0 zythum - No old beer!
zythum is a Factorio mod wrapper that will sort all your base game and modded items into more reasonable categories. The aim of this mod is to clean up the Factorio UI, especially the crafting menu, no matter what kind of mod you use for your current game.
This mod was inspired by ZGroupChange, however, while ZGroupChange provides renaming for some famous mods and even adds some new items and technology, it highly depends on all of the supported core mods to be loaded. It will otherwise fail, hide items, or mess up your UI.
zythum will not add any research or items and will also not be dependent on any specific mods. It uses a completely different approach than ZGroupChange, meaning every single item will be assigned a group and not just batches of items from other mods. This way, the mod will not cause any weird behaviour with custom modpacks.
LICENSE | CONTRIBUTING | CHANGELOG
Fully supported modpacks
- 5dim's mods
- Andrew's mods
- Bob's mods
- Versepelles's mods
- Yuoki (not resorted)
Supported mods (497)
- base
>= 13.0
- 00 Armor
>= 0.0.5
- 00 Water Pump
>= 0.0.2
- 20x20 Armor MK2
>= 0.0.3
- 5dim Automatization
>= 0.13.1
- 5dim's Mod - Battlefield
>= 0.13.1
- 5dim Decoration
>= 0.13.1
- 5dim Energy
>= 0.13.1
- 5dim Logistic
>= 0.13.1
- 5dim Mining
>= 0.13.1
- 5dim Module
>= 0.13.1
- 5dim Ores
>= 0.13.1
- 5dim Resources
>= 0.13.1
- 5dim's Mod - Transport
>= 0.13.1
- 5dim Vehicles
>= 0.13.1
- Add Assembler Batteries
>= 0.13.1
- Additional Oil Refineries
>= 1.1.0
- Advanced Drills
>= 0.1.7
- Advanced Electric
>= 0.1.2
- Advanced Logistic
>= 0.1.1
- Advanced Personal Roboports
>= 0.1.1
- Afraid of the Dark
>= 1.0.13
- Agent Orange
>= 0.0.6
- Air Filtering
>= 0.4.0
- Aircraft
>= 1.0.7
- Algaculture
>= 0.1.3
- Alien Oil
>= 1.0.9
- Alien Industry Missile Chariot
>= 1.1.0
- Alien Science
>= 0.1.1
- Alien Artifacts
>= 0.1.1
- Alien Eggs
>= 1.0.5
- Alien Wall
>= 0.4.3
- All Fluids
>= 1.0.2
- Alternate Alien Science
>= 0.1.6
- Ammo Box
>= 1.0.1
- Andrew Logistics
>= 0.13.6
- Andrew Modules
>= 0.13.5
- Andrew Library
>= 0.13.7
- Andrew Power Armor
>= 0.13.4
- Aquifer Drill
>= 1.2.0
- Artillery
>= 1.2.0
- Assembly Zero
>= 0.1.9
- Automatic Deconstruction
>= 0.1.0
- Auto Deploy Destroyers
>= 0.1.3
- Avatars
>= 0.4.1
- Barrels
>= 1.0.4
- Automatic Belt Planner
>= 0.9.1
- Belt Sorter
>= 0.2.1
- Bergius Process
>= 0.1.2
- Bucket Wheel Excavator
>= 0.3.5
- Big Wooden Power Pole
>= 0.0.3
- Big Brother
>= 0.3.2
- Big Chest
>= 0.0.1
- Bio Industries
>= 1.3.1
- Biter Gun
>= 1.0.0
- BlackMarket (sell and buy on the market)
>= 1.0.3
- Blueprint Book
>= 0.13.1
- Bob's Assembling machines
>= 0.13.0
- Bob's Electronics
>= 0.13.1
- Bob's Enemies
>= 0.13.1
- Bob's Greenhouse mod
>= 0.13.2
- Bob's Logistics mod
>= 0.13.7
- Bob's Mining
>= 0.13.1
- Bob's Modules
>= 0.13.0
- Bob's Ores
>= 0.13.1
- Bob's Metals, Chemicals and Intermediates
>= 0.13.2
- Bob's Power
>= 0.13.1
- Bob's Tech
>= 0.13.0
- Bob's Warfare
>= 0.13.4
- Boxing
>= 0.6.2
- Bridge Railway
>= 2.0.2
- Bulldozer
>= 1.2.6
- Burn the World.
