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from header_common import *
from ID_animations import *
from header_mission_templates import *
from header_tableau_materials import *
from header_items import *
from module_constants import *
####################################################################################################################
# Each tableau material contains the following fields:
# 1) Tableau id (string): used for referencing tableaux in other files. The prefix tab_ is automatically added before each tableau-id.
# 2) Tableau flags (int). See header_tableau_materials.py for a list of available flags
# 3) Tableau sample material name (string).
# 4) Tableau width (int).
# 5) Tableau height (int).
# 6) Tableau mesh min x (int): divided by 1000 and used when a mesh is auto-generated using the tableau material
# 7) Tableau mesh min y (int): divided by 1000 and used when a mesh is auto-generated using the tableau material
# 8) Tableau mesh max x (int): divided by 1000 and used when a mesh is auto-generated using the tableau material
# 9) Tableau mesh max y (int): divided by 1000 and used when a mesh is auto-generated using the tableau material
# 10) Operations block (list): A list of operations. See header_operations.py for reference.
# The operations block is executed when the tableau is activated.
#
####################################################################################################################
#banner height = 200, width = 85 with wood, 75 without wood
tableaus = [
("game_character_sheet", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 266, 532,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_character_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_character_alpha_mask", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 300),
]),
("game_inventory_window", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 180, 270,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_inventory_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_inventory_alpha_mask", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 300),
]),
("game_profile_window", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 320, 480, [
(store_script_param, ":profile_no", 1),
(assign, ":gender", ":profile_no"),
(val_mod, ":gender", 2),
(try_begin),
(eq, ":gender", 0),
(assign, ":troop_no", "trp_multiplayer_profile_troop_male"),
(else_try),
(assign, ":troop_no", "trp_multiplayer_profile_troop_female"),
(try_end),
(troop_set_face_key_from_current_profile, ":troop_no"),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_profile_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_profile_alpha_mask", ":troop_no", pos1, 0, 0),
]),
("game_party_window", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 300, 300,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_party_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_party_alpha_mask", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 300),
]),
("game_troop_label_banner", 0, "tableau_with_transparency", 256, 256, -128, 0, 128, 256,
[
(store_script_param, ":banner_mesh", 1),
(cur_tableau_set_background_color, 0xFF888888),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 100, 100, 0, 100000),
(init_position, pos1),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 120, 0),
#(init_position, pos1),
#(position_set_z, pos1, 10),
#(cur_tableau_add_mesh, "mesh_troop_label_banner", pos1, 112, 0),
]),
