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Updated the taren ferry props and scene.

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mat2rivs authored and cvlc committed Nov 12, 2012
1 parent 4f18a17 commit e84d705f71fd74ae496db3fbb9e2c1b6d5f5b198
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@@ -17,7 +17,6 @@ map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01
air_friction_arrow = 0.002
air_friction_bullet = 0.002
@@ -27,6 +26,8 @@ map_snow_tree_types = 3
map_steppe_tree_types = 5
map_desert_tree_types = 4
map_max_distance = 175.0
has_tutorial = 1
time_multiplier = 0.25
seeing_range = 6.5
@@ -40,9 +41,9 @@ skill_prisoner_management_bonus = 5
skill_leadership_bonus = 3
base_companion_limit = 20
player_xp_multiplier = 2.0;
hero_xp_multiplier = 2.0;
regulars_xp_multiplier = 3.0;
player_xp_multiplier = 2.0
hero_xp_multiplier = 2.0
regulars_xp_multiplier = 3.0
display_wp_firearms = 1
@@ -81,11 +82,13 @@ shield_penetration_factor = 3.0
#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.9;
melee_damage_speed_power = 2.0;
missile_damage_speed_power = 1.9
melee_damage_speed_power = 2.0
multiplayer_walk_enabled = 0
mission_object_prune_time = 180
#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot = 1
@@ -350,16 +353,21 @@ load_resource = workshops
load_resource = barrier_primitives
load_resource = town_houses_e
load_resource = wb_mp_objects_a
#works_with_version_min = 1000 #deprecated, use module_version and compatible_savegame_module_version instead
#works_with_version_max = 1011 #deprecated, use module_version and compatible_savegame_module_version instead
works_with_version_min = 1000
works_with_version_max = 1011
#module_version = 0 #can be used for multiplayer and single player (saved game) module versioning
#compatible_module_version = 0 #can be used for multiplayer module versioning
#compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning
limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1
use_explicit_couch_flag = 1
#(commented out because it was not in the 1.153 module.ini)
#use_explicit_couch_flag = 1
dont_load_regular_troop_inventories = 1
#assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
@@ -370,6 +378,25 @@ show_party_ids_instead_of_names = 0
crush_through_treshold = 2.4
can_crouch = 0
can_objects_make_sound = 0
disable_zoom = 0
use_advanced_formation = 0
use_crossbow_as_firearm = 0
can_reload_while_moving = 0
can_run_faster_with_skills = 1
use_phased_reload = 1
horses_try_running_away = 0
lance_pike_effect_speed = 3.0
no_friendly_fire_for_bots = 0
can_adjust_camera_distance = 1
sync_ragdoll_effects = 0
has_forced_particles = 0
can_use_scene_props_in_single_player = 1
disable_attack_while_jumping = 0
disable_high_hdr = 0
has_accessories_for_female = 0
load_mod_resource = magic
load_mod_resource = narf's_transitional_armour_pack
load_mod_resource = seanchan_walzou_samurai
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