>= 0.1.0
- Burner-Filter-Inserter
>= 0.3.0
- Cargo Rocket (deliver payloads fast and far)
>= 1.0.6
- Chainsaw
>= 0.0.2
- Charcoal Burner
>= 0.0.2
- Cheaper Ammo... Maybe?
>= 0.13.1
- Cartmen Automation Extension
>= 0.1.0
- Circuit Alerter
>= 0.0.2
- CircuitLogger
>= 1.0.0
- Crack Coal to Heavy
>= 0.0.1
- Color Coding
>= 1.1.0
- Combat Units
>= 0.1.3
- Compound Splitters
>= 0.2.7
- Compression Chests
>= 1.3.10
- Concrete Lamppost
>= 0.1.1
- Copy Settings Tool (paste-multiple settings at once)
>= 1.0.4
- Crafted Artifacts
>= 2.0.0
- Creative Mode
>= 0.1.1
- Cursed Programable Inserters
>= 0.2.3
- Curved Rail
>= 1.0.0
- Deforest Planner
>= 0.1.0
- DistancePlus
>= 0.13.2
- Double Furnace
>= 0.1.5
- The Drilling Pumpjack
>= 1.1.1
- Drones (remote monitor your factory from drones)
>= 1.0.17
- Dynamic Train Stops
>= 0.1.2
- Epic electric mining drill mod
>= 0.1.5
- Electric Furnaces
>= 2.0.0
- Electric Void (huge consumer/producer/equalizer)
>= 1.0.7
- Electric Ghost Car
>= 0.13.4
- Equalizer Chests
>= 1.2.0
- Expanded Tools
>= 1.0.2
- Explosive Excavation
>= 1.0.2
- Explosive Termites
>= 1.1.8
- Extendo-Reach
>= 0.0.2
- Fire extinguisher
>= 0.1.4
- FactorioExtended-Core
>= 0.1.9
- FactorioExtended-Equipment
>= 0.1.9
- FactorioExtended-Logistics
>= 0.1.9
- FactorioExtended-Machines
>= 0.1.9
- FactorioExtended-Power
>= 0.1.9
- FactorioExtended-Transport
>= 0.1.9
- FactorioExtended-Weaponry
>= 0.1.9
- Factorissimo
>= 0.1.6
- Factorissimo Plus
>= 0.1.0
- Fully Automated Rail Layer
>= 0.5.36
- Faster Trains
>= 0.1.0
- Fast Long Inserter Mod
>= 0.0.4
- Fire Mine Mod
>= 0.1.2
- Fish Sandwich
>= 1.0.0
- Flame Grenades
>= 0.13.1
- Flare
>= 0.0.2
- Flow Control
>= 2.0.0
- Flow Network
>= 0.0.2
- Fluid Void
>= 1.0.3
- Fluid Barrel
>= 1.1.1
- FlyTox (alien insecticide with diffusors)
>= 1.0.4
- Force Fields
>= 1.0.8
- Fusion Reactor
>= 0.1.4
- Fusion Robots
>= 0.0.2
- GDIW
>= 0.13.2
- GeneratorPriority
>= 0.1.1
- Generic Logistic Chest
>= 0.2.1
- General Improvements
>= 0.4.0
- Glockshna's Bits N Bobs
>= 0.3.0
- Ground Printer (display huge texts on the map)
>= 1.0.4
- Hand Crank Generator
>= 1.0.4
- Hydraulic Mining Drill
>= 1.0.0
- Incendiary Munitions
>= 0.2.0
- Interface Chest
>= 1.13.2
- Inventory Sensor
>= 1.0.3
