465 @go.md
@@ -9,74 +9,82 @@ A lot of people like to change the @go command so that they can add in any new C
Adding a New Map to @go

</h1>
Head on over to .../src/map/atcommand.c and search for @go so that you'll get this:
Head on over to .../src/map/atcommand.cpp and search for @go so that you'll get this:

` /*==========================================`
`  * @go [city_number or city_name] - Updated by Harbin`
`  *------------------------------------------*/`
` ACMD_FUNC(go)`
` {`
`   int i;`
`   int town;`
`   char map_name[MAP_NAME_LENGTH];`
`   int m;`
` `
`   const struct {`
`       char map[MAP_NAME_LENGTH];`
`       int x, y;`
`   } data[] = {`
`       { MAP_PRONTERA,    156, 191 }, //  0=Prontera`
`       { MAP_MORROC,      156,  93 }, //  1=Morroc`
`       { MAP_GEFFEN,      119,  59 }, //  2=Geffen`
`       { MAP_PAYON,       162, 233 }, //  3=Payon`
`       { MAP_ALBERTA,     192, 147 }, //  4=Alberta`
`       { MAP_IZLUDE,      128, 114 }, //  5=Izlude`
`       { MAP_ALDEBARAN,   140, 131 }, //  6=Al de Baran`
`       { MAP_LUTIE,       147, 134 }, //  7=Lutie`
`       { MAP_COMODO,      209, 143 }, //  8=Comodo`
`       { MAP_YUNO,        157,  51 }, //  9=Yuno`
`       { MAP_AMATSU,      198,  84 }, // 10=Amatsu`
`       { MAP_GONRYUN,     160, 120 }, // 11=Gonryun`
`       { MAP_UMBALA,       89, 157 }, // 12=Umbala`
`       { MAP_NIFLHEIM,     21, 153 }, // 13=Niflheim`
`       { MAP_LOUYANG,     217,  40 }, // 14=Louyang`
`       { MAP_NOVICE,       53, 111 }, // 15=Training Grounds`
`       { MAP_JAIL,         23,  61 }, // 16=Prison`
`       { MAP_JAWAII,      249, 127 }, // 17=Jawaii`
`       { MAP_AYOTHAYA,    151, 117 }, // 18=Ayothaya`
`       { MAP_EINBROCH,     64, 200 }, // 19=Einbroch`
`       { MAP_LIGHTHALZEN, 158,  92 }, // 20=Lighthalzen`
`       { MAP_EINBECH,      70,  95 }, // 21=Einbech`
`       { MAP_HUGEL,        96, 145 }, // 22=Hugel`
`       { MAP_RACHEL,      130, 110 }, // 23=Rachel`
`       { MAP_VEINS,       216, 123 }, // 24=Veins`
`       { MAP_MOSCOVIA,    223, 184 }, // 25=Moscovia`
`       { MAP_MIDCAMP,    180, 240 }, // 26=Midgard Camp`
`       { MAP_MANUK,       282, 138 }, // 27=Manuk`
`       { MAP_SPLENDIDE,   197, 176 }, // 28=Splendide`
`       { MAP_BRASILIS,    182, 239 }, // 29=Brasilis`
`       { MAP_DICASTES,   198, 187 }, // 30=El Dicastes`
