Arcade game inspired by Fall Down. SDL 2, PC or OpenDingux.
Switch branches/tags
Nothing to show
Clone or download
Pull request Compare This branch is 85 commits ahead of Nebuleon:master.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
chipmunk
cmake
data Add bird call sounds Sep 8, 2015
pkg Windows package May 17, 2015
platform Fix big bounces in OS X May 7, 2015
.gitignore Partial OS X packaging May 17, 2015
CMakeLists.txt Configurable data dir at compile time (fixes #20) May 8, 2016
COPYRIGHT Add bird call sounds Sep 8, 2015
README.md
animation.c
animation.h SDL2 port (fixes #12) May 21, 2015
bg.c
bg.h SDL2 port (fixes #12) May 21, 2015
box.c Configurable data dir at compile time (fixes #20) May 8, 2016
box.h Add missing include for stdbool.h May 21, 2015
c_array.c Refactor gaps into array and fix gap body removal Apr 26, 2015
c_array.h
camera.c Disable players that reach top Apr 29, 2015
camera.h
cfgpath.h
draw.c
draw.h SDL2 port (fixes #12) May 21, 2015
game.c Add bird call sounds Sep 8, 2015
game.h
gap.c Fix VS warnings Sep 7, 2015
gap.h
high_score.c
high_score.h
init.c
init.h SDL2 port (fixes #12) May 21, 2015
input.c
input.h Add bird call sounds Sep 8, 2015
main.c
main.h SDL2 port (fixes #12) May 21, 2015
particle.c Fix VS warnings Sep 7, 2015
particle.h SDL2 port (fixes #12) May 21, 2015
pickup.c
pickup.h SDL2 port (fixes #12) May 21, 2015
platform.h Fix big bounces in OS X May 7, 2015
player.c
player.h Enable up to 4 players with joysticks Sep 8, 2015
screenshot.png Add screenshot May 17, 2015
sound.c Configurable data dir at compile time (fixes #20) May 8, 2016
sound.h
space.c Enable up to 4 players with joysticks Sep 8, 2015
space.h
sys_config.h Configurable data dir at compile time (fixes #20) May 8, 2016
sys_config.h.cmake
sys_specifics.h Add CMake Mar 9, 2015
text.c
text.h SDL2 port (fixes #12) May 21, 2015
title.c Configurable data dir at compile time (fixes #20) May 8, 2016
title.h Per-player score May 3, 2015
utils.h

README.md

Falling Time

Github All Releases

Like the fall down games, you are a ball and you must fall into the holes to avoid being crushed by the top of the screen!

Gameplay video

gameplay

This game requires SDL 2, CMake and a C compiler. It is optimised for low-resolution screens.

Code is under the GPL version 2; for asset licenses see the COPYRIGHT file.

Building

Use CMake, and the libraries SDL 2, SDL2_image, SDL2_mixer and SDL2_ttf.

To compile this for PC, use cmake . && make. You'll then get a windowed SDL game.

To compile this for GCW-Zero, run pkg/make_opk.sh after installing the toolchain as specified in the developer docs.

Notes

The game uses a custom version of Chipmunk 2D physics; it cannot be replaced with standard libraries.