork_frame","0", []),
("cabbage_b",0,"cabbage_b","0", []),
("bean",0,"bean","0", []),
("basket_a",0,"basket_a","bo_basket_a", []),
("feeding_trough_a",0,"feeding_trough_a","bo_feeding_trough_a", []),
("marrow_a",0,"marrow_a","0", []),
("marrow_b",0,"marrow_b","0", []),
("squash_plant",0,"marrow_c","0", []),
("gatehouse_new_a",sokf_type_ladder,"gatehouse_new_a","bo_gatehouse_new_a", []),
("gatehouse_new_b",sokf_type_ladder,"gatehouse_new_b","bo_gatehouse_new_b", []),
("gatehouse_new_snowy_a",0,"gatehouse_new_snowy_a","bo_gatehouse_new_b", []),
("winch",sokf_moveable,"winch","bo_winch", []),
("winch_b",sokf_moveable|spr_use_time(5),"winch_b","bo_winch", [
(ti_on_scene_prop_use,
[
(store_trigger_param_1, ":agent_id"),
(store_trigger_param_2, ":instance_id"),
#for only server itself-----------------------------------------------------------------------------------------------
(call_script, "script_use_item", ":instance_id", ":agent_id"),
#for only server itself-----------------------------------------------------------------------------------------------
(get_max_players, ":num_players"),
(try_for_range, ":player_no", 1, ":num_players"), #0 is server so starting from 1
(player_is_active, ":player_no"),
(multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_use_item, ":instance_id", ":agent_id"),
(try_end),
]),
]),
("drawbridge",0,"drawbridge","bo_drawbridge", []),
("gatehouse_door_left",sokf_moveable,"gatehouse_door_left","bo_gatehouse_door_left", []),
("gatehouse_door_right",sokf_moveable,"gatehouse_door_right","bo_gatehouse_door_right", []),
("cheese_a",0,"cheese_a","0", []),
("cheese_b",0,"cheese_b","0", []),
("cheese_slice_a",0,"cheese_slice_a","0", []),
("bread_a",0,"bread_a","0", []),
("bread_b",0,"bread_b","0", []),
("bread_slice_a",0,"bread_slice_a","0", []),
("fish_a",0,"fish_a","0", []),
("fish_roasted_a",0,"fish_roasted_a","0", []),
("chicken_roasted",0,"chicken","0", []),
("food_steam",0,"0","0",
[
(ti_on_scene_prop_init,
[
(set_position_delta,0,0,0),
(particle_system_add_new, "psys_food_steam"),
]),
]),
########################
("city_smoke",0,"0","0",
[
(ti_on_scene_prop_init,
[
(store_time_of_day,reg(12)),
(neg|is_between,reg(12),5,20),
(set_position_delta,0,0,0),
(particle_system_add_new, "psys_night_smoke_1"),
]),
]),
("city_fire_fly_night",0,"0","0",
[
(ti_on_scene_prop_init,
[
(store_time_of_day,reg(12)),
(neg|is_between,reg(12),5,20),
(set_position_delta,0,0,0),
(particle_system_add_new, "psys_fire_fly_1"),
]),
]),
("city_fly_day",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_bug_fly_1"),
]),
]),
("flue_smoke_tall",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_flue_smoke_tall"),
]),
]),
("flue_smoke_short",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_flue_smoke_short"),
]),
]),
("moon_beam",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_moon_beam_1"),
(particle_system_add_new, "psys_moon_beam_paricle_1"),
]),
]),
("fire_small",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_fireplace_fire_small"),
]),
]),
("fire_big",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_fireplace_fire_big"),
]),
]),
("battle_field_smoke",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_war_smoke_tall"),
]),
]),
("Village_fire_big",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_village_fire_big"),
(set_position_delta,0,0,100),
(particle_system_add_new, "psys_village_fire_smoke_big"),
]),
]),
#########################
("candle_a",0,"candle_a","0",
[
(ti_on_scene_prop_init,
[
(set_position_delta,0,0,27),