`       { MAP_MORA,   44, 151 }, // 31=Mora`
`       { MAP_DEWATA,   200, 180 }, // 32=Dewata`
`       { MAP_MALANGDO,   140, 114 }, // 33=Malangdo Island`
`       { MAP_MALAYA,   242, 211 }, // 34=Malaya Port`
`       { MAP_ECLAGE,   110, 39 }, // 35=Eclage`
`   };`
`  int i;`
`  int town;`
`  char map_name[MAP_NAME_LENGTH];`
` ` 
`  const struct {`
`  char map[MAP_NAME_LENGTH];`
`  int x, y;`
`  } data[] = {`
`  { MAP_PRONTERA, 156, 191 }, // 0=Prontera`
`  { MAP_MORROC, 156, 93 }, // 1=Morroc`
`  { MAP_GEFFEN, 119, 59 }, // 2=Geffen`
`  { MAP_PAYON, 162, 233 }, // 3=Payon`
`  { MAP_ALBERTA, 192, 147 }, // 4=Alberta`
` #ifdef RENEWAL`
`  { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal)`
` #else`
`  { MAP_IZLUDE, 128, 114 }, // 5=Izlude`
` #endif`
`  { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran`
`  { MAP_LUTIE, 147, 134 }, // 7=Lutie`
`  { MAP_COMODO, 209, 143 }, // 8=Comodo`
`  { MAP_YUNO, 157, 51 }, // 9=Yuno`
`  { MAP_AMATSU, 198, 84 }, // 10=Amatsu`
`  { MAP_GONRYUN, 160, 120 }, // 11=Gonryun`
`  { MAP_UMBALA, 89, 157 }, // 12=Umbala`
`  { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim`
`  { MAP_LOUYANG, 217, 40 }, // 14=Louyang`
` #ifdef RENEWAL`
`  { MAP_NOVICE, 18, 26 }, // 15=Training Grounds (Renewal)`
` #else`
`  { MAP_NOVICE, 53, 111 }, // 15=Training Grounds`
` #endif`
`  { MAP_JAIL, 23, 61 }, // 16=Prison`
`  { MAP_JAWAII, 249, 127 }, // 17=Jawaii`
`  { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya`
`  { MAP_EINBROCH, 64, 200 }, // 19=Einbroch`
`  { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen`
`  { MAP_EINBECH, 70, 95 }, // 21=Einbech`
`  { MAP_HUGEL, 96, 145 }, // 22=Hugel`
`  { MAP_RACHEL, 130, 110 }, // 23=Rachel`
`  { MAP_VEINS, 216, 123 }, // 24=Veins`
`  { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia`
`  { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp`
`  { MAP_MANUK, 282, 138 }, // 27=Manuk`
`  { MAP_SPLENDIDE, 201, 147 }, // 28=Splendide`
`  { MAP_BRASILIS, 182, 239 }, // 29=Brasilis`
`  { MAP_DICASTES, 198, 187 }, // 30=El Dicastes`
`  { MAP_MORA, 44, 151 }, // 31=Mora`
`  { MAP_DEWATA, 200, 180 }, // 32=Dewata`
`  { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island`
`  { MAP_MALAYA, 242, 211 }, // 34=Malaya Port`
`  { MAP_ECLAGE, 110, 39 }, // 35=Eclage`
`  { MAP_LASAGNA, 193, 182 }, // 36=Lasagna`
`  };`