("round_shield_1", 0, "sample_shield_round_1", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 125),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 120, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("round_shield_2", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("round_shield_3", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_3", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("round_shield_4", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 125),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 123, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_4", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("round_shield_5", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 125),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 122, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_round_5", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("small_round_shield_1", 0, "sample_shield_small_round_1", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 130),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 127, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_small_round_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("small_round_shield_2", 0, "sample_shield_small_round_2", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 130),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 127, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_small_round_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("small_round_shield_3", 0, "sample_shield_matte", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 130),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 127, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_small_round_3", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 100, 0, 100000),
]),
("kite_shield_1", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -60),
(position_set_y, pos1, 140),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_kite_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("kite_shield_2", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -57),
(position_set_y, pos1, 140),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_kite_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("kite_shield_3", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -57),
(position_set_y, pos1, 140),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_kite_3", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("kite_shield_4", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 160),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 120, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_kite_4", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heater_shield_1", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -60),
(position_set_y, pos1, 151),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_heater_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heater_shield_2", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 150),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_heater_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("pavise_shield_1", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -54),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 118, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_pavise_1", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("pavise_shield_2", 0, "sample_shield_matte", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(position_set_x, pos1, -54),
(position_set_y, pos1, 120),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_shield_pavise_2", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heraldic_armor_a", 0, "sample_heraldic_armor_a", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
## TGS: mat: Modified for TGS banners
(store_sub, ":background_slot", ":banner_mesh", tgs_arms_meshes_begin), #banner_meshes_begin),
## TGS: mat: End
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
# (cur_tableau_add_mesh, "mesh_heraldic_armor_bg", pos1, 200, 0),
(init_position, pos1),
(position_set_z, pos1, 50),
(position_set_x, pos1, -25),
(position_set_y, pos1, 130),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 103, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_armor_a", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heraldic_armor_b", 0, "sample_heraldic_armor_b", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
## TGS: mat: Modified for TGS banners
(store_sub, ":background_slot", ":banner_mesh", tgs_arms_meshes_begin), #banner_meshes_begin),
## TGS: mat: End
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_z, pos1, 10),
(position_set_x, pos1, -5),