- Item Collectors
>= 1.1.7
- Item Destroyer
>= 1.2.0
- Landfill
>= 2.1.10
- Large Chests
>= 0.0.11
- Launch Control
>= 0.2.0
- Lejv armor
>= 0.0.1
- LIQUADO
>= 0.1.1
- Loader Furnace
>= 1.0.3
- Logistics Mining
>= 1.0.4
- Longer Underground Pipes
>= 0.0.2
- Magnet
>= 1.4.1
- MagneticFloor
>= 0.1.3
- Makkari Utilities
>= 0.0.2
- Megamind (control alien brains)
>= 1.0.9
- Militarization
>= 0.0.4
- Military Research 5
>= 0.1.0
- Mini Machines Mod
>= 1.2.1
- Basic Starting Equipment
>= 0.0.2
- Mini Roboports
>= 0.2.2
- Misanthrope
>= 0.6.8
- MK2 Mod
>= 1.0.2
- Power armor MK3
>= 1.0.1
- Modular Armor
>= 0.2.1
- Module Inserter
>= 0.2.2
- MoIndustry
>= 0.2.1
- MoMining
>= 0.1.2
- MoPower
>= 0.5.2
- More_Floors
>= 1.0.2
- MoSurvival
>= 0.1.42
- MoTransportation
>= 0.2.1
- N.Tech Chemistry
>= 1.6.1
- Natural Evolution Buildings
>= 6.2.0
- Natural Evolution Enemies
>= 6.2.0
- Neko's Chests
>= 0.0.2
- Nixie Tubes
>= 0.2.7
- No Hand Crafting
>= 0.13.0
- No More Redundancies
>= 0.1.1
- Oil Patch Exhauster
>= 0.0.2
- Omnibarrels
>= 1.0.0
- Orbital Ion Cannon
>= 1.4.1
- Ore Eraser
>= 1.3.0
- OverMods
>= 0.0.5
- Oxygen
>= 1.4.1
- Peace Mod
>= 0.1.2
- Peace Mode Ore
>= 0.0.2
- Peppe Bot Start
>= 0.13.1
- PersonalTeleporter
>= 0.1.5
- Personal Spawns
>= 0.13.1
- Piano player
>= 0.1.2
- Pipe cleaner
>= 1.0.1
- Plasma Shotgun Shells
>= 1.0.2
- Pollution detector
>= 0.2.1
- Potato
>= 1.0.0
- Power And Armor
>= 1.0.8
- Powered Entities
>= 0.3.9
- RailLogicSystem
>= 1.0.0
- Rail Tanker
>= 1.3.32
- Raven
>= 0.0.3
- Realistic approach to Factorio
>= 1.0.0
- Red Alerts
>= 1.1.1
- Red Assembling Machine
>= 0.1.1
- Steel Reinforced Walls
>= 0.2.3
- Resource Conversions
>= 0.1.1
- Extended Range
>= 0.9.3
- RoadWorks
>= 3.1.0
- Robot Charging Station
>= 0.3.3
- Robot Charging Station
>= 0.0.7
- Robot Army
>= 0.2.2
- Satellite Uplink Station
>= 1.0.0
- Satellite Radar
>= 0.4.1
- ScienceCostTweaker Mod
>= 0.13.2
- Screenshot_tool
>= 0.1.0
- Security cameras
>= 0.2.2
- Sensor
>= 0.1.1
- Shevan Solar
>= 1.1.0
- Shinys parkingzone
>= 1.0.0
- Ships
>= 0.0.2
- Shuttle Train
>= 1.1.2
- Signposts
>= 0.0.2
- Smart Display (circuit network signal display on map)
>= 1.0.12
- SmartSplitters
>= 1.0.0
- Smart Trains
>= 0.4.7
- Space platform.