(particle_system_add_new, "psys_candle_light"),
]),
]),
("candle_b",0,"candle_b","0",
[
(ti_on_scene_prop_init,
[
(set_position_delta,0,0,25),
(particle_system_add_new, "psys_candle_light"),
]),
]),
("candle_c",0,"candle_c","0", [
(ti_on_scene_prop_init,
[
(set_position_delta,0,0,10),
(particle_system_add_new, "psys_candle_light_small"),
]),
]),
("lamp_a",0,"lamp_a","0", [
(ti_on_scene_prop_init,
[
(set_position_delta,66,0,2),
(particle_system_add_new, "psys_candle_light"),
]),
]),
("lamp_b",0,"lamp_b","0", [
(ti_on_scene_prop_init,
[
(set_position_delta,65,0,-7),
(particle_system_add_new, "psys_lamp_fire"),
(set_position_delta,70,0,-5),
(particle_system_add_new, "psys_fire_glow_1"),
(particle_system_emit, "psys_fire_glow_1",9000000),
(play_sound, "snd_fire_loop", 0),
]),
]),
("hook_a",0,"hook_a","0", []),
("window_night",0,"window_night","0", []),
("fried_pig",0,"pork","0", []),
("village_oven",0,"village_oven","bo_village_oven", []),
("dungeon_water_drops",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_dungeon_water_drops"),
]),
]),
("shadow_circle_1",0,"shadow_circle_1","0", []),
("shadow_circle_2",0,"shadow_circle_2","0", []),
("shadow_square_1",0,"shadow_square_1","0", []),
("shadow_square_2",0,"shadow_square_2","0", []),
("wheelbarrow",0,"wheelbarrow","bo_wheelbarrow", []),
("gourd",sokf_moveable|sokf_destructible|spr_hit_points(1),"gourd","bo_gourd",
[
(ti_on_scene_prop_destroy,
[
(store_trigger_param_1, ":instance_no"),
(val_add, "$g_last_destroyed_gourds", 1),
(prop_instance_get_position, pos1, ":instance_no"),
(copy_position, pos2, pos1),
(position_set_z, pos2, -100000),
(particle_system_burst, "psys_gourd_smoke", pos1, 2),
(particle_system_burst, "psys_gourd_piece_1", pos1, 1),
(particle_system_burst, "psys_gourd_piece_2", pos1, 5),
(prop_instance_animate_to_position, ":instance_no", pos2, 1),
(play_sound, "snd_gourd_destroyed"),
]),
]),
("gourd_spike",sokf_moveable,"gourd_spike","bo_gourd_spike",[]),
("obstacle_fence_1",0,"fence","bo_fence", []),
("obstacle_fallen_tree_a",0,"destroy_tree_a","bo_destroy_tree_a", []),
("obstacle_fallen_tree_b",0,"destroy_tree_b","bo_destroy_tree_b", []),
("siege_wall_a",0,"siege_wall_a","bo_siege_wall_a", []),
("siege_large_shield_a",0,"siege_large_shield_a","bo_siege_large_shield_a", []),
("granary_a",0,"granary_a","bo_granary_a", []),
("small_wall_connect_a",0,"small_wall_connect_a","bo_small_wall_connect_a", []),
("full_stable_a",0,"full_stable_a","bo_full_stable_a", []),
("full_stable_b",0,"full_stable_b","bo_full_stable_b", []),
("full_stable_c",0,"full_stable_c","bo_full_stable_c", []),
("full_stable_d",0,"full_stable_d","bo_full_stable_d", []),
("arabian_house_a",0,"arabian_house_a","bo_arabian_house_a", []),
("arabian_house_b",0,"arabian_house_b","bo_arabian_house_b", []),
("arabian_house_c",0,"arabian_house_c","bo_arabian_house_c", []),
("arabian_house_d",0,"arabian_house_d","bo_arabian_house_d", []),
("arabian_house_e",0,"arabian_house_e","bo_arabian_house_e", []),
("arabian_house_f",0,"arabian_house_f","bo_arabian_house_f", []),
("arabian_house_g",0,"arabian_house_g","bo_arabian_house_g", []),
("arabian_house_h",0,"arabian_house_h","bo_arabian_house_h", []),
("arabian_house_i",0,"arabian_house_i","bo_arabian_house_i", []),
("arabian_square_keep_a",0,"arabian_square_keep_a","bo_arabian_square_keep_a", []),
("arabian_passage_house_a",0,"arabian_passage_house_a","bo_arabian_passage_house_a", []),
("arabian_wall_a",0,"arabian_wall_a","bo_arabian_wall_a", []),
("arabian_wall_b",0,"arabian_wall_b","bo_arabian_wall_b", []),