(position_set_y, pos1, 130),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 113, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_armor_b", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heraldic_armor_c", 0, "sample_heraldic_armor_c", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
## TGS: mat: Modified for TGS banners
(store_sub, ":background_slot", ":banner_mesh", tgs_arms_meshes_begin), #banner_meshes_begin),
## TGS: mat: End
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_z, pos1, 10),
(position_set_x, pos1, -0),
(position_set_y, pos1, 130),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 115, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_armor_c", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("heraldic_armor_d", 0, "sample_heraldic_armor_d", 512, 512, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
(set_fixed_point_multiplier, 100),
## TGS: mat: Modified for TGS banners
(store_sub, ":background_slot", ":banner_mesh", tgs_arms_meshes_begin), #banner_meshes_begin),
## TGS: mat: End
(troop_get_slot, ":background_color", "trp_banner_background_color_array", ":background_slot"),
(cur_tableau_set_background_color, ":background_color"),
(init_position, pos1),
(cur_tableau_add_mesh_with_vertex_color, "mesh_heraldic_armor_bg", pos1, 200, 100, ":background_color"),
(init_position, pos1),
(position_set_z, pos1, 10),
(position_set_x, pos1, -0),
(position_set_y, pos1, 130),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 113, 0),
# (cur_tableau_add_mesh, "mesh_banner_a01", pos1, 116, 0),
(init_position, pos1),
(position_set_z, pos1, 100),
(cur_tableau_add_mesh, "mesh_tableau_mesh_heraldic_armor_d", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
]),
("troop_note_alpha_mask", 0, "mat_troop_portrait_mask", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0x00888888),
(cur_tableau_set_ambient_light, 10,11,15),
(cur_tableau_render_as_alpha_mask),
(call_script, "script_add_troop_to_cur_tableau", ":troop_no"),
]),
("troop_note_color", 0, "mat_troop_portrait_color", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFFC6BB94),
(cur_tableau_set_ambient_light, 10,11,15),
(call_script, "script_add_troop_to_cur_tableau", ":troop_no"),
]),
("troop_character_alpha_mask", 0, "mat_troop_portrait_mask", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0x00888888),
(cur_tableau_set_ambient_light, 10,11,15),
(cur_tableau_render_as_alpha_mask),
(call_script, "script_add_troop_to_cur_tableau_for_character", ":troop_no"),
]),
("troop_character_color", 0, "mat_troop_portrait_color", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFFE0CFB1),
(cur_tableau_set_ambient_light, 10,11,15),
(call_script, "script_add_troop_to_cur_tableau_for_character", ":troop_no"),
]),
("troop_inventory_alpha_mask", 0, "mat_troop_portrait_mask", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0x00888888),
(cur_tableau_set_ambient_light, 10,11,15),
(cur_tableau_render_as_alpha_mask),
(call_script, "script_add_troop_to_cur_tableau_for_inventory", ":troop_no"),
]),
("troop_inventory_color", 0, "mat_troop_portrait_color", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFF6A583A),
(cur_tableau_set_ambient_light, 10,11,15),
(call_script, "script_add_troop_to_cur_tableau_for_inventory", ":troop_no"),
]),
("troop_profile_alpha_mask", 0, "mat_troop_portrait_mask", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0x00888888),
(cur_tableau_set_ambient_light, 10,11,15),
(cur_tableau_render_as_alpha_mask),
(call_script, "script_add_troop_to_cur_tableau_for_profile", ":troop_no"),
]),
("troop_profile_color", 0, "mat_troop_portrait_color", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFFF9E7A8),
(cur_tableau_set_ambient_light, 10,11,15),
(call_script, "script_add_troop_to_cur_tableau_for_profile", ":troop_no"),
]),
("troop_party_alpha_mask", 0, "mat_troop_portrait_mask", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0x00888888),
(cur_tableau_set_ambient_light, 10,11,15),
(cur_tableau_render_as_alpha_mask),
(call_script, "script_add_troop_to_cur_tableau_for_party", ":troop_no"),
]),