>= 0.1.1
- Space Extension Mod
>= 0.1.11
- Spawn Belt
>= 1.0.2
- Spawn Pump
>= 0.1.0
- Stainless Steel Wagon
>= 1.0.1
- Strange Matter
>= 0.1.2
- Suit Plug
>= 0.1.0
- SuperChest Mod
>= 0.1.2
- Super Tank (a boosted red tank)
>= 1.0.9
- super_coal
>= 0.1.1
- Tank Gun
>= 0.1.0
- Tank Wagon
>= 1.0.2
- TankRoboport
>= 0.0.3
- Tankwerkz Ltd
>= 0.6.0
- Tape Measure
>= 1.0.2
- Tesseract
>= 0.1.0
- The Long Nauvis
>= 0.0.1
- The Lab
>= 0.1.1
- Time Tools (+game speed +clock combinators)
>= 1.0.23
- Torches
>= 0.2.3
- TradingChests (exchanges between forces)
>= 1.0.0
- Train Speed Limit
>= 1.0.7
- Treefarm-Lite
>= 0.5.2
- JJtJJ's Tree Planting Mod
>= 1.0.1
- Upgrade Builder and Planner
>= 1.2.4
- Upgrade
>= 2.2.0
- Useful Space Industry
>= 0.2.4
- Versepelles' Alien Farm
>= 1.1.1
- Aquafarm
>= 1.0.1
- Chunk Markers
>= 1.2.0
- Deep Quarry
>= 1.2.2
- Hard Storage
>= 1.0.0
- Ore Enrichment
>= 1.0.1
- Outposts
>= 1.0.1
- Victory Poles
>= 0.1.0
- VoidChestInstant
>= 1.0.1
- Warehousing Mod
>= 0.0.10
- Waterfill
>= 0.1.0
- Water Well (pump free water from the ground)
>= 1.0.13
- Wide Chests
>= 0.1.0
- Winterio
>= 1.0.0
- Wooden Walls
>= 0.13.14
- Yet Another Resource Monitor Fork
>= 0.7.104
- Trash Landfill
>= 0.13.15
- Recycling Machines
>= 0.13.20
- M Armor
>= 0.0.4
Semi-Supported mods
Semi-supported mods are mods that, while we could index them in this mod, they are either so big that their own categories are justified or are sorted so well, that their category is absolutely enough.
- Yuoki
- Mobile-suit
- Mining Tools
- ZRecycling
Additionally, all mods in script/blacklist.json
have been indexed but don't contain items to sort, they are counted as supported too here.
Planned mods
Planned mods are usually bigger modpacks, that I can't simply auto-sort. I will run and look into these in order to provide reasonable sorting.
- BukketMod
- FlareStack
- Fluidizer
- hardcorio
- hardCrafting
- homeworld
- mocombat
- motrans
- more_oil-production
- Natural Evolution
- Nucular
- PipeEverything
- reverse-factory
- tanks_for_bob
Item groups
The following item groups will be present in the crafting UI when the mod is loaded.