("arabian_ground_a",0,"arabian_ground_a","bo_arabian_ground_a", []),
("arabian_parterre_a",0,"arabian_parterre_a","bo_arabian_parterre_a", []),
("well_shaft",0,"well_shaft","bo_well_shaft", []),
("horse_mill",0,"horse_mill","bo_horse_mill", []),
("horse_mill_collar",0,"horse_mill_collar","bo_horse_mill_collar", []),
("arabian_stable",0,"arabian_stable","bo_arabian_stable", []),
("arabian_tent",0,"arabian_tent","bo_arabian_tent", []),
("arabian_tent_b",0,"arabian_tent_b","bo_arabian_tent_b", []),
("desert_plant_a",0,"desert_plant_a","0", []),
("arabian_castle_battlement_a",0,"arabian_castle_battlement_a","bo_arabian_castle_battlement_a", []),
("arabian_castle_battlement_b_destroyed",0,"arabian_castle_battlement_b_destroyed","bo_arabian_castle_battlement_b_destroyed", []),
("arabian_castle_battlement_c",0,"arabian_castle_battlement_c","bo_arabian_castle_battlement_c", []),
("arabian_castle_battlement_d",0,"arabian_castle_battlement_d","bo_arabian_castle_battlement_d", []),
("arabian_castle_corner_a",0,"arabian_castle_corner_a","bo_arabian_castle_corner_a", []),
("arabian_castle_stairs",sokf_type_ladder,"arabian_castle_stairs","bo_arabian_castle_stairs", []),
("arabian_castle_stairs_b",sokf_type_ladder,"arabian_castle_stairs_b","bo_arabian_castle_stairs_b", []),
("arabian_castle_stairs_c",sokf_type_ladder,"arabian_castle_stairs_c","bo_arabian_castle_stairs_c", []),
("arabian_castle_battlement_section_a",0,"arabian_castle_battlement_section_a","bo_arabian_castle_battlement_section_a", []),
("arabian_castle_gate_house_a",0,"arabian_castle_gate_house_a","bo_arabian_castle_gate_house_a", []),
("arabian_castle_house_a",0,"arabian_castle_house_a","bo_arabian_castle_house_a", []),
("arabian_castle_house_b",0,"arabian_castle_house_b","bo_arabian_castle_house_b", []),
("arabian_castle_keep_a",0,"arabian_castle_keep_a","bo_arabian_castle_keep_a", []),
("arabian_house_a2",0,"arabian_house_a2","bo_arabian_house_a2", []),
("arabian_village_house_a",0,"arabian_village_house_a","bo_arabian_village_house_a", []),
("arabian_village_house_b",0,"arabian_village_house_b","bo_arabian_village_house_b", []),
("arabian_village_house_c",0,"arabian_village_house_c","bo_arabian_village_house_c", []),
("arabian_village_house_d",0,"arabian_village_house_d","bo_arabian_village_house_d", []),
("arabian_village_stable",0,"arabian_village_stable","bo_arabian_village_stable", []),
("arabian_village_hut",0,"arabian_village_hut","bo_arabian_village_hut", []),
("arabian_village_stairs",sokf_type_ladder,"arabian_village_stairs","bo_arabian_village_stairs", []),
("tree_a01",0,"tree_a01","bo_tree_a01", []),
("stairs_a",sokf_type_ladder,"stairs_a","bo_stairs_a", []),
("headquarters_flag_red",sokf_moveable|sokf_face_player,"tutorial_flag_red","0", []),
("headquarters_flag_blue",sokf_moveable|sokf_face_player,"tutorial_flag_blue","0", []),
("headquarters_flag_gray",sokf_moveable|sokf_face_player,"tutorial_flag_yellow","0", []),
("headquarters_flag_red_code_only",sokf_moveable|sokf_face_player,"mp_flag_red","0", []),
("headquarters_flag_blue_code_only",sokf_moveable|sokf_face_player,"mp_flag_blue","0", []),
("headquarters_flag_gray_code_only",sokf_moveable|sokf_face_player,"mp_flag_white","0", []),
("headquarters_pole_code_only",sokf_moveable,"mp_flag_pole","0", []),
("headquarters_flag_swadian",sokf_moveable|sokf_face_player,"flag_swadian","0", []),
("headquarters_flag_vaegir",sokf_moveable|sokf_face_player,"flag_vaegir","0", []),
("headquarters_flag_khergit",sokf_moveable|sokf_face_player,"flag_khergit","0", []),