Now, for the purpose of this guide, I'll be adding Glast Heim as a map I want in my @go function. Since Eclage is the last map, I will add my new map after Eclage.

So, find:

` { MAP_ECLAGE,   110, 39 }, // 35=Eclage`
` { MAP_LASAGNA, 193, 182 }, // 36=Lasagna`

and I will add:

<tab><tab>`{ MAP_GLAST_01,`<tab>`123, 234 }, // 36=Glast Heim`

right after so that it would look like this (after I've **filled** in my **tabs**):

` { MAP_ECLAGE,   110, 39 }, // 35=Eclage`
` { MAP_GLAST_01,   123, 234 }, // 36=Glast Heim`
` { MAP_LASAGNA, 193, 182 }, // 36=Lasagna`
` { MAP_GLAST_01,   123, 234 }, // 37=Glast Heim`

Please note that the structure of it is as followed:

@@ -90,96 +98,95 @@ Getting @go to Work
</h4>
To get the town name as well as with the number working, you need to scroll down a little bit till you see such code:

`// get possible name of the city`
`   map_name[MAP_NAME_LENGTH-1] = '\0';`
`   for (i = 0; map_name[i]; i++)`
`       map_name[i] = TOLOWER(map_name[i]);`
`   // try to identify the map name`
`   if (strncmp(map_name, "prontera", 3) == 0) {`
`       town = 0;`
`   } else if (strncmp(map_name, "morocc", 3) == 0) {`
`       town = 1;`
`   } else if (strncmp(map_name, "geffen", 3) == 0) {`
`       town = 2;`
`   } else if (strncmp(map_name, "payon", 3) == 0 ||`
`              strncmp(map_name, "paion", 3) == 0) {`
`       town = 3;`
`   } else if (strncmp(map_name, "alberta", 3) == 0) {`
`       town = 4;`
`   } else if (strncmp(map_name, "izlude", 3) == 0 ||`
`              strncmp(map_name, "islude", 3) == 0) {`
`       town = 5;`
`   } else if (strncmp(map_name, "aldebaran", 3) == 0 ||`
`              strcmp(map_name,  "al") == 0) {`
`       town = 6;`
`   } else if (strncmp(map_name, "lutie", 3) == 0 ||`
`              strcmp(map_name,  "christmas") == 0 ||`
`              strncmp(map_name, "xmas", 3) == 0 ||`
`              strncmp(map_name, "x-mas", 3) == 0) {`
`       town = 7;`
`   } else if (strncmp(map_name, "comodo", 3) == 0) {`
`       town = 8;`
`   } else if (strncmp(map_name, "yuno", 3) == 0) {`
`       town = 9;`
`   } else if (strncmp(map_name, "amatsu", 3) == 0) {`
`       town = 10;`
`   } else if (strncmp(map_name, "gonryun", 3) == 0) {`
`       town = 11;`
`   } else if (strncmp(map_name, "umbala", 3) == 0) {`
`       town = 12;`
`   } else if (strncmp(map_name, "niflheim", 3) == 0) {`
`       town = 13;`
`   } else if (strncmp(map_name, "louyang", 3) == 0) {`
`       town = 14;`
`   } else if (strncmp(map_name, "new_1-1", 3) == 0 ||`
`              strncmp(map_name, "startpoint", 3) == 0 ||`
`              strncmp(map_name, "begining", 3) == 0) {`
`       town = 15;`
`   } else if (strncmp(map_name, "sec_pri", 3) == 0 ||`
`              strncmp(map_name, "prison", 3) == 0 ||`
`              strncmp(map_name, "jails", 3) == 0) {`
`       town = 16;`
`   } else if (strncmp(map_name, "jawaii", 3) == 0 ||`
`              strncmp(map_name, "jawai", 3) == 0) {`
`       town = 17;`
`   } else if (strncmp(map_name, "ayothaya", 3) == 0 ||`
`              strncmp(map_name, "ayotaya", 3) == 0) {`
`       town = 18;`
`   } else if (strncmp(map_name, "einbroch", 5) == 0 ||`
`              strncmp(map_name, "ainbroch", 5) == 0) {`
`       town = 19;`
`   } else if (strncmp(map_name, "lighthalzen", 3) == 0) {`
`       town = 20;`
`   } else if (strncmp(map_name, "einbech", 3) == 0) {`
`       town = 21;`
`   } else if (strncmp(map_name, "hugel", 3) == 0) {`
`       town = 22;`
`   } else if (strncmp(map_name, "rachel", 3) == 0) {`
`       town = 23;`
`   } else if (strncmp(map_name, "veins", 3) == 0) {`
`       town = 24;`
`   } else if (strncmp(map_name, "moscovia", 3) == 0) {`
`       town = 25;`
`   } else if (strncmp(map_name, "mid_camp", 3) == 0) {`
`       town = 26;`
