East Games United game jam
Become the king of the ocean!
Control your swarm of herrings! Eat the smaller fish, grow bigger. Be careful - the red ones are trying to stop you.
Created in under 30 hours using KTX during the East Games United game jam by
three two and half Java backend developers and one cute graphics designer. The jam's topic was "śledź" ("herring") and this one of the games that we came up. The other one is here. We ended up on the third place, which isn't that bad.
Note: we were desperate and sleep deprived. This ain't your Uncle Bob coding exercise. Don't judge us by this code.
This project uses Gradle to manage dependencies. Gradle wrapper was included, so you can run Gradle tasks using
./gradlew commands. Useful Gradle tasks and flags:
--continue: when using this flag, errors will not stop the tasks from running.
--daemon: thanks to this flag, Gradle daemon will be used to run chosen tasks.
--offline: when using this flag, cached dependency archives will be used.
--refresh-dependencies: this flag forces validation of all dependencies. Useful for snapshot versions.
build: builds sources and archives of every project.
cleanEclipse: removes Eclipse project data.
cleanIdea: removes IntelliJ project data.
buildfolders, which store compiled classes and built archives.
desktop:jar: builds application's runnable jar, which can be found at
desktop:run: starts the application.
eclipse: generates Eclipse project data.
idea: generates IntelliJ project data.
test: runs unit tests (if any).
Note that most tasks that are not specific to a single project can be run with
name: prefix, where the
name should be replaced with the ID of a specific project.
build folder only from the