("headquarters_flag_nord",sokf_moveable|sokf_face_player,"flag_nord","0", []),
("headquarters_flag_rhodok",sokf_moveable|sokf_face_player,"flag_rhodok","0", []),
("headquarters_flag_sarranid",sokf_moveable|sokf_face_player,"flag_sarranid","0", []),
("glow_a", 0, "glow_a", "0", []),
("glow_b", 0, "glow_b", "0", []),
("arabian_castle_corner_b",0,"arabian_castle_corner_b","bo_arabian_castle_corner_b", []),
("dummy_a_undestructable",sokf_destructible,"arena_archery_target_b","bo_arena_archery_target_b",
[
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 10000000),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(set_fixed_point_multiplier, 1),
(position_get_x, ":attacker_agent_id", pos2),
(get_player_agent_no, ":player_agent"),
(eq, ":player_agent", ":attacker_agent_id"),
(assign, reg60, ":damage"),
(display_message, "str_delivered_damage"),
(eq, "$g_tutorial_training_ground_horseman_trainer_state", 6),
(eq, "$g_tutorial_training_ground_horseman_trainer_completed_chapters", 1),
(prop_instance_get_variation_id_2, ":var_id_2", ":instance_no"),
(val_sub, ":var_id_2", 1),
(eq, "$g_tutorial_training_ground_current_score", ":var_id_2"),
(val_add, "$g_tutorial_training_ground_current_score", 1),
(try_end),
(play_sound, "snd_dummy_hit"),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
]),
]),
("cave_entrance_1",0,"cave_entrance_1","bo_cave_entrance_1", []),
("pointer_arrow", 0, "pointer_arrow", "0", []),
("fireplace_d_interior",0,"fireplace_d","bo_fireplace_d", []),
("ship_sail_off",0,"ship_sail_off","bo_ship_sail_off", []),
("ship_sail_off_b",0,"ship_sail_off_b","bo_ship_sail_off", []),
("ship_c_sail_off",0,"ship_c_sail_off","bo_ship_c_sail_off", []),
("ramp_small_a",0,"ramp_small_a","bo_ramp_small_a", []),
("castle_g_battlement_b",0,"castle_g_battlement_b","bo_castle_g_battlement_b", []),
("box_a_dynamic",sokf_moveable|sokf_dynamic_physics,"box_a","bo_box_a", []),
("desert_field",0,"desert_field","bo_desert_field", []),
("water_river",0,"water_plane","0", []),
("viking_house_a",0,"viking_house_a","bo_viking_house_a", []),
("viking_house_b",0,"viking_house_b","bo_viking_house_b", []),
("viking_house_c",0,"viking_house_c","bo_viking_house_c", []),
("viking_house_d",0,"viking_house_d","bo_viking_house_d", []),
("viking_house_e",0,"viking_house_e","bo_viking_house_e", []),
("viking_stable_a",0,"viking_stable_a","bo_viking_stable_a", []),
("viking_keep",0,"viking_keep","bo_viking_keep", []),
("viking_house_c_destroy",0,"viking_house_c_destroy","bo_viking_house_c_destroy", []),
("viking_house_b_destroy",0,"viking_house_b_destroy","bo_viking_house_b_destroy", []),
("harbour_a",0,"harbour_a","bo_harbour_a", []),
("sea_foam_a",0,"0","0",
[
(ti_on_scene_prop_init,
[
(particle_system_add_new, "psys_sea_foam_a"),
]),
]),
("viking_keep_destroy",0,"viking_keep_destroy","bo_viking_keep_destroy", []),
("viking_keep_destroy_door",0,"viking_keep_destroy_door","bo_viking_keep_destroy_door", []),
("earth_tower_small_b",0,"earth_tower_small_b","bo_earth_tower_small_b", []),
("earth_gate_house_b",0,"earth_gate_house_b","bo_earth_gate_house_b", []),
("earth_tower_a",0,"earth_tower_a","bo_earth_tower_a", []),
("earth_stairs_c",0,"earth_stairs_c","bo_earth_stairs_c", []),
("earth_sally_gate_left",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible|spr_use_time(0),"earth_sally_gate_left","bo_earth_sally_gate_left", [
check_sally_door_use_trigger_double,
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 2000),
]),