`   } else if (strncmp(map_name, "manuk", 3) == 0) {`
`       town = 27;`
`   } else if (strncmp(map_name, "splendide", 3) == 0) {`
`       town = 28;`
`   } else if (strncmp(map_name, "brasilis", 3) == 0) {`
`       town = 29;`
`   } else if (strncmp(map_name, "dicastes01", 3) == 0) {`
`       town = 30;`
`   } else if (strncmp(map_name, "mora", 3) == 0) {`
`       town = 31;`
`   } else if (strncmp(map_name, "dewata", 3) == 0) {`
`       town = 32;`
`   } else if (strncmp(map_name, "malangdo", 3) == 0) {`
`       town = 33;`
`   } else if (strncmp(map_name, "malaya", 3) == 0) {`
`       town = 34;`
`   } else if (strncmp(map_name, "eclage", 3) == 0) {`
`       town = 35;`
` // get possible name of the city`
` map_name[MAP_NAME_LENGTH-1] = '\0';`
` for (i = 0; map_name[i]; i++)`
` map_name[i] = TOLOWER(map_name[i]);`
` // try to identify the map name`
` if (strncmp(map_name, "prontera", 3) == 0) {`
` town = 0;`
` } else if (strncmp(map_name, "morocc", 4) == 0 ||`
` strncmp(map_name, "morroc", 4) == 0) {`
` town = 1;`
` } else if (strncmp(map_name, "geffen", 3) == 0) {`
` town = 2;`
` } else if (strncmp(map_name, "payon", 3) == 0) {`
` town = 3;`
` } else if (strncmp(map_name, "alberta", 3) == 0) {`
` town = 4;`
` } else if (strncmp(map_name, "izlude", 3) == 0) {`
` town = 5;`
` } else if (strncmp(map_name, "aldebaran", 3) == 0) {`
` town = 6;`
` } else if (strncmp(map_name, "lutie", 3) == 0 ||`
` strcmp(map_name, "christmas") == 0 ||`
` strncmp(map_name, "xmas", 3) == 0 ||`
` strncmp(map_name, "x-mas", 3) == 0) {`
` town = 7;`
` } else if (strncmp(map_name, "comodo", 3) == 0) {`
` town = 8;`
` } else if (strncmp(map_name, "juno", 3) == 0 ||`
` strncmp(map_name, "yuno", 3) == 0) {`
` town = 9;`
` } else if (strncmp(map_name, "amatsu", 3) == 0) {`
` town = 10;`
` } else if (strncmp(map_name, "kunlun", 3) == 0 ||`
` strncmp(map_name, "gonryun", 3) == 0) {`
` town = 11;`
` } else if (strncmp(map_name, "umbala", 3) == 0) {`
` town = 12;`
` } else if (strncmp(map_name, "niflheim", 3) == 0) {`
` town = 13;`
` } else if (strncmp(map_name, "louyang", 3) == 0) {`
` town = 14;`
` } else if (strncmp(map_name, "new_1-1", 3) == 0 ||`
` strncmp(map_name, "startpoint", 3) == 0 ||`
` strncmp(map_name, "beginning", 3) == 0) {`
` town = 15;`
` } else if (strncmp(map_name, "sec_pri", 3) == 0 ||`
` strncmp(map_name, "prison", 3) == 0 ||`
` strncmp(map_name, "jail", 3) == 0) {`
` town = 16;`
` } else if (strncmp(map_name, "jawaii", 3) == 0) {`
` town = 17;`
` } else if (strncmp(map_name, "ayothaya", 3) == 0) {`
` town = 18;`
` } else if (strncmp(map_name, "einbroch", 5) == 0) {`
` town = 19;`
` } else if (strncmp(map_name, "lighthalzen", 3) == 0) {`
` town = 20;`
` } else if (strncmp(map_name, "einbech", 5) == 0) {`
` town = 21;`
` } else if (strncmp(map_name, "hugel", 3) == 0) {`
` town = 22;`
` } else if (strncmp(map_name, "rachel", 3) == 0) {`
` town = 23;`
` } else if (strncmp(map_name, "veins", 3) == 0) {`
` town = 24;`
` } else if (strncmp(map_name, "moscovia", 3) == 0) {`
` town = 25;`
` } else if (strncmp(map_name, "mid_camp", 3) == 0) {`
` town = 26;`
` } else if (strncmp(map_name, "manuk", 3) == 0) {`
` town = 27;`
` } else if (strncmp(map_name, "splendide", 3) == 0) {`
` town = 28;`
` } else if (strncmp(map_name, "brasilis", 3) == 0) {`
` town = 29;`
` } else if (strncmp(map_name, "dicastes01", 3) == 0) {`
` town = 30;`
` } else if (strcmp(map_name, "mora") == 0) {`
` town = 31;`
` } else if (strncmp(map_name, "dewata", 3) == 0) {`
` town = 32;`
` } else if (strncmp(map_name, "malangdo", 5) == 0) {`
` town = 33;`
` } else if (strncmp(map_name, "malaya", 5) == 0) {`
` town = 34;`
` } else if (strncmp(map_name, "eclage", 3) == 0) {`
` town = 35;`
` } else if (strncmp(map_name, "lasagna", 2) == 0) {`
` town = 36;`
`   `**`}`**