("troop_party_color", 0, "mat_troop_portrait_color", 1024, 1024, 0, 0, 400, 400,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFFBE9C72),
(cur_tableau_set_ambient_light, 10,11,15),
(call_script, "script_add_troop_to_cur_tableau_for_party", ":troop_no"),
]),
("troop_note_mesh", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 350, 350,
[
(store_script_param, ":troop_no", 1),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_troop_note_color", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_troop_note_alpha_mask", ":troop_no", pos1, 0, 0),
(position_set_z, pos1, 300),
(cur_tableau_add_mesh, "mesh_portrait_blend_out", pos1, 0, 0),
]),
("center_note_mesh", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 200, 200,
[
(store_script_param, ":center_no", 1),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_background_color, 0x00888888),
(cur_tableau_set_ambient_light, 10,11,15),
(init_position, pos8),
(position_set_x, pos8, -210),
(position_set_y, pos8, 200),
(position_set_z, pos8, 300),
(cur_tableau_add_point_light, pos8, 550,500,450),
## (party_get_slot, ":troop_no", ":center_no", slot_town_lord),
## (try_begin),
## (ge, ":troop_no", 0),
## (troop_get_slot, ":banner_spr", ":troop_no", slot_troop_banner_scene_prop),
## (store_add, ":banner_scene_props_end", banner_scene_props_end_minus_one, 1),
## (is_between, ":banner_spr", banner_scene_props_begin, ":banner_scene_props_end"),
## (val_sub, ":banner_spr", banner_scene_props_begin),
## (store_add, ":banner_mesh", ":banner_spr", banner_meshes_begin),
## (try_end),
##
## (init_position, pos1),
## (position_set_x, pos1, -60),
## (position_set_y, pos1, -100),
## (position_set_z, pos1, 230),
## (position_rotate_x, pos1, 90),
## (assign, ":banner_scale", 105),
(cur_tableau_set_camera_parameters, 1, 10, 10, 10, 10000),
## (position_set_x, pos1, -100),
(init_position, pos1),
(position_set_z, pos1, 0),
(position_set_z, pos1, -500),
(init_position, pos1),
(position_set_y, pos1, -100),
(position_set_x, pos1, -100),
(position_set_z, pos1, 100),
(position_rotate_z, pos1, 200),
## (cur_tableau_add_mesh, ":banner_mesh", pos1, ":banner_scale", 0),
(party_get_icon, ":map_icon", ":center_no"),
(try_begin),
(ge, ":map_icon", 0),
(cur_tableau_add_map_icon, ":map_icon", pos1, 0),
(try_end),
(init_position, pos5),
(position_set_x, pos5, -90),
(position_set_z, pos5, 500),
(position_set_y, pos5, 480),
(position_rotate_x, pos5, -90),
(position_rotate_z, pos5, 180),
(position_rotate_x, pos5, -35),
(cur_tableau_set_camera_position, pos5),
]),
("faction_note_mesh_for_menu", 0, "pic_arms_swadian", 1024, 512, 0, 0, 450, 225,
[
(store_script_param, ":faction_no", 1),
(cur_tableau_set_background_color, 0xFFFFFFFF),
(set_fixed_point_multiplier, 100),
(try_begin),
(is_between, ":faction_no", "fac_kingdom_1", kingdoms_end), #Excluding player kingdom
(store_add, ":banner_mesh", "mesh_pic_arms_swadian", ":faction_no"),
(val_sub, ":banner_mesh", "fac_kingdom_1"),
(init_position, pos1),
(position_set_y, pos1, -5),
(position_set_x, pos1, -45),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 160, 80, 0, 100000),
(try_end),
]),
("faction_note_mesh", 0, "pic_arms_swadian", 1024, 512, 0, 0, 500, 250,
[
(store_script_param, ":faction_no", 1),
(cur_tableau_set_background_color, 0xFFFFFFFF),
(set_fixed_point_multiplier, 100),
(try_begin),
(is_between, ":faction_no", "fac_kingdom_1", kingdoms_end), #Excluding player kingdom
(store_add, ":banner_mesh", "mesh_pic_arms_swadian", ":faction_no"),
(val_sub, ":banner_mesh", "fac_kingdom_1"),
(init_position, pos1),
(position_set_y, pos1, -5),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 100, 50, 0, 100000),
(try_end),
]),
("faction_note_mesh_banner", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 200, 200,
[
(store_script_param, ":faction_no", 1),
(set_fixed_point_multiplier, 100),
(try_begin),
(faction_get_slot, ":leader_troop", ":faction_no", slot_faction_leader),
(ge, ":leader_troop", 0),
(troop_get_slot, ":banner_spr", ":leader_troop", slot_troop_banner_scene_prop),
