From bac60f37f067638fed2259128b0f0a51cab27b72 Mon Sep 17 00:00:00 2001 From: CWorld Date: Tue, 23 Apr 2024 01:19:03 +0800 Subject: [PATCH] feat(learn): :sparkles: day7 --- Assets/Prefab.meta | 8 + Assets/Prefab/Day7.meta | 8 + Assets/Prefab/Day7/Object.prefab | 174 ++++ Assets/Prefab/Day7/Object.prefab.meta | 7 + Assets/Scenes/Day7Scene.unity | 788 ++++++++++++++++++ Assets/Scenes/Day7Scene.unity.meta | 7 + Assets/Scripts/Day7.meta | 8 + Assets/Scripts/Day7/ObjectBehaviour.cs | 45 + Assets/Scripts/Day7/ObjectBehaviour.cs.meta | 11 + Assets/Scripts/Day7/PlayerController.cs | 30 + Assets/Scripts/Day7/PlayerController.cs.meta | 11 + .../BurstAotSettings_StandaloneWindows.json | 18 + ProjectSettings/CommonBurstAotSettings.json | 6 + ProjectSettings/EditorBuildSettings.asset | 5 +- ProjectSettings/EditorSettings.asset | 11 +- ProjectSettings/ProjectSettings.asset | 2 +- ProjectSettings/QualitySettings.asset | 106 ++- ProjectSettings/TagManager.asset | 4 +- 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You lose!"); + } + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Day7/ObjectBehaviour.cs.meta b/Assets/Scripts/Day7/ObjectBehaviour.cs.meta new file mode 100644 index 0000000..b6d6f32 --- /dev/null +++ b/Assets/Scripts/Day7/ObjectBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 38408f409d1256d46b4d50e8cd7960d2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Day7/PlayerController.cs b/Assets/Scripts/Day7/PlayerController.cs new file mode 100644 index 0000000..c5123c5 --- /dev/null +++ b/Assets/Scripts/Day7/PlayerController.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerController : MonoBehaviour +{ + Rigidbody2D _rb; + [SerializeField] ObjectBehaviour _objectBehaviour; + + float _playerSpeed = 10f; + float _inputHorizontal; + + // Start is called before the first frame update + void Start() + { + _rb = gameObject.GetComponent(); + _objectBehaviour.SpawnObject(); + } + + // Update is called once per frame + void Update() + { + _inputHorizontal = Input.GetAxisRaw("Horizontal"); + + if (_inputHorizontal != 0) + { + _rb.AddForce(new Vector2(_inputHorizontal * _playerSpeed, 0)); + } + } +} diff --git a/Assets/Scripts/Day7/PlayerController.cs.meta b/Assets/Scripts/Day7/PlayerController.cs.meta new file mode 100644 index 0000000..bac0a80 --- /dev/null +++ b/Assets/Scripts/Day7/PlayerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 53784f609802aaf4982d4dd08360e511 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/BurstAotSettings_StandaloneWindows.json b/ProjectSettings/BurstAotSettings_StandaloneWindows.json new file mode 100644 index 0000000..58cf25f --- /dev/null +++ b/ProjectSettings/BurstAotSettings_StandaloneWindows.json @@ -0,0 +1,18 @@ +{ + "MonoBehaviour": { + "Version": 4, + "EnableBurstCompilation": true, + "EnableOptimisations": true, + "EnableSafetyChecks": false, + "EnableDebugInAllBuilds": false, + "DebugDataKind": 1, + "EnableArmv9SecurityFeatures": false, + "CpuMinTargetX32": 0, + "CpuMaxTargetX32": 0, + "CpuMinTargetX64": 0, + "CpuMaxTargetX64": 0, + "CpuTargetsX32": 6, + "CpuTargetsX64": 72, + "OptimizeFor": 0 + } +} diff --git a/ProjectSettings/CommonBurstAotSettings.json b/ProjectSettings/CommonBurstAotSettings.json new file mode 100644 index 0000000..0293daf --- /dev/null +++ b/ProjectSettings/CommonBurstAotSettings.json @@ -0,0 +1,6 @@ +{ + "MonoBehaviour": { + "Version": 4, + "DisabledWarnings": "" + } +} diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index c64c767..1a51e80 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,7 +5,10 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: - 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