Before the last bracket, add the following:
@@ -191,55 +198,61 @@ Your "<mapname>" is your map's name while <number of characters required> is the

So, for my Glast Heim map, it would be:

`} else if (strncmp(map_name, "eclage", 3) == 0) {`
`       town = 35;`
`} else if (strncmp(map_name, "glast_01", 3) == 0) {`
`} else if (strncmp(map_name, "lasagna", 2) == 0) {`
`       town = 36;`
`} else if (strncmp(map_name, "glast_01", 3) == 0) {`
`       town = 37;`
`   }`

<h1>
Working with mapindex.h
Working with mapindex.hpp

</h1>
Now, moving forward. Back out from your .../src/map folder and go into .../src/common/mapindex.h. Find:
Now, moving forward. Back out from your .../src/map folder and go into .../src/common/mapindex.hpp. Find:

`//Some definitions for the mayor city maps.`
`#define MAP_PRONTERA "prontera"`
`#define MAP_GEFFEN "geffen"`
`#define MAP_MORROC "morocc"`
`#define MAP_ALBERTA "alberta"`
`#define MAP_PAYON "payon"`
`#define MAP_IZLUDE "izlude"`
`#define MAP_ALDEBARAN "aldebaran"`
`#define MAP_LUTIE "xmas"`
`#define MAP_COMODO "comodo"`
`#define MAP_YUNO "yuno"`
`#define MAP_AMATSU "amatsu"`
`#define MAP_GONRYUN "gonryun"`
`#define MAP_UMBALA "umbala"`
`#define MAP_NIFLHEIM "niflheim"`
`#define MAP_LOUYANG "louyang"`
`#define MAP_JAWAII "jawaii"`
`#define MAP_AYOTHAYA "ayothaya"`
`#define MAP_EINBROCH "einbroch"`
`#define MAP_LIGHTHALZEN "lighthalzen"`
`#define MAP_EINBECH "einbech"`
`#define MAP_HUGEL "hugel"`
`#define MAP_RACHEL "rachel"`
`#define MAP_VEINS "veins"`
`#define MAP_JAIL "sec_pri"`
`#define MAP_NOVICE "new_1-1"`
`#define MAP_MOSCOVIA "moscovia"`
`#define MAP_MIDCAMP "mid_camp"`
`#define MAP_MANUK "manuk"`
`#define MAP_SPLENDIDE "splendide"`
`#define MAP_BRASILIS "brasilis"`
`#define MAP_DICASTES "dicastes01"`
`#define MAP_MORA "mora"`
`#define MAP_DEWATA "dewata"`
`#define MAP_MALANGDO "malangdo"`
`#define MAP_MALAYA "malaya"`
`#define MAP_ECLAGE "eclage"`
`#define MAP_PRONTERA "prontera"`
`#define MAP_GEFFEN "geffen"`
`#define MAP_MORROC "morocc"`
`#define MAP_ALBERTA "alberta"`
`#define MAP_PAYON "payon"`
`#define MAP_IZLUDE "izlude"`
`#define MAP_ALDEBARAN "aldebaran"`
`#define MAP_LUTIE "xmas"`
`#define MAP_COMODO "comodo"`
`#define MAP_YUNO "yuno"`
`#define MAP_AMATSU "amatsu"`
`#define MAP_GONRYUN "gonryun"`
`#define MAP_UMBALA "umbala"`
`#define MAP_NIFLHEIM "niflheim"`
`#define MAP_LOUYANG "louyang"`
`#define MAP_JAWAII "jawaii"`
`#define MAP_AYOTHAYA "ayothaya"`
`#define MAP_EINBROCH "einbroch"`
`#define MAP_LIGHTHALZEN "lighthalzen"`
`#define MAP_EINBECH "einbech"`
`#define MAP_HUGEL "hugel"`
