0.6.3

@cxong cxong released this Nov 14, 2016

New character faces and colors

C-Dogs

  • Add new character faces (#69)
  • Add new character color keys (#441, #61)
  • Add Temple of Carnage dogfight map
  • Add bullet mass attribute (#444)
  • Add animated map objects (#430)
  • Add option to turn off brass shells (#448)
  • Add highlights for gun pickups
  • Add --nohud
  • Add Splitscreen AI config
  • Add extra logging around gun pickups
  • Fix showing map when paused (#446)
  • Fix various bugs around split screen logic
  • Fix obsolete valid graphics mode check (#449)
  • Fix gun recoil animations
  • Change to SDL version 2.0.5

Editor

  • Fix editor background clickthrough and opacity bug (#462)
  • Fix crash when editing keys (#461)
  • Fix name clash between ammo and gun spawners
  • Fix RealPath() bugs for paths that begin with .., preventing saving to the correct path
  • Fix editor auto-completing .cpn extension when opening campaigns
  • Improve CPU usage in some screens
  • Improve open screen colors and tab completion

Downloads

0.6.2

@cxong cxong released this Jul 21, 2016 · 119 commits to master since this release

Optimized performance, restore original tile sets and sprites alongside new ones.

C-Dogs

  • Add original tile set and sprites (#421)
  • Add score list in deathmatch mode (#416)
  • Remove gamma-like brightness, replace with normal brightness
  • Fix crashes if campaign contains many custom objects (#423)
  • Fix infinite loop when quitting dogfight with no players (#424)
  • Fix unable to pick up custom ammo in some cases (#407)
  • Fix terminal font color change after closing game (#426)
  • Improve graphics performance (#422)
  • Improve graphics options to require less restarts

Editor

  • Add custom map objects
  • Add custom pickups
  • Add custom keys
  • Add custom tiles
  • Add custom walls
  • Add custom doors

Downloads