## TGS: mat: Modified for TGS banners
# (store_add, ":banner_scene_props_end", banner_scene_props_end_minus_one, 1),
(is_between, ":banner_spr", tgs_banner_scene_props_begin, tgs_banner_scene_props_end),
(val_sub, ":banner_spr", tgs_banner_scene_props_begin),
(store_add, ":banner_mesh", ":banner_spr", tgs_banner_meshes_begin),
## TGS: mat: End
(init_position, pos1),
(position_set_y, pos1, 100),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 210, 210, 0, 100000),
(try_end),
]),
("2_factions_mesh", 0, "tableau_with_transparency", 1024, 1024, 0, 0, 200, 200,
[
(store_script_param, ":faction_no", 1),
(store_mod, ":faction_no_2", ":faction_no", 128),
(val_div, ":faction_no", 128),
(val_add, ":faction_no", kingdoms_begin),
(val_add, ":faction_no_2", kingdoms_begin),
(set_fixed_point_multiplier, 100),
(try_begin),
(faction_get_slot, ":leader_troop", ":faction_no", slot_faction_leader),
(ge, ":leader_troop", 0),
(troop_get_slot, ":banner_spr", ":leader_troop", slot_troop_banner_scene_prop),
## TGS: mat: Modified for TGS banners
# (store_add, ":banner_scene_props_end", banner_scene_props_end_minus_one, 1),
(is_between, ":banner_spr", tgs_banner_scene_props_begin, tgs_banner_scene_props_end),
(val_sub, ":banner_spr", tgs_banner_scene_props_begin),
(store_add, ":banner_mesh", ":banner_spr", tgs_banner_meshes_begin),
## TGS: mat: End
(init_position, pos1),
(position_set_x, pos1, -50),
(position_set_y, pos1, 100),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 0, 0),
(try_end),
(try_begin),
(faction_get_slot, ":leader_troop", ":faction_no_2", slot_faction_leader),
(ge, ":leader_troop", 0),
(troop_get_slot, ":banner_spr", ":leader_troop", slot_troop_banner_scene_prop),
## TGS: mat: Modified for TGS banners
# (store_add, ":banner_scene_props_end", banner_scene_props_end_minus_one, 1),
(is_between, ":banner_spr", tgs_banner_scene_props_begin, tgs_banner_scene_props_end),
(val_sub, ":banner_spr", tgs_banner_scene_props_begin),
(store_add, ":banner_mesh", ":banner_spr", tgs_banner_meshes_begin),
## TGS: mat: End
(init_position, pos1),
(position_set_x, pos1, 50),
(position_set_y, pos1, 100),
(cur_tableau_add_mesh, ":banner_mesh", pos1, 0, 0),
(try_end),
(cur_tableau_set_camera_parameters, 0, 210, 210, 0, 100000),
]),
("color_picker", 0, "missiles", 32, 32, 0, 0, 0, 0,
[
(store_script_param, ":color", 1),
(set_fixed_point_multiplier, 100),
(init_position, pos1),
(cur_tableau_add_mesh, "mesh_color_picker", pos1, 0, 0),
(position_move_z, pos1, 1),
(position_move_x, pos1, -2),
(position_move_y, pos1, -2),
(cur_tableau_add_mesh_with_vertex_color, "mesh_white_plane", pos1, 200, 0, ":color"),
(cur_tableau_set_camera_parameters, 0, 20, 20, 0, 100000),
]),
("custom_banner_square_no_mesh", 0, "missiles", 512, 512, 0, 0, 300, 300,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
(call_script, "script_draw_banner_to_region", ":troop_no", 0, 0, 10000, 10000, 9800, 9800, 10000, 10000, 0),
(cur_tableau_set_camera_parameters, 0, 100, 100, 0, 100000),
]),
("custom_banner_default", 0, "missiles", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
(call_script, "script_draw_banner_to_region", ":troop_no", -9, -2, 7450, 19400, 7200, 18000, 9000, 10000, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_custom_banner", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 100, 200, 0, 100000),
]),
("custom_banner_tall", 0, "missiles", 512, 256, 0, 0, 0, 0,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
(call_script, "script_draw_banner_to_region", ":troop_no", -9, 12, 8250, 18000, 8000, 21000, 10000, 10000, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_custom_banner", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 100, 200, 0, 100000),
]),
("custom_banner_square", 0, "missiles", 256, 256, 0, 0, 0, 0,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
(call_script, "script_draw_banner_to_region", ":troop_no", -11, 10, 7700, 7700, 7500, 7500, 8300, 10000, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_custom_banner_square", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 100, 100, 0, 100000),
]),
("custom_banner_short", 0, "missiles", 256, 512, 0, 0, 0, 0,
