C-Dogs is an overhead run-and-gun game. It's worth looking at other games in the same genre, what they did well, what they didn't do well, what parts are fun, what parts didn't work.
Super C (the overhead levels)
Two notes, not so much pros/cons as characteristics:
Most characteristics shared with Fire Fight.
GTA 1 & 2, the on-foot portions
Almost a different genre, more focus on the vehicle driving parts. The steering took a while to get used to, but worked surprisingly well. The on-foot sections were much less fun because aiming was hard (although there was autoaim) and you couldn't strafe.
Mercs (sequel to commando)
Note that there are a few games like this: ikari warriors, gun smoke...
Zombies ate my neighbors
Smash TV (also robotron)
Binding of Isaac
This issue would be worth a blog post. 👍
@Bertram25 I don't have a blog 😄 this issue is just a random collection of ideas anyway, maybe some time later I can distil some conclusions on what makes these games good
@cxong Would be worth knowing how you came to the conclusion one or another feature is good and why, indeed. :)
I guess on a release post in free game dev?
The review of the game made an interesting point that although the level design encouraged tactical play, in practice it was frustrating because the game also had timing pressure with a constantly-depleting fuel gauge.
Hey @Bertram25 ; after 2 years I finally got around to that blog post 😆 I couldn't cover all games listed here because then I'd be repeating myself a lot and I tried to add some chronological structure, but it still reads a bit like a brain dump. I hope you enjoy it anyway: http://cxong.github.io/2016/04/a-review-of-overhead-8-directional-shooters