A simple LAN chat server/client using ENet
C C++ CMake


ENet LAN Chat Server

A simple LAN chat server/client using ENet. Demonstrates hosting a server that can be automatically discovered by clients running on the same LAN.

The basic concept is:

  • The server runs the chat service on one port, using ENet host
  • The server listens to a second, designated port for UDP broadcast messages
  • Clients broadcast UDP to, which will be sent to all hosts on the same LAN
  • The server responds with something (possibly the port of the chat service)
  • The client now knows the presence of this server. Other servers on the same LAN will all respond the same way, letting the client know of them
  • The client can connect to one of the servers as an ENet peer

This can be used to implement zero-conf LAN services like games.