`#define MAP_RACHEL "rachel"`
`#define MAP_VEINS "veins"`
`#define MAP_JAIL "sec_pri"`
`#ifdef RENEWAL`
` #define MAP_NOVICE "iz_int"`
`#else`
` #define MAP_NOVICE "new_1-1"`
`#endif`
`#define MAP_MOSCOVIA "moscovia"`
`#define MAP_MIDCAMP "mid_camp"`
`#define MAP_MANUK "manuk"`
`#define MAP_SPLENDIDE "splendide"`
`#define MAP_BRASILIS "brasilis"`
`#define MAP_DICASTES "dicastes01"`
`#define MAP_MORA "mora"`
`#define MAP_DEWATA "dewata"`
`#define MAP_MALANGDO "malangdo"`
`#define MAP_MALAYA "malaya"`
`#define MAP_ECLAGE "eclage"`
`#define MAP_ECLAGE_IN "ecl_in01"`
`#define MAP_LASAGNA "lasagna"`

The structure for this is as followed:

@@ -251,7 +264,7 @@ In the case of me adding my map, I will do it as so:

So that it would look like:

`#define MAP_ECLAGE "eclage"`
`#define MAP_LASAGNA "lasagna"`
`#define MAP_GLAST_01 "glast_01"`

**Note**: There are no tabs
@@ -262,50 +275,56 @@ Now, save the source files and recompile the server. And you will have your own
Additional Steps

</h1>
If you want your map to show up in @go when you do @go, you would need to add it to one more file and this file is called the [help.txt](https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/help.txt). You can find such file by heading to .../conf/help.txt. Search for **go:** so that you can find this code:

`go: "Params: `<number/city_name>`\n" "Warps you to a city.\n"`
`   "  -3: (Memo point 2)  14: louyang         31: mora\n"`
`   "  -2: (Memo point 1)  15: start point     32: dewata\n"`
`   "  -1: (Memo point 0)  16: prison/jail     33: malangdo island\n"`
`   "   0: prontera        17: jawaii          34: malaya port\n"`
`   "   1: morocc          18: ayothaya        35: eclage\n"`
`   "   2: geffen          19: einbroch\n"`
`   "   3: payon           20: lighthalzen\n"`
`   "   4: alberta         21: einbech\n"`
`   "   5: izlude          22: hugel\n"`
`   "   6: aldebaran       23: rachel\n"`
`   "   7: xmas (lutie)    24: veins\n"`
`   "   8: comodo          25: moscovia\n"`
`   "   9: yuno            26: midgard camp\n"`
`   "  10: amatsu          27: manuk\n"`
`   "  11: gonryun         28: splendide\n"`
`   "  12: umbala          29: brasilis\n"`
`   "  13: niflheim        30: el dicastes"`
If you want your map to show up in @go when you do @go, you would need to add it to one more file and this file is called the [atcommands.yml](https://github.com/rathena/rathena/blob/master/conf/atcommands.yml). You can find such file by heading to .../conf/atcommands.yml. Search for **go:** so that you can find this code:

` - Command: go`
` Help: |`
` Params: <city name|number>`
` Warps you to a city.`
` -3: (Memo point 2) 14: louyang 31: mora`
` -2: (Memo point 1) 15: start point 32: dewata`
` -1: (Memo point 0) 16: prison/jail 33: malangdo island`
` 0: prontera 17: jawaii 34: malaya port`
` 1: morocc 18: ayothaya 35: eclage`
` 2: geffen 19: einbroch 36: lasagna`
` 3: payon 20: lighthalzen`
` 4: alberta 21: einbech`
` 5: izlude 22: hugel`
` 6: aldebaran 23: rachel`
` 7: xmas (lutie) 24: veins`
` 8: comodo 25: moscovia`
` 9: yuno 26: midgard camp`
` 10: amatsu 27: manuk`
` 11: gonryun 28: splendide`
` 12: umbala 29: brasilis`
` 13: niflheim 30: el dicastes`

Now, since I want to keep the structure of my maps still intact, I will add my new map right after Eclage once again. To do so, I will just expand the line where geffen and einbroch are by doing such:

`"   2: geffen         19: einbroch       36: glast heim\n"`
` 3: payon 20: lighthalzen    `**`37:` `glast` `heim\n"`**

So that after I'm done it would look like this:

`go: "Params: `<number/city_name>`\n" "Warps you to a city.\n"`
`   "  -3: (Memo point 2)  14: louyang         31: mora\n"`
`   "  -2: (Memo point 1)  15: start point     32: dewata\n"`
`   "  -1: (Memo point 0)  16: prison/jail     33: malangdo island\n"`
`   "   0: prontera        17: jawaii          34: malaya port\n"`
`   "   1: morocc          18: ayothaya        35: eclage\n"`
`   "   2: geffen          19: einbroch        `**`36:` `glast` `heim\n"`**
`   "   3: payon           20: lighthalzen\n"`
`   "   4: alberta         21: einbech\n"`
`   "   5: izlude          22: hugel\n"`
`   "   6: aldebaran       23: rachel\n"`
`   "   7: xmas (lutie)    24: veins\n"`
`   "   8: comodo          25: moscovia\n"`
`   "   9: yuno            26: midgard camp\n"`
`   "  10: amatsu          27: manuk\n"`
`   "  11: gonryun         28: splendide\n"`
`   "  12: umbala          29: brasilis\n"`
`   "  13: niflheim        30: el dicastes"`

**Note:** *Make sure that you align everything by adding spaces!* [Category:Source Snippets](/Category:Source_Snippets "wikilink") [Category:Customization](/Category:Customization "wikilink")
` - Command: go`
` Help: |`
` Params: <city name|number>`
` Warps you to a city.`
` -3: (Memo point 2) 14: louyang 31: mora`
` -2: (Memo point 1) 15: start point 32: dewata`
` -1: (Memo point 0) 16: prison/jail 33: malangdo island`
` 0: prontera 17: jawaii 34: malaya port`
` 1: morocc 18: ayothaya 35: eclage`
` 2: geffen 19: einbroch 36: lasagna`
` 3: payon 20: lighthalzen    `**`37:` `glast` `heim\n"`**
` 4: alberta 21: einbech`
` 5: izlude 22: hugel`
` 6: aldebaran 23: rachel`
` 7: xmas (lutie) 24: veins`
` 8: comodo 25: moscovia`
` 9: yuno 26: midgard camp`
` 10: amatsu 27: manuk`
` 11: gonryun 28: splendide`
` 12: umbala 29: brasilis`
` 13: niflheim 30: el dicastes`

**Note:** *Make sure that you align everything by adding spaces!* [Category:Source Snippets](/Category:Source_Snippets "wikilink") [Category:Customization](/Category:Customization "wikilink")