(ti_on_scene_prop_destroy,
[
(play_sound, "snd_dummy_destroyed"),
(assign, ":rotate_side", 86),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":attacker_agent_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_position, pos1, ":instance_no"),
(try_begin),
(ge, ":attacker_agent_no", 0),
(agent_get_position, pos2, ":attacker_agent_no"),
(try_begin),
(position_is_behind_position, pos2, pos1),
(val_mul, ":rotate_side", -1),
(try_end),
(try_end),
(init_position, pos3),
(try_begin),
(ge, ":rotate_side", 0),
(position_move_y, pos3, -100),
(else_try),
(position_move_y, pos3, 100),
(try_end),
(position_move_x, pos3, -50),
(position_transform_position_to_parent, pos4, pos1, pos3),
(position_move_z, pos4, 100),
(position_get_distance_to_ground_level, ":height_to_terrain", pos4),
(val_sub, ":height_to_terrain", 100),
(assign, ":z_difference", ":height_to_terrain"),
(val_div, ":z_difference", 3),
(try_begin),
(ge, ":rotate_side", 0),
(val_add, ":rotate_side", ":z_difference"),
(else_try),
(val_sub, ":rotate_side", ":z_difference"),
(try_end),
(position_rotate_x, pos1, ":rotate_side"),
(prop_instance_animate_to_position, ":instance_no", pos1, 70), #animate to position 1 in 0.7 second
(try_end),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(scene_prop_get_hit_points, ":hit_points", ":instance_no"),
(val_sub, ":hit_points", ":damage"),
(gt, ":hit_points", 0),
(play_sound, "snd_dummy_hit"),
(else_try),
(neg|multiplayer_is_server),
(play_sound, "snd_dummy_destroyed"),
(try_end),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
(try_end),
]),
]),
("earth_sally_gate_right",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible|spr_use_time(0),"earth_sally_gate_right","bo_earth_sally_gate_right", [
check_sally_door_use_trigger_double,
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":instance_no"),
(scene_prop_set_hit_points, ":instance_no", 2000),
]),
(ti_on_scene_prop_destroy,
[
(play_sound, "snd_dummy_destroyed"),
(assign, ":rotate_side", 86),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":attacker_agent_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_position, pos1, ":instance_no"),
(try_begin),
(ge, ":attacker_agent_no", 0),
(agent_get_position, pos2, ":attacker_agent_no"),
(try_begin),
(position_is_behind_position, pos2, pos1),
(val_mul, ":rotate_side", -1),
(try_end),
(try_end),
(init_position, pos3),
(try_begin),
(ge, ":rotate_side", 0),
(position_move_y, pos3, -100),
(else_try),
(position_move_y, pos3, 100),
(try_end),
(position_move_x, pos3, -50),
(position_transform_position_to_parent, pos4, pos1, pos3),
(position_move_z, pos4, 100),
(position_get_distance_to_ground_level, ":height_to_terrain", pos4),
(val_sub, ":height_to_terrain", 100),
(assign, ":z_difference", ":height_to_terrain"),
(val_div, ":z_difference", 3),
(try_begin),
(ge, ":rotate_side", 0),
(val_add, ":rotate_side", ":z_difference"),
(else_try),
(val_sub, ":rotate_side", ":z_difference"),
(try_end),
(position_rotate_x, pos1, ":rotate_side"),
(prop_instance_animate_to_position, ":instance_no", pos1, 70), #animate to position 1 in 0.7 second
(try_end),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":instance_no"),
(store_trigger_param_2, ":damage"),
(try_begin),
(scene_prop_get_hit_points, ":hit_points", ":instance_no"),
(val_sub, ":hit_points", ":damage"),
(gt, ":hit_points", 0),
(play_sound, "snd_dummy_hit"),
(else_try),
(neg|multiplayer_is_server),
(play_sound, "snd_dummy_destroyed"),
(try_end),
(try_begin),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),