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Finished scaling for the weaves.

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mat2rivs
mat2rivs committed Jan 4, 2012
1 parent bf47b08 commit a94124dde67e638be42c3cf4e9d96fe1c30cf8cb
Showing with 302 additions and 163 deletions.
  1. +12 −10 ID_particle_systems.py
  2. +4 −1 module_mission_templates.py
  3. +29 −1 module_particle_systems.py
  4. +240 −137 module_scripts.py
  5. +3 −1 module_sounds.py
  6. +6 −5 module_triggers.py
  7. +8 −8 module_troops.py
@@ -89,13 +89,15 @@
psys_compulsion_aura = 88
psys_unravel_aura = 89
psys_balefire_beam = 90
psys_balefire_strike = 91
psys_game_blood_black = 92
psys_game_blood_2_black = 93
psys_fear_aura = 94
psys_electricity_sparks_lightning_strike = 95
psys_storm_cloud = 96
psys_torch_fire_medium = 97
psys_torch_fire_large = 98
psys_war_smoke_tall_small = 99
psys_war_smoke_tall_large = 100
psys_balefire_beam_medium = 91
psys_balefire_beam_large = 92
psys_balefire_strike = 93
psys_game_blood_black = 94
psys_game_blood_2_black = 95
psys_fear_aura = 96
psys_electricity_sparks_lightning_strike = 97
psys_storm_cloud = 98
psys_torch_fire_medium = 99
psys_torch_fire_large = 100
psys_war_smoke_tall_small = 101
psys_war_smoke_tall_large = 102
@@ -2708,8 +2708,11 @@
### Added for TGS
(try_for_agents, ":agent"),
(agent_slot_eq, ":agent", slot_agent_under_compulsion, 1),
(agent_get_slot, ":original_team", ":agent", slot_agent_compelled_start_team),
(agent_set_team, ":agent", ":original_team"),
(agent_get_slot, ":chosen", ":agent", slot_agent_compelled_by),
(agent_set_hit_points,":agent",0,0),
(agent_deliver_damage_to_agent,":agent",":agent"),
(agent_deliver_damage_to_agent,":chosen",":agent"),
(try_end),
### End added for TGS
(call_script, "script_play_victorious_sound"),
@@ -1431,14 +1431,42 @@
(0, 0.4), (1, 0.4), #red keys
(0, 0.5), (1, 0.5), #green keys
(0, 0.6), (1, 0.6), #blue keys
(0, 1.0), (1, 1.1), #scale keys
(0, 1.0), (1, 1.2), #scale keys
(0.3, 0.3, 0.2), #emit box size
(0, 0, -2), #emit velocity
0, #emit dir randomness
100, #rotation speed
0.5, #rotation damping
),
("balefire_beam_medium", psf_billboard_3d|psf_randomize_size|psf_randomize_rotation, "prt_mesh_moon_beam",#prt_mesh_moon_beam
10, 0.5, 0.1, 0, 0, 0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.5, 1), (1, 0), #alpha keys
(0, 0.4), (1, 0.4), #red keys
(0, 0.5), (1, 0.5), #green keys
(0, 0.6), (1, 0.6), #blue keys
(0, 1.5), (1, 1.8), #scale keys
(0.3, 0.3, 0.2), #emit box size
(0, 0, -2), #emit velocity
0, #emit dir randomness
100, #rotation speed
0.5, #rotation damping
),
("balefire_beam_large", psf_billboard_3d|psf_randomize_size|psf_randomize_rotation, "prt_mesh_moon_beam",#prt_mesh_moon_beam
10, 0.5, 0.1, 0, 0, 0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.5, 1), (1, 0), #alpha keys
(0, 0.4), (1, 0.4), #red keys
(0, 0.5), (1, 0.5), #green keys
(0, 0.6), (1, 0.6), #blue keys
(0, 2.0), (1, 2.4), #scale keys
(0.3, 0.3, 0.2), #emit box size
(0, 0, -2), #emit velocity
0, #emit dir randomness
100, #rotation speed
0.5, #rotation damping
),
("balefire_strike", psf_billboard_3d|psf_randomize_size|psf_randomize_rotation, "prt_mesh_moon_beam",#prt_mesh_moon_beam
12, 0.5, 0.1, 0, 0, 0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
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