[
(store_script_param, ":troop_no", 1),
(set_fixed_point_multiplier, 100),
(call_script, "script_draw_banner_to_region", ":troop_no", -10, 0, 8050, 5000, 4200, 4800, 6600, 10000, 0),
(init_position, pos1),
(position_set_z, pos1, 10),
(cur_tableau_add_mesh, "mesh_tableau_mesh_custom_banner_short", pos1, 0, 0),
(cur_tableau_set_camera_parameters, 0, 100, 50, 0, 100000),
]),
## ("custom_banner", 0, "missiles", 256, 512, 0, 0, 0, 0,
## [
## (store_script_param, ":troop_no", 1),
##
## (set_fixed_point_multiplier, 100),
## (troop_get_slot, ":bg_type", ":troop_no", slot_troop_custom_banner_bg_type),
## (val_add, ":bg_type", custom_banner_backgrounds_begin),
## (troop_get_slot, ":bg_color_1", ":troop_no", slot_troop_custom_banner_bg_color_1),
## (troop_get_slot, ":bg_color_2", ":troop_no", slot_troop_custom_banner_bg_color_2),
## (troop_get_slot, ":num_charges", ":troop_no", slot_troop_custom_banner_num_charges),
## (troop_get_slot, ":positioning", ":troop_no", slot_troop_custom_banner_positioning),
## (call_script, "script_get_troop_custom_banner_num_positionings", ":troop_no"),
## (assign, ":num_positionings", reg0),
## (val_mod, ":positioning", ":num_positionings"),
##
## (init_position, pos1),
##
## (position_move_z, pos1, -10),
## (cur_tableau_add_mesh_with_vertex_color, ":bg_type", pos1, 0, 0, ":bg_color_1"),
## (position_move_z, pos1, -10),
## (cur_tableau_add_mesh_with_vertex_color, "mesh_custom_banner_bg", pos1, 0, 0, ":bg_color_2"),
## (init_position, pos1),
## (position_move_z, pos1, -50),
## (cur_tableau_add_mesh, "mesh_tableau_mesh_custom_banner", pos1, 0, 0),
##
## (call_script, "script_get_custom_banner_charge_type_position_scale_color", "trp_player", ":positioning"),
## (try_begin),
## (ge, ":num_charges", 1),
## (cur_tableau_add_mesh_with_vertex_color, reg0, pos0, reg1, 0, reg2),
## (try_end),
## (try_begin),
## (ge, ":num_charges", 2),
## (cur_tableau_add_mesh_with_vertex_color, reg3, pos1, reg4, 0, reg5),
## (try_end),
## (try_begin),
## (ge, ":num_charges", 3),
## (cur_tableau_add_mesh_with_vertex_color, reg6, pos2, reg7, 0, reg8),
## (try_end),
## (try_begin),
## (ge, ":num_charges", 4),
## (cur_tableau_add_mesh_with_vertex_color, reg9, pos3, reg10, 0, reg11),
## (try_end),
##
## (cur_tableau_set_camera_parameters, 0, 100, 200, 0, 100000),
## ]),
("background_selection", 0, "missiles", 512, 512, 0, 0, 100, 100,
[
(store_script_param, ":banner_bg", 1),
(troop_get_slot, ":old_bg", "trp_player", slot_troop_custom_banner_bg_type),
(troop_set_slot, "trp_player", slot_troop_custom_banner_bg_type, ":banner_bg"),
(set_fixed_point_multiplier, 100),
(call_script, "script_draw_banner_to_region", "trp_player", 0, 0, 10000, 10000, 9800, 9800, 10000, 10000, 0),
(cur_tableau_set_camera_parameters, 0, 100, 100, 0, 100000),
(troop_set_slot, "trp_player", slot_troop_custom_banner_bg_type, ":old_bg"),
]),
("positioning_selection", 0, "missiles", 512, 512, 0, 0, 100, 100,
[
(store_script_param, ":positioning", 1),
(troop_get_slot, ":old_positioning", "trp_player", slot_troop_custom_banner_positioning),
(troop_set_slot, "trp_player", slot_troop_custom_banner_positioning, ":positioning"),
(set_fixed_point_multiplier, 100),
(call_script, "script_draw_banner_to_region", "trp_player", 0, 0, 10000, 10000, 9800, 9800, 10000, 10000, 0),
(cur_tableau_set_camera_parameters, 0, 100, 100, 0, 100000),
(troop_set_slot, "trp_player", slot_troop_custom_banner_positioning, ":old_positioning"),
]),