- zythum-collecting Items related to collecting and gathering basic resources from the game world
- zythum-transport Items related to moving items and fluids around in your factories
- zythum-logistics Items related to moving items and fluids with logistic robots
- zythum-automation Items related to automating the flow of items and fluids in your factory
- zythum-production Items related to processing and producing items in your factory
- zythum-energy Items related to producing and storing energy in order to keep your factory powered
- zythum-chemistry All kind of chemical recipes
- zythum-intermediate Intermediate products used for further processing
- zythum-modules All kind of modules
- zythum-vehicles All kind of vehicles and trains
- zythum-resources Basic resources
- zythum-plates Basic materials from resources such as plates or similar
- zythum-liquids Basic liquids and liquid handling recipes
- zythum-alien Alien technology recipes
- zythum-defense Defensive structures
- zythum-armory Defensive items and armor
- zythum-decorative Decorative items
- zythum-other Items that don't fit it any category
Item subgroups
-
zythum-collecting
-
01 Hand tools for mining and destruction
-
02 Hand tools for repairing and constructing
-
03 Coal and electric mining drills row 1
-
04 Coal and electric mining drills row 2
-
05 Oil and water pumps for collecting resources
-
07 Basic storage chests
-
08 Large storage chests and warehouses
-
09 Fluid storage
-
zythum-transport
-
01 Transport belts
-
02 Underground transport belts
-
03 Transport belt splitter
-
04 Special belt items
-
05 Special pipe items
-
06 Pipes
-
07 Underground pipes
-
08 Fluid pumps
-
09 Overflows, valves, voids
-
zythum-logistics
-
01 Blueprints and blueprint handling
-
02 Logistic robot related buildings and charging stations
-
03 Logistic robot parts and assets
-
04 Logistic storage chests and warehouse
-
06 Wires, connector and combinators for logistics networks
-
07 Detectors and intelligences
-
08 Logistic robot tools
-
09 Logistic enhancements and parts
-
zythum-automation
-
01 Base level inserters, nothing fancy here
-
02 Stack inserters
-
03 Smart inserters
-
04 90° inserters
-
zythum-production
-
01 Basic Furnaces / Mashers
-
03 Basic Factories
-
05 Basic Oil Related Factories
-
06 Basic Chemical Related Factories
-
08 Biological factories
-
09 Science and research buildings
-
zythum-energy
-
01 Steam power related items
-
02 Solar power related items
-
03 Other type of power generators
-
04 Energy storage and accumulators
-
05 Other influences on electrical networks
-
06 Energy distribution items
-
08 Energy containing items (fuel value providers)
-
zythum-chemistry
-
01 Oil and lubricant processing
-
02 Basic intermediate chemical resources
-
04 Hard chemical items
-
06 Chemical fuel sources
-
08 Biological chemical items
-
zythum-intermediate
-
01 Science pack and research related items
-
02 Electronic circuits and their components
-
04 Random intermediate items
-
09 Factorio end game items
-
zythum-modules
-
01 Module and effect transmission related buildings
-
02 Speed modules
-
03 Productivity modules
-
04 Effectivity modules
-
05 Pollution modules
-
zythum-vehicles
-
01 Locomotives and cargo wagons
-
02 Rails
-
03 Train-flow related items
-
05 All kind of vehicles
-
07 All kind of vehicle ammunition
-
zythum-resources
-
01 Wood, Synthetic Wood, Resin and Rubber
-
02 Basic resources and minerals
-
03 Charcoal, Coakcoal and similar
-
04 Basic but a bit more processed materials
-
08 Crushed materials and dusts
-
09 Resource processing and cracking
-
zythum-plates
-
01 Basic first level plates
-
02 Basic second level plates
-
zythum-liquids
-
01 Barrels and other liquid containers
-
02 Filling barrels and containers
-
04 Emptying barrels and containers
-
06 Barelled liquids
-
07 Liquid processing
-
zythum-alien
-
01 Alien artifacts
-
02 Alien products (small artifacts, goo etc.)
-
03 Alien eggs and other parts
-
05 Alien buildings
-
07 Alien research and growth
-
09 Alien artifact crafting recipes
-
zythum-defense
-
01 Walls and gates
-
02 Turrets and other active defensive structures
-
04 Radars and other passive defensive structures
-
zythum-armory
-
01 Weapons
-
03 Ammunition
-
05 Grenades, mines, capsules and other small items
-
06 Basic and modular armor
-
07 Supportive armor modules
-
08 Power based armor modules
-
09 Offensive based armor modules
-
zythum-decorative
-
01 Landfill terraforming
-
02 Waterfill terraforming
-
03 Floors
-
04 Lights
-
05 Monuments
-
zythum-other
-
01 Food