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Improved walk animation #18

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cxong opened this Issue Jan 28, 2013 · 1 comment

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@cxong
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cxong commented Jan 28, 2013

Some improvements include: bobbing, syncing feet to ground

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@cxong cxong referenced this issue Nov 28, 2014

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Replace non-free assets #336

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cxong Jun 11, 2015

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An improved character asset will have the following:

  • Data file describing the Z-offset for animations (i.e. body bobbing when running), possibly per body part
  • Sprites for each body part
  • Z order for each body part, per angle
  • Anchor points for hands (weapon holding)
Owner

cxong commented Jun 11, 2015

An improved character asset will have the following:

  • Data file describing the Z-offset for animations (i.e. body bobbing when running), possibly per body part
  • Sprites for each body part
  • Z order for each body part, per angle
  • Anchor points for hands (weapon holding)

@cxong cxong modified the milestones: Wishlist, 0.6.1 Mar 12, 2016

@cxong cxong modified the milestones: 0.6.1, Wishlist Apr 14, 2016

@cxong cxong modified the milestones: Wishlist, 0.6.4 Nov 15, 2016

@cxong cxong added assets and removed feature labels Nov 30, 2016

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Refactor char draw offsets to data file (#18)
Fix memory corruption
Reduce log spam from loading sounds

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Data-driven draw order (#18)
Adjust body offset

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@cxong cxong closed this Mar 4, 2017

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