## ("retirement_troop", 0, "troop_portrait", 1024, 1024, 0, 0, 600, 600,
## [
## (store_script_param, ":type", 1),
## (set_fixed_point_multiplier, 100),
## (cur_tableau_set_background_color, 0x00000000),
## (cur_tableau_set_ambient_light, 10,11,15),
##
## (init_position, pos8),
## (position_set_x, pos8, -210),
## (position_set_y, pos8, 200),
## (position_set_z, pos8, 300),
## (cur_tableau_add_point_light, pos8, 550,500,450),
##
## (cur_tableau_set_override_flags, af_override_all),
##
## (try_begin),
## (eq, ":type", 0),
## (cur_tableau_add_override_item, "itm_pilgrim_hood"),
## (cur_tableau_add_override_item, "itm_pilgrim_disguise"),
## (cur_tableau_add_override_item, "itm_wrapping_boots"),
## (assign, ":animation", "anim_pose_1"),
## (else_try),
## (eq, ":type", 1),
## (cur_tableau_add_override_item, "itm_black_hood"),
## (cur_tableau_add_override_item, "itm_shirt"),
## (cur_tableau_add_override_item, "itm_wrapping_boots"),
## (assign, ":animation", "anim_pose_1"),
## (else_try),
## (eq, ":type", 2),
## (cur_tableau_add_override_item, "itm_coarse_tunic"),
## (cur_tableau_add_override_item, "itm_wrapping_boots"),
## (assign, ":animation", "anim_pose_2"),
## (else_try),
## (eq, ":type", 3),
## (cur_tableau_add_override_item, "itm_linen_tunic"),
## (cur_tableau_add_override_item, "itm_woolen_hose"),
## (assign, ":animation", "anim_pose_2"),
## (else_try),
## (eq, ":type", 4),
## (cur_tableau_add_override_item, "itm_leather_apron"),
## (cur_tableau_add_override_item, "itm_leather_boots"),
## (assign, ":animation", "anim_pose_3"),
## (else_try),
## (eq, ":type", 5),
## (cur_tableau_add_override_item, "itm_short_tunic"),
## (cur_tableau_add_override_item, "itm_leather_boots"),
## (assign, ":animation", "anim_pose_3"),
## (else_try),
## (eq, ":type", 6),
## (cur_tableau_add_override_item, "itm_tabard"),
## (cur_tableau_add_override_item, "itm_leather_boots"),
## (assign, ":animation", "anim_pose_4"),
## (else_try),
## (eq, ":type", 7),
## (cur_tableau_add_override_item, "itm_courtly_outfit"),
## (cur_tableau_add_override_item, "itm_mail_boots"),
## (assign, ":animation", "anim_pose_4"),
## (else_try),
## (eq, ":type", 8),
## (cur_tableau_add_override_item, "itm_nobleman_outfit"),
## (cur_tableau_add_override_item, "itm_woolen_hose"),
## (assign, ":animation", "anim_pose_4"),
## (else_try),
## (eq, ":type", 9),
## (cur_tableau_add_override_item, "itm_heraldic_mail_with_surcoat"),
## (cur_tableau_add_override_item, "itm_mail_boots"),
## (assign, ":animation", "anim_pose_5"),
## (else_try),
## (cur_tableau_add_override_item, "itm_heraldic_mail_with_tabard"),
## (cur_tableau_add_override_item, "itm_iron_greaves"),
## (assign, ":animation", "anim_pose_5"),
## (try_end),
##
## (init_position, pos2),
## (cur_tableau_set_camera_parameters, 1, 6, 6, 10, 10000),
##
## (init_position, pos5),
## (position_set_z, pos5, 96),
## (position_set_y, pos5, 350),
##
#### (troop_get_inventory_slot, ":horse_item", "trp_player", ek_horse),
#### (try_begin),
#### (gt, ":horse_item", 0),
#### (position_rotate_z, pos2, -40),
#### (cur_tableau_add_horse, ":horse_item", pos2, anim_horse_stand, 0),
#### (assign, ":animation", anim_ride_0),
#### (position_set_z, pos5, 125),
#### (position_set_y, pos5, 480),
#### (try_end),
##
## (cur_tableau_add_troop, "trp_player", pos2, ":animation" , 0),
##
## (position_rotate_x, pos5, -90),
## (position_rotate_z, pos5, 180),
## (cur_tableau_set_camera_position, pos5),
## ]),
("retired_troop_alpha_mask", 0, "mat_troop_portrait_mask", 2048, 2048, 0, 0, 600, 600,
[
(store_script_param, ":type", 1),
(cur_tableau_set_background_color, 0x00888888),
(cur_tableau_set_ambient_light, 10,11,15),
(cur_tableau_render_as_alpha_mask),
(call_script, "script_add_troop_to_cur_tableau_for_retirement", ":type"),
]),
("retired_troop_color", 0, "mat_troop_portrait_color", 2048, 2048, 0, 0, 600, 600,
[
(store_script_param, ":type", 1),
(cur_tableau_set_background_color, 0xFFe7d399),
(cur_tableau_set_ambient_light, 10,11,15),
(call_script, "script_add_troop_to_cur_tableau_for_retirement", ":type"),
]),
("retirement_troop", 0, "tableau_with_transparency", 2048, 2048, 0, 0, 600, 600,
[
(store_script_param, ":type", 1),
(cur_tableau_set_background_color, 0xFF888888),
(cur_tableau_set_ambient_light, 10,11,15),
(set_fixed_point_multiplier, 100),
(cur_tableau_set_camera_parameters, 0, 40, 40, 0, 100000),
(init_position, pos1),
(position_set_z, pos1, 100),
(position_set_x, pos1, -20),
(position_set_y, pos1, -20),
(cur_tableau_add_tableau_mesh, "tableau_retired_troop_color", ":type", pos1, 0, 0),
(position_set_z, pos1, 200),
(cur_tableau_add_tableau_mesh, "tableau_retired_troop_alpha_mask", ":type", pos1, 0, 0),
]),
]