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Hi, I am working on making a vst that performs some equalization tasks by reducing two frequency peaks and increasing two others.
I work in a run function that receives a const float **inputs and a const float **outputs and the uint32_t frame count, i'm not sure how i'm supposed to go about modifying this signal with q
which seems to compile but I am not sure yet if it is the right way to use these methods, I also am not sure about the way to go to do some EQ on the signal
The text was updated successfully, but these errors were encountered:
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Generically, say you have a filter f instantiated in your class, you can mix it with the original signal s by adding to boost or subtracting to cut. The factor you apply g is your gain or cut:
out = s + f(s) * g;
To make it clear, assume (for now) f to be to identity, meaning it simply returns the signal s passed to it. Then you can see that:
out = s + s * g;
if for example, g is 1, then you get out = s + s * 1, hence s is doubled.
If for example g is -1, then you get out = s + s * -1, or 0 (full attenuation, s will cancel out).
Now, imagine that a bandpass filter is used, Then the same operation above applies, but only applied to the frequencies that the bandpass returns. Ditto for lowpass and highpass.
Hi, I am working on making a vst that performs some equalization tasks by reducing two frequency peaks and increasing two others.
I work in a run function that receives a const float **inputs and a const float **outputs and the uint32_t frame count, i'm not sure how i'm supposed to go about modifying this signal with q
I tried
which seems to compile but I am not sure yet if it is the right way to use these methods, I also am not sure about the way to go to do some EQ on the signal
The text was updated successfully, but these errors were encountered: