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@cxong cxong released this Oct 29, 2019

New GUI and Special Effects

Game

  • Remove GCW-Zero support
  • Add new HUD (#594)
  • Add hat/hair customization (#586)
  • Add new helmet hat
  • Add simple quick play campaign (#585)
  • Add spall particles (#211)
  • Add particle explosion when objects destroyed (#211)
  • Add smoke effects - vents, gun barrel, damaged objects, rocket trails (#211)
  • Add heal particle effect (#211)
  • Add color-coded highlights under players (#257)
  • Add more music tracks, mission briefing music (#574)
  • Add animated objects (#589)
  • Add hit knockback animation (#433)
  • Add different blood colors (#582)
  • Add bullet hole decals (#221)
  • Add gun name overlay when switching guns (#436)
  • Add screen shake for some guns (#566)
  • Add number animations in mission end screen (#428)
  • Add rotating objective arrows
  • Add audio device hot plugging
  • Add PS4/macOS controller button name support
  • Fix segfault when run with --config (#591) (reported by @jose1711)
  • Fix crash when picking up gun in Temple of Carnage map (#569) (reported by @chack05)
  • Fix black screen at game start for macOS (#570)
  • Fix missing textures when reloading mission (#580)
  • Fix gun highlights not showing (#604)
  • Fix missing gun kickback animation (#602)
  • Fix high DPI rendering in macOS
  • Fix screen shaking on pause
  • Fix camera shake applying for all players
  • Fix invisible health spawn pads
  • Fix co-op AI stuck picking up grenades when low ammo
  • Improve objective and gun highlights (#603)
  • Improve blood spray from melee attacks (#456)
  • Improve damage text by combining them (#595)
  • Improve mission complete notifications (#431)
  • Improve player run animation (#484, #482)
  • Improve door sprites with middle-doors (#474)
  • Change font back to original C-Dogs (#442)
  • Change order of game modes in menu
  • Change rendering to texture-based (#440)

Editor

  • Editor is broken
  • Add custom player templates for campaigns (#216)